factor out the peek rule calculation so that we can do it both onNewRoom and if there's a room already. I guess we could do it in react's onStateUpdate too
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1 changed files with 35 additions and 28 deletions
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@ -115,23 +115,26 @@ module.exports = React.createClass({
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// We can't try to /join because this may implicitly accept invites (!)
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// We can /peek though. If it fails then we present the join UI. If it
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// succeeds then great, show the preview (but we still may be able to /join!).
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if (!this.state.room && this.props.autoPeek) {
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console.log("Attempting to peek into room %s", this.props.roomId);
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MatrixClientPeg.get().peekInRoom(this.props.roomId).done(() => {
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this.setState({
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autoPeekDone: true
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});
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if (!this.state.room) {
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if (this.props.autoPeek) {
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console.log("Attempting to peek into room %s", this.props.roomId);
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MatrixClientPeg.get().peekInRoom(this.props.roomId).done(() => {
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this.setState({
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autoPeekDone: true
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});
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// we don't need to do anything - JS SDK will emit Room events
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// which will update the UI. We *do* however need to know if we
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// can join the room so we can fiddle with the UI appropriately.
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var peekedRoom = MatrixClientPeg.get().getRoom(this.props.roomId);
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if (!peekedRoom) {
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return;
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}
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}, function(err) {
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console.error("Failed to peek into room: %s", err);
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});
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// we don't need to do anything - JS SDK will emit Room events
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// which will update the UI. We *do* however need to know if we
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// can join the room so we can fiddle with the UI appropriately.
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// ...XXX: or do we? can't we just do them onNewRoom?
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}, function(err) {
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console.error("Failed to peek into room: %s", err);
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});
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}
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}
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else {
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this._calculatePeekRules(this.state.room);
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}
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},
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@ -284,20 +287,24 @@ module.exports = React.createClass({
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this.setState({
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room: room
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});
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}
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var guestAccessEvent = room.currentState.getStateEvents("m.room.guest_access", "");
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if (guestAccessEvent && guestAccessEvent.getContent().guest_access === "can_join") {
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this.setState({
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guestsCanJoin: true
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});
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}
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this._calculatePeekRules(room);
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},
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var historyVisibility = room.currentState.getStateEvents("m.room.history_visibility", "");
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if (historyVisibility && historyVisibility.getContent().history_visibility === "world_readable") {
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this.setState({
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canPeek: true
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});
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}
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_calculatePeekRules: function(room) {
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var guestAccessEvent = room.currentState.getStateEvents("m.room.guest_access", "");
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if (guestAccessEvent && guestAccessEvent.getContent().guest_access === "can_join") {
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this.setState({
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guestsCanJoin: true
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});
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}
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var historyVisibility = room.currentState.getStateEvents("m.room.history_visibility", "");
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if (historyVisibility && historyVisibility.getContent().history_visibility === "world_readable") {
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this.setState({
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canPeek: true
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});
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}
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},
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