Merge pull request #5952 from SimonBrandner/fix/17130/draggable-pip
This commit is contained in:
commit
e9600e9f57
9 changed files with 269 additions and 18 deletions
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@ -262,6 +262,7 @@
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@import "./views/voip/_CallContainer.scss";
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@import "./views/voip/_CallView.scss";
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@import "./views/voip/_CallViewForRoom.scss";
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@import "./views/voip/_CallPreview.scss";
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@import "./views/voip/_DialPad.scss";
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@import "./views/voip/_DialPadContextMenu.scss";
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@import "./views/voip/_DialPadModal.scss";
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@ -30,8 +30,8 @@ limitations under the License.
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pointer-events: initial; // restore pointer events so the user can leave/interact
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cursor: pointer;
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.mx_CallView_video {
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width: 350px;
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.mx_VideoFeed_remote.mx_VideoFeed_voice {
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min-height: 150px;
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}
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.mx_VideoFeed_local {
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21
res/css/views/voip/_CallPreview.scss
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21
res/css/views/voip/_CallPreview.scss
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@ -0,0 +1,21 @@
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/*
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Copyright 2021 Šimon Brandner <simon.bra.ag@gmail.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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.mx_CallPreview {
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position: fixed;
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left: 0;
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top: 0;
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}
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@ -39,7 +39,6 @@ limitations under the License.
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.mx_CallView_pip {
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width: 320px;
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padding-bottom: 8px;
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margin-top: 10px;
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background-color: $voipcall-plinth-color;
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box-shadow: 0px 4px 20px rgba(0, 0, 0, 0.20);
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border-radius: 8px;
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@ -15,8 +15,6 @@ limitations under the License.
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*/
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.mx_VideoFeed_voice {
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// We don't want to collide with the call controls that have 52px of height
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padding-bottom: 52px;
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background-color: $inverted-bg-color;
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}
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@ -15,7 +15,7 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from 'react';
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import React, { createRef } from 'react';
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import CallView from "./CallView";
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import RoomViewStore from '../../../stores/RoomViewStore';
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@ -27,6 +27,22 @@ import SettingsStore from "../../../settings/SettingsStore";
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import { CallEvent, CallState, MatrixCall } from 'matrix-js-sdk/src/webrtc/call';
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import { MatrixClientPeg } from '../../../MatrixClientPeg';
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import { replaceableComponent } from "../../../utils/replaceableComponent";
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import UIStore from '../../../stores/UIStore';
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import { lerp } from '../../../utils/AnimationUtils';
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import { MarkedExecution } from '../../../utils/MarkedExecution';
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const PIP_VIEW_WIDTH = 336;
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const PIP_VIEW_HEIGHT = 232;
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const MOVING_AMT = 0.2;
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const SNAPPING_AMT = 0.05;
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const PADDING = {
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top: 58,
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bottom: 58,
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left: 76,
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right: 8,
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};
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const SHOW_CALL_IN_STATES = [
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CallState.Connected,
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@ -49,6 +65,10 @@ interface IState {
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// Any other call we're displaying: only if the user is on two calls and not viewing either of the rooms
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// they belong to
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secondaryCall: MatrixCall;
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// Position of the CallPreview
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translationX: number;
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translationY: number;
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}
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// Splits a list of calls into one 'primary' one and a list
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@ -91,6 +111,16 @@ export default class CallPreview extends React.Component<IProps, IState> {
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private roomStoreToken: any;
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private dispatcherRef: string;
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private settingsWatcherRef: string;
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private callViewWrapper = createRef<HTMLDivElement>();
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private initX = 0;
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private initY = 0;
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private desiredTranslationX = UIStore.instance.windowWidth - PADDING.right - PIP_VIEW_WIDTH;
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private desiredTranslationY = UIStore.instance.windowHeight - PADDING.bottom - PIP_VIEW_WIDTH;
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private moving = false;
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private scheduledUpdate = new MarkedExecution(
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() => this.animationCallback(),
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() => requestAnimationFrame(() => this.scheduledUpdate.trigger()),
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);
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constructor(props: IProps) {
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super(props);
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@ -105,12 +135,17 @@ export default class CallPreview extends React.Component<IProps, IState> {
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roomId,
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primaryCall: primaryCall,
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secondaryCall: secondaryCalls[0],
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translationX: UIStore.instance.windowWidth - PADDING.right - PIP_VIEW_WIDTH,
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translationY: UIStore.instance.windowHeight - PADDING.bottom - PIP_VIEW_WIDTH,
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};
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}
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public componentDidMount() {
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CallHandler.sharedInstance().addListener(CallHandlerEvent.CallChangeRoom, this.updateCalls);
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this.roomStoreToken = RoomViewStore.addListener(this.onRoomViewStoreUpdate);
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document.addEventListener("mousemove", this.onMoving);
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document.addEventListener("mouseup", this.onEndMoving);
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window.addEventListener("resize", this.snap);
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this.dispatcherRef = dis.register(this.onAction);
