Load the user list eventually if we have no Room object
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1 changed files with 18 additions and 8 deletions
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@ -71,14 +71,8 @@ module.exports = React.createClass({
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self.setState({
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members: self.roomMembers()
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});
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// Lazy-load the complete user list for inviting new users
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// TODO: Keep this list bleeding-edge up-to-date. Practically speaking,
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// it will do for now not being updated as random new users join different
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// rooms as this list will be reloaded every room swap.
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var room = MatrixClientPeg.get().getRoom(self.props.roomId);
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self.userList = MatrixClientPeg.get().getUsers().filter(function(u) {
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return !room.hasMembershipState(u.userId, "join");
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});
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// lazy load to prevent it blocking the first render
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self._loadUserList();
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}, 50);
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@ -107,6 +101,21 @@ module.exports = React.createClass({
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/*componentWillReceiveProps: function(newProps) {
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},*/
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_loadUserList: function() {
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var room = MatrixClientPeg.get().getRoom(this.props.roomId);
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if (!room) {
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return; // we'll do it later
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}
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// Load the complete user list for inviting new users
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// TODO: Keep this list bleeding-edge up-to-date. Practically speaking,
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// it will do for now not being updated as random new users join different
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// rooms as this list will be reloaded every room swap.
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this.userList = MatrixClientPeg.get().getUsers().filter(function(u) {
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return !room.hasMembershipState(u.userId, "join");
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});
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},
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onRoom: function(room) {
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if (room.roomId !== this.props.roomId) {
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return;
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@ -115,6 +124,7 @@ module.exports = React.createClass({
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// we need to wait till the room is fully populated with state
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// before refreshing the member list else we get a stale list.
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this._updateList();
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this._loadUserList();
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},
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onRoomStateMember: function(ev, state, member) {
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