Fixes https://github.com/vector-im/riot-web/issues/14799
We were checking to see if the tags were visible at render time, but we needed to ensure that they were(n't) included when checking for diffs. This introduces a new kind of object cloning for semantic reasons.
This also fixes the selection indicator being a bit off on custom tags.
The structure here might need some documentation and work, but overall the idea is that all calls pass through a CachedEcho instance, which are self-updating.
This cuts the render time in half (from ~448ms to ~200ms on my account) per received event, as we're no longer re-mounting the entire room list and instead just the section(s) we care about.
Fixes https://github.com/vector-im/riot-web/issues/14091
Design needs work, however this is behind labs anyways. This re-implements the behaviour of the old room list.
The implementation ended up being a lot easier due to early confusion with what the TagOrderStore and TagPanel take care of. Turns out they don't deal with tags, but groups. As such, we don't need to do anything with filtering (though we keep some sanity checks in place for safety), and just have to wire up the CustomRoomTagPanel and CustomRoomTagStore.
Fixes https://github.com/vector-im/riot-web/issues/14411
The act of setting/changing the algorithm was causing the update function to be marked, meaning we wouldn't trigger an update until something else happened later. To get around this, and still support internal functions spamming calls without multiple updates, we simply move the guts to an internalized function and make the public interface do a trigger.
The core of this is in the MarkedExecution class, with the remainder of the commit ensuring that the right marks and triggers are in place to do the firing.
Because everything is async/await and run through the RoomListStore, we don't have to worry about self-fed updates in the algorithm classes. This also means we have to trigger pretty much all the time.
Changes to tag ordering / list sorting get hit through two paths, so we mark before we do a bulk update and otherwise assume the call is coming in from outside.
Previously we were firing updates for everything, which is bad. This has an effect of causing the room list to update itself every time the user goes to toggle some account settings.
This is to fix an issue where when using both the community filter panel and the search box it's an AND rather than further refining the results.
This makes the search box further refine the community filter panel results.
For https://github.com/vector-im/riot-web/issues/13635
This is an incomplete implementation and is mostly dumped in this state for review purposes. The remainder of the features/bugs are expected to be in more bite-sized chunks.
This exposes the RoomListStore on the window for easy access to things like the new filter functions (used in debugging).
This also adds initial handling of "new rooms" to the client, though the support is poor.
Known bugs:
* [ ] Regenerates the entire room list when a new room is seen.
* [ ] Doesn't handle 2+ filters at the same time very well (see gif. will need a priority/ordering of some sort).
* [ ] Doesn't handle room order changes within a tag yet, despite the docs implying it does.