Fixes riot-web#4334
When we do a token login, don't carry on with the normal app startup
(transitioning to the loggedIn state etc) - instead tell the app about the
successful login and wait for it to redirect.
Replace onLoadCompleted with onTokenLoginCompleted so that the app can see what
it's supposed to be doing.
MatrixChat is essentially a glorified state machine, with its states partially
determined by the loading, loggedIn and loggingIn state flags. If we actually
make each of the states implied by those flags an explicit 'view', then
everything gets much clearer.
'screen' is overloaded, as it us used for the parameter of `showScreen` (and,
by implication, `state.screenAfterLogin`). Attempt to clear up the confusion by
replacing 'screen' with 'view' and using some constants for the potential
values.
This should be a no-op!
This fixes an unintuitive behaviour where, if you follow a link to
riot.im/app/#/login, we take you to the login page, but not before we've
registered a guest account (or restarted the MatrixClient with the stored
creds).
This actually ends up simplifying some of the startup dance, as we special-case
the registration flows earlier on.
Fix for https://github.com/vector-im/riot-web/issues/4224
Due to the way `MatrixChat` does a state update when the `view_room` dispatch fires and a second update when `RoomViewStore` sends an update, the current event ID and room ID were becoming out of sync. The solution devised was to have the event ID managed by the `RoomViewStore` itself and do any defaulting there (for when we revisit a room that we saved scroll state for previously).
This required a few changes:
- The addition of `update_scroll_state` in `RoomViewStore` allows the `RoomView` to save scroll state for a room before swapping to another one. Previously the caching of scroll state was done in `RoomView`.
- The `view_room` dispatch now accepts an `event_id`, which dictates which event is supposed to be scrolled to in the `MessagePanel` when a new room is viewed. It also accepts `event_offset`, but currently, this isn't passed in by a dispatch in the app, but it is clobbered when loading the default position when an `event_id` isn't specified. Finally, `highlighted` was added to distinguish whether the initial event being scrolled to is also highlighted. This flag is also used by `viewRoom` in `MatrixChat` in order to decide whether to `notifyNewScreen` with the specified `event_id`.
This reverts commit c3d37c1ff9.
This commit was introducing a bug where no rooms would be shown if
you want straight to /#/login and logged in (because this causes
a guest session to be created but the indexeddb store not to be
cleared, so the new login picks up the stale indexedb sync data.
Before, we were relying on the fact that `ready` would still have
been false from before. This was not the case, for example, if we
naviagted straight to /#/login (which causes a guest session to be
set up and the sync for that completes after we navigate to the
login screen).
We should always mark ourselves as not-ready after login since we
will always have to wait for the sync.
In order to get ILAG internationalised
Conflicts:
src/components/structures/LoggedInView.js
src/components/structures/MatrixChat.js
src/components/views/dialogs/ChatCreateOrReuseDialog.js
src/components/views/dialogs/SetDisplayNameDialog.js
src/createRoom.js
src/i18n/strings/en_EN.json
This reverts commit c3d37c1ff9.
This commit was introducing a bug where no rooms would be shown if
you want straight to /#/login and logged in (because this causes
a guest session to be created but the indexeddb store not to be
cleared, so the new login picks up the stale indexedb sync data.
This is a URL that can be used to start a chat with a user.
- If the user is a guest, setMxId dialog will appear before anything and a defered action will cause `ChatCreateOrReuseDialog` to appear once they've logged in.
- If the user is registered, they will not see the setMxId dialog.
fixes https://github.com/vector-im/riot-web/issues/4034
but with this at least clicking on a text input will not make you
be thrown into composer instead
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
These must now make a dispatch to RoomViewStore instead of calling `viewRoom` directly on MatrixChat. This will call both `viewRoom` of MatrixChat _and_ the logic in RVS so there is some redundancy here. It'd be best to move as much as possible of viewRoom out to the RVS itself.
But for now, this fixes a bug that occures when leaving (the viewed room would not change).
This changes the default behaviour of displaying the room directory to instead displaying the default homepage. If specified, the config "welcomePageUrl" can be used to override the default '/home.html'.
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.
This was required for the `join_room` action which can be dispatched to join the currently viewed room.
Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).
The following actions are introduced:
- RoomViewStore:
- `view_room`: dispatch to change the currently viewed room ID
- `join_room`: dispatch to join the currently viewed room
- LifecycleStore:
- `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
- MatrixChat:
- `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
This will shift focus to the welcome user DM.
We probably don't want to do this for teams, but I shall leave that for another PR that fixes teams WRT to new-guest-access.
This will shift focus to the welcome user DM.
We probably don't want to do this for teams, but I shall leave that for another PR that fixes teams WRT to new-guest-access.
