Dispatch so we can set the state in RoomViewStore. Show the error
when the room join fails (unsure if it's better to do this from
the component or the store). Remove unused joinError from roomview.
This prevents RoomView from doing any peeking whilst the join/registration is in progress, causing weirdness with TimelinePanel getPendingEventList (which throws an error if called when peeking).
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.
This was required for the `join_room` action which can be dispatched to join the currently viewed room.
Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).
The following actions are introduced:
- RoomViewStore:
- `view_room`: dispatch to change the currently viewed room ID
- `join_room`: dispatch to join the currently viewed room
- LifecycleStore:
- `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
- MatrixChat:
- `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
pass inRoom prop to RoomHeader (defaults to false)
remove default onSettingsClick, handle if it is passed EVERYWHERE
if onSettingsClick is passes, show that button
show search button only if we are in the room, seems to fail otherwise
this seems to handle all cases I could throw at it. Give it your best
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Requires https://github.com/matrix-org/matrix-js-sdk/pull/432 for availability checking.
Changes:
- Redesign the dialog to look more like https://github.com/vector-im/riot-web/issues/3604#issuecomment-299226875
- Attempt to fix wrong password being stored by generating one per SetMxIdDialog (there's no issue tracking this for now, I shall open one if it persists)
- Backwards compatible with servers that don't support register/availability - a spinner will appear the first time a username is checked because server support can only be determined after a request.
- Rate-limited by a 2s debounce
- General style improvements
- Replaces SetDisplayNameDialog with SetMxIdDialog. This new dialog will use InteractiveAuth to authenticate a user with their chosen mxid.
De-scoped:
- style tweaks for the InteractiveAuth in the dialog (capcha) and error message.
- checking for mxid availability
add RoomView action handler for message forward
clear forwardingMessage onCancelClick RoomView
change var into const in render RoomView
load ForwardMessage from rooms.ForwardMessage
if there is a messageForwarding object in state show panel in aux
Create ForwardMessage class
Modify RoomHeader so that it shows the cancel button more greedily
reskindex
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This has highlighted the fact that an unsent image looks very much like a sent image (https://github.com/vector-im/riot-web/issues/3391). Also, the "Resend" status bar doesn't appear when an image is unsent.
SetDisplayNameDialog got broken by the changes to support asynchronous loading
of dialogs.
Rather than poking into its internals via a ref, make it return its result via
onFinished.
Fixes https://github.com/vector-im/riot-web/issues/3047
Use CSS class `mx_RoomView_statusArea_expanded` to indicate an expanded status bar. Without this, the status bar may be hidden from view. A 10s debounce will prevent it from bouncing frequently.
* Fixes the altgr+e shortcut on Windows
(Fixes https://github.com/vector-im/vector-web/issues/2561)
* Fixes the shortcuts to be cmd+e on mac rather than ctrl+e
which is more normal and doesn't clobber ctrl+e which old
school unix types use for go-to-end-of-line.
and mark it as one if so.
Also change the heuristic to only count rooms with 2 total members rather than 2 joined members, otherwise this is going to mark any room as a DM if someone creates a room, invites a bunch of people and you happen to be first to join.
* Add the 'is_direct' flag to rooms created for DMs
* For invites, look for the DM flag when getting the DM user ID for a room
* When accepting an invite, look for the flag and mark the room as a DM room if appropriate.