Fix lint errors in NotificationUtils.js

Signed-off-by: Aaron Raimist <aaron@raim.ist>
This commit is contained in:
Aaron Raimist 2018-10-11 22:01:47 -05:00
parent 6b5650dbb1
commit fb1deee387
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GPG key ID: 37419210002890EF

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@ -24,11 +24,11 @@ module.exports = {
// }
// to a list of push actions.
encodeActions: function(action) {
var notify = action.notify;
var sound = action.sound;
var highlight = action.highlight;
const notify = action.notify;
const sound = action.sound;
const highlight = action.highlight;
if (notify) {
var actions = ["notify"];
const actions = ["notify"];
if (sound) {
actions.push({"set_tweak": "sound", "value": sound});
}
@ -50,19 +50,19 @@ module.exports = {
// }
// If the actions couldn't be decoded then returns null.
decodeActions: function(actions) {
var notify = false;
var sound = null;
var highlight = false;
let notify = false;
let sound = null;
let highlight = false;
for (var i = 0; i < actions.length; ++i) {
var action = actions[i];
for (let i = 0; i < actions.length; ++i) {
const action = actions[i];
if (action === "notify") {
notify = true;
} else if (action === "dont_notify") {
notify = false;
} else if (typeof action === 'object') {
if (action.set_tweak === "sound") {
sound = action.value
sound = action.value;
} else if (action.set_tweak === "highlight") {
highlight = action.value;
} else {
@ -80,7 +80,7 @@ module.exports = {
highlight = true;
}
var result = {notify: notify, highlight: highlight};
const result = {notify: notify, highlight: highlight};
if (sound !== null) {
result.sound = sound;
}