This wraps session-related state into a basic flux store. The localStorage item 'mx_pass' is the only thing managed by this store for now but it could easily be extended to track other items (like the teamToken which is passed around through props a lot)
- Replaces SetDisplayNameDialog with SetMxIdDialog. This new dialog will use InteractiveAuth to authenticate a user with their chosen mxid.
De-scoped:
- style tweaks for the InteractiveAuth in the dialog (capcha) and error message.
- checking for mxid availability
This was an issue because guests do not log in with a teamToken, it is implicitly set by MatrixChat when it mounts. The fix is to view_home_page when a login occurs and MatrixChat has this._teamToken set.
- Create a promise that will serve as a lock to be blocked on by things that need to wait for the first sync before accessing state.
- Use this promise to block `view_room` calls until a sync has occured instead of just dropping them silently if the sync hasn't happened yet.
- Store the current room ID in a localStorage item `mx_last_room_id` when `view_room` fires. This persists the last viewed room ID so that it can be restored on refresh, browser quit. This replaces the previous logic which set the room following a sync based on the most recent unread room.
MatrixChat was trying to display an error if the session failed to
restore, but it was never actually being shown because it was just
set as a member variable and therefore never actually caused
a re-render for the error to be displayed. Almost all errors are
caught by _restoreFromLocalStorage which displays the fancy dialog
if your session can't be restored, so I'm not convinced this ever
even tried to do anything anyway. Remove it.
Specifically:
```
JS 2.1.1 (Linux 0.0.0) joining a room over federation should not get stuck at a spinner FAILED
Did not find exactly one match (found: 0) for componentType:function (props, context, updater) {
```
actually meant that the room directory wasn't displayed - probably because the dispatch `view_room_directory` ended up on another tick of the event loop, meaning that the directory wasn't displayedi. The fix attempted in ths commit is to use `this._setPage` instead to view the directory. This uses `setState` to set the screen to the directory, so I'm not entirely convinced this will solve the problem (as `setState` may also end up doing things on another tick.
and
```
JS 2.1.1 (Linux 0.0.0) loading: MatrixClient rehydrated from stored credentials: shows a room view if we followed a room link FAILED
MatrixChat still not ready after 5 tries
awaitRoomView@/home/travis/build/vector-im/riot-web/test/all-tests.js:201363:90
```
was happening probably because in the handler for the `sync` event in `MatrixChat` (around line 840), there was one case in which the `ready` state may not be true (causing all 5 attempts to fail), and this case relied on `starting_room_alias_payload`. This `starting_room_alias_payload` is now redundant because of `initialScreenAfterLogin`, which was added recently.
To prevent the login screen from flashing when refreshing the app, use some state to indicate that a login is in progress, and OR that with the existing `loading` boolean to show the `<Spinner>` instead of the default `<Login>`.
This might be too invasive, and a default spinner may be better.
_onLoadCompleted happens straight away because Lifecycle finishes loading the session instantly when registration parameters (client_secret etc.) are set.
This follows from a small amount of refactoring done when RTS was introduced. Instead of setting the screen after sync, do it only after login.
This requires as-yet-to-be-PRd riot-web changes.
This includes:
- initialScreenAfterLogin, which can be used to set the screen after login, and represents the screen that would be viewed if the window.location at the time of initialising Riot were routed.
- guestCreds are now part of state, because otherwise they don't cause the login/registration views to update when set.
- instead of worrying about races and using this._setPage, use a dispatch.
Use the on_logged_in dispatch instead. Call setPage in one place, _onLoggedIn, when deciding which page to view on login. Change some require to import, var to const. Remove onTeamMemberRegistered and just use a nullable argument to onRegistered
For example, if someone ends up on /home somehow, just redirect to the directory instead of displaying a very awkward "File not found" plain text in the home page iFrame.
Use the first path segment to key off config.teamTokenMap, which contains a mapping to teamTokens. The client then behaves as before, keeping the path in the address bar constant with no redirects required.
Now that the RTS contains config for teams, use GET /teams to get that information so that users will see be able to register as a team (but not yet auto-join rooms, be sent to welcome page or be tracked as a referral).
* Implement simple team-based registration
Config required goes in the `teams` top-level property in config.json. This consists of an array of team objects:
```json
{
"name": "University of Bath",
"emailSuffix": "bath.ac.uk"
}
```
These can be selected on registration and require a user to have a certain email address in order to register as part of a team. This is for vector-im/riot-web#2940. The next step would be sending users with emails matching the emailSuffix of a team to the correct welcome page as in vector-im/riot-web#2430.
* Render attachments inside iframes.
* Fix up the image and video views
* Fix m.audio
* Comments, and only use the cross domain renderer if the attachment is encrypted
* Fix whitespace
* Don't decrypt file attachments immediately
* Use https://usercontent.riot.im/v1.html by default
* typos
* Put the config in the React context.
Use it in MFileBody to configure the cross origin renderer URL.
* Call it appConfig in the context
* Return the promises so they don't get dropped