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MatrixClientPeg.get().on(CallEvent.RemoteHoldUnhold, this.onCallRemoteHold);
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}
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@ -118,6 +153,9 @@ export default class CallPreview extends React.Component<IProps, IState> {
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public componentWillUnmount() {
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CallHandler.sharedInstance().removeListener(CallHandlerEvent.CallChangeRoom, this.updateCalls);
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MatrixClientPeg.get().removeListener(CallEvent.RemoteHoldUnhold, this.onCallRemoteHold);
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document.removeEventListener("mousemove", this.onMoving);
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document.removeEventListener("mouseup", this.onEndMoving);
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window.removeEventListener("resize", this.snap);
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if (this.roomStoreToken) {
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this.roomStoreToken.remove();
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}
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@ -125,6 +163,83 @@ export default class CallPreview extends React.Component<IProps, IState> {
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SettingsStore.unwatchSetting(this.settingsWatcherRef);
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}
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private animationCallback = () => {
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// If the PiP isn't being dragged and there is only a tiny difference in
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// the desiredTranslation and translation, quit the animationCallback
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// loop. If that is the case, it means the PiP has snapped into its
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// position and there is nothing to do. Not doing this would cause an
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// infinite loop
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if (
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!this.moving &&
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Math.abs(this.state.translationX - this.desiredTranslationX) <= 1 &&
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Math.abs(this.state.translationY - this.desiredTranslationY) <= 1
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) return;
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const amt = this.moving ? MOVING_AMT : SNAPPING_AMT;
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this.setState({
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translationX: lerp(this.state.translationX, this.desiredTranslationX, amt),
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translationY: lerp(this.state.translationY, this.desiredTranslationY, amt),
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});
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this.scheduledUpdate.mark();
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};
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private setTranslation(inTranslationX: number, inTranslationY: number) {
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const width = this.callViewWrapper.current?.clientWidth || PIP_VIEW_WIDTH;
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const height = this.callViewWrapper.current?.clientHeight || PIP_VIEW_HEIGHT;
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// Avoid overflow on the x axis
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if (inTranslationX + width >= UIStore.instance.windowWidth) {
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this.desiredTranslationX = UIStore.instance.windowWidth - width;
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} else if (inTranslationX <= 0) {
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this.desiredTranslationX = 0;
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} else {
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this.desiredTranslationX = inTranslationX;
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}
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// Avoid overflow on the y axis
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if (inTranslationY + height >= UIStore.instance.windowHeight) {
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this.desiredTranslationY = UIStore.instance.windowHeight - height;
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} else if (inTranslationY <= 0) {
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this.desiredTranslationY = 0;
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} else {
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this.desiredTranslationY = inTranslationY;
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}
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}
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private snap = () => {
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const translationX = this.desiredTranslationX;
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const translationY = this.desiredTranslationY;
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// We subtract the PiP size from the window size in order to calculate
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// the position to snap to from the PiP center and not its top-left
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// corner
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const windowWidth = (
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UIStore.instance.windowWidth -
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(this.callViewWrapper.current?.clientWidth || PIP_VIEW_WIDTH)
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);
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const windowHeight = (
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UIStore.instance.windowHeight -
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(this.callViewWrapper.current?.clientHeight || PIP_VIEW_HEIGHT)
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);
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if (translationX >= windowWidth / 2 && translationY >= windowHeight / 2) {
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this.desiredTranslationX = windowWidth - PADDING.right;
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this.desiredTranslationY = windowHeight - PADDING.bottom;
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} else if (translationX >= windowWidth / 2 && translationY <= windowHeight / 2) {
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this.desiredTranslationX = windowWidth - PADDING.right;
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this.desiredTranslationY = PADDING.top;
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} else if (translationX <= windowWidth / 2 && translationY >= windowHeight / 2) {
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this.desiredTranslationX = PADDING.left;
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this.desiredTranslationY = windowHeight - PADDING.bottom;
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} else {
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this.desiredTranslationX = PADDING.left;
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this.desiredTranslationY = PADDING.top;
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}
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// We start animating here because we want the PiP to move when we're
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// resizing the window
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this.scheduledUpdate.mark();
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};
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private onRoomViewStoreUpdate = (payload) => {
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if (RoomViewStore.getRoomId() === this.state.roomId) return;
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});
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};
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private onStartMoving = (event: React.MouseEvent) => {
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event.preventDefault();
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event.stopPropagation();
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this.moving = true;
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this.initX = event.pageX - this.desiredTranslationX;
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this.initY = event.pageY - this.desiredTranslationY;
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this.scheduledUpdate.mark();
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};
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private onMoving = (event: React.MouseEvent | MouseEvent) => {
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if (!this.moving) return;
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event.preventDefault();
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event.stopPropagation();
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this.setTranslation(event.pageX - this.initX, event.pageY - this.initY);
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};
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private onEndMoving = () => {
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this.moving = false;
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this.snap();
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};
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public render() {
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if (this.state.primaryCall) {
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const translatePixelsX = this.state.translationX + "px";
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const translatePixelsY = this.state.translationY + "px";
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const style = {
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transform: `translateX(${translatePixelsX})
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translateY(${translatePixelsY})`,
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};
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return (
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<CallView call={this.state.primaryCall} secondaryCall={this.state.secondaryCall} pipMode={true} />
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<div
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className="mx_CallPreview"
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style={style}
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ref={this.callViewWrapper}
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>
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<CallView
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call={this.state.primaryCall}
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secondaryCall={this.state.secondaryCall}
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pipMode={true}
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onMouseDownOnHeader={this.onStartMoving}
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/>
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</div>
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);
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}
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@ -49,6 +49,9 @@ interface IProps {
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// This is sort of a proxy for a number of things but we currently have no
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// need to control those things separately, so this is simpler.
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pipMode?: boolean;
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// Used for dragging the PiP CallView
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onMouseDownOnHeader?: (event: React.MouseEvent) => void;
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}
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interface IState {
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@ -698,19 +701,24 @@ export default class CallView extends React.Component<IProps, IState> {
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</span>;
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}
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header = <div className="mx_CallView_header">
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<AccessibleButton onClick={this.onRoomAvatarClick}>
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<RoomAvatar room={callRoom} height={32} width={32} />
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</AccessibleButton>
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<div className="mx_CallView_header_callInfo">
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<div className="mx_CallView_header_roomName">{callRoom.name}</div>
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<div className="mx_CallView_header_callTypeSmall">
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{callTypeText}
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{secondaryCallInfo}
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header = (
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<div
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className="mx_CallView_header"
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onMouseDown={this.props.onMouseDownOnHeader}
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>
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<AccessibleButton onClick={this.onRoomAvatarClick}>
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<RoomAvatar room={callRoom} height={32} width={32} />
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</AccessibleButton>
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<div className="mx_CallView_header_callInfo">
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<div className="mx_CallView_header_roomName">{callRoom.name}</div>
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<div className="mx_CallView_header_callTypeSmall">
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{callTypeText}
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{secondaryCallInfo}
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</div>
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</div>
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{headerControls}
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</div>
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{headerControls}
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</div>;
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);
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myClassName = 'mx_CallView_pip';
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}
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32
src/utils/AnimationUtils.ts
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32
src/utils/AnimationUtils.ts
Normal file
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@ -0,0 +1,32 @@
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/*
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Copyright 2021 Šimon Brandner <simon.bra.ag@gmail.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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|
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { clamp } from "lodash";
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/**
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* This method linearly interpolates between two points (start, end). This is
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* most commonly used to find a point some fraction of the way along a line
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* between two endpoints (e.g. to move an object gradually between those
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* points).
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* @param {number} start the starting point
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* @param {number} end the ending point
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* @param {number} amt the interpolant
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* @returns
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*/
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export function lerp(start: number, end: number, amt: number) {
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amt = clamp(amt, 0, 1);
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return (1 - amt) * start + amt * end;
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}
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35
test/utils/AnimationUtils-test.ts
Normal file
35
test/utils/AnimationUtils-test.ts
Normal file
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@ -0,0 +1,35 @@
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/*
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Copyright 2021 Šimon Brandner <simon.bra.ag@gmail.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
|
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|
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http://www.apache.org/licenses/LICENSE-2.0
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|
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Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
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limitations under the License.
|
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*/
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import { lerp } from "../../src/utils/AnimationUtils";
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describe("lerp", () => {
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it("correctly interpolates", () => {
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expect(lerp(0, 100, 0.5)).toBe(50);
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expect(lerp(50, 100, 0.5)).toBe(75);
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expect(lerp(0, 1, 0.1)).toBe(0.1);
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});
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it("clamps the interpolant", () => {
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expect(lerp(0, 100, 50)).toBe(100);
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expect(lerp(0, 100, -50)).toBe(0);
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});
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it("handles negative numbers", () => {
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expect(lerp(-100, 0, 0.5)).toBe(-50);
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expect(lerp(100, -100, 0.5)).toBe(0);
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});
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});
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