Improve interactive tooltip safe mousing area
This adds a more complex trapezoidal safe area between the button that triggers the tooltip and the tooltip itself. It should be easier to move from the button into the tooltip without accidentally closing it. Fixes https://github.com/vector-im/riot-web/issues/10185
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2 changed files with 138 additions and 10 deletions
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@ -36,12 +36,13 @@ limitations under the License.
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&::before {
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content: '';
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position: absolute;
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// tooltip overhang + action bar + action bar offset from event
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width: calc(48px + 100% + 8px);
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// tooltip safe mousing area + tooltip overhang +
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// action bar + action bar offset from event
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width: calc(10px + 48px + 100% + 8px);
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// safe area + action bar
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height: calc(20px + 100%);
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top: -20px;
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left: -48px;
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left: -58px;
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z-index: -1;
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cursor: initial;
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}
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@ -37,12 +37,55 @@ function getOrCreateContainer() {
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return container;
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}
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function isInRect(x, y, rect, buffer = 10) {
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function isInRect(x, y, rect, { buffer = 0 } = {}) {
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const { top, right, bottom, left } = rect;
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return x >= (left - buffer) && x <= (right + buffer)
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&& y >= (top - buffer) && y <= (bottom + buffer);
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}
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/**
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* Returns the positive slope of the diagonal of the rect.
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*
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* @param {DOMRect} rect
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* @return {integer}
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*/
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function getDiagonalSlope(rect) {
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const { top, right, bottom, left } = rect;
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return (bottom - top) / (right - left);
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}
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function isInUpperLeftHalf(x, y, rect) {
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const { bottom, left } = rect;
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// Negative slope because Y values grow downwards and for this case, the
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// diagonal goes from larger to smaller Y values.
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const diagonalSlope = getDiagonalSlope(rect) * -1;
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return isInRect(x, y, rect) && (y <= bottom + diagonalSlope * (x - left));
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}
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function isInLowerRightHalf(x, y, rect) {
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const { bottom, left } = rect;
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// Negative slope because Y values grow downwards and for this case, the
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// diagonal goes from larger to smaller Y values.
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const diagonalSlope = getDiagonalSlope(rect) * -1;
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return isInRect(x, y, rect) && (y >= bottom + diagonalSlope * (x - left));
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}
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function isInUpperRightHalf(x, y, rect) {
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const { top, left } = rect;
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// Positive slope because Y values grow downwards and for this case, the
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// diagonal goes from smaller to larger Y values.
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const diagonalSlope = getDiagonalSlope(rect) * 1;
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return isInRect(x, y, rect) && (y <= top + diagonalSlope * (x - left));
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}
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function isInLowerLeftHalf(x, y, rect) {
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const { top, left } = rect;
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// Positive slope because Y values grow downwards and for this case, the
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// diagonal goes from smaller to larger Y values.
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const diagonalSlope = getDiagonalSlope(rect) * 1;
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return isInRect(x, y, rect) && (y >= top + diagonalSlope * (x - left));
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}
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/*
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* This style of tooltip takes a "target" element as its child and centers the
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* tooltip along one edge of the target.
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@ -91,15 +134,99 @@ export default class InteractiveTooltip extends React.Component {
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this.target = element;
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}
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canTooltipFitAboveTarget() {
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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const targetTop = targetRect.top + window.pageYOffset;
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return (
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!contentRect ||
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(targetTop - contentRect.height > MIN_SAFE_DISTANCE_TO_WINDOW_EDGE)
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);
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}
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onMouseMove = (ev) => {
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const { clientX: x, clientY: y } = ev;
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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if (!isInRect(x, y, contentRect) && !isInRect(x, y, targetRect)) {
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this.hideTooltip();
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// When moving the mouse from the target to the tooltip, we create a
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// safe area that includes the tooltip, the target, and the trapezoid
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// ABCD between them:
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// ┌───────────┐
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// │ │
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// │ │
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// A └───E───F───┘ B
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// V
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// ┌─┐
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// │ │
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// C└─┘D
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//
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// As long as the mouse remains inside the safe area, the tooltip will
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// stay open.
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const buffer = 10;
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if (
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isInRect(x, y, contentRect, { buffer }) ||
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isInRect(x, y, targetRect)
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) {
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return;
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}
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if (this.canTooltipFitAboveTarget()) {
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const trapezoidLeft = {
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top: contentRect.bottom,
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right: targetRect.left,
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bottom: targetRect.bottom,
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left: contentRect.left - buffer,
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};
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const trapezoidCenter = {
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top: contentRect.bottom,
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right: targetRect.right,
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bottom: targetRect.bottom,
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left: targetRect.left,
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};
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const trapezoidRight = {
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top: contentRect.bottom,
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right: contentRect.right + buffer,
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bottom: targetRect.bottom,
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left: targetRect.right,
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};
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if (
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isInUpperRightHalf(x, y, