Change interactive tooltip to only flip when required
This changes the interactive tooltip to only flip around when the tooltip content would be near the window edge. Fixes https://github.com/vector-im/riot-web/issues/10176
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1 changed files with 11 additions and 6 deletions
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@ -21,6 +21,10 @@ import classNames from 'classnames';
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const InteractiveTooltipContainerId = "mx_InteractiveTooltip_Container";
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// If the distance from tooltip to window edge is below this value, the tooltip
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// will flip around to the other side of the target.
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const MIN_SAFE_DISTANCE_TO_WINDOW_EDGE = 20;
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function getOrCreateContainer() {
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let container = document.getElementById(InteractiveTooltipContainerId);
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@ -121,7 +125,7 @@ export default class InteractiveTooltip extends React.Component {
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}
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renderTooltip() {
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const { visible } = this.state;
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const { contentRect, visible } = this.state;
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if (!visible) {
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ReactDOM.unmountComponentAtNode(getOrCreateContainer());
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return null;
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@ -134,11 +138,12 @@ export default class InteractiveTooltip extends React.Component {
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const targetBottom = targetRect.bottom + window.pageYOffset;
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const targetTop = targetRect.top + window.pageYOffset;
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// Align the tooltip vertically on whichever side of the target has more
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// space available.
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// Place the tooltip above the target by default. If we find that the
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// tooltip content would extend past the safe area towards the window
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// edge, flip around to below the target.
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const position = {};
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let chevronFace = null;
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if (targetBottom < window.innerHeight / 2) {
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if (contentRect && (targetTop - contentRect.height <= MIN_SAFE_DISTANCE_TO_WINDOW_EDGE)) {
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position.top = targetBottom;
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chevronFace = "top";
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} else {
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@ -158,8 +163,8 @@ export default class InteractiveTooltip extends React.Component {
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});
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const menuStyle = {};
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if (this.state.contentRect) {
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menuStyle.left = `-${this.state.contentRect.width / 2}px`;
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if (contentRect) {
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menuStyle.left = `-${contentRect.width / 2}px`;
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}
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const tooltip = <div className="mx_InteractiveTooltip_wrapper" style={{...position}}>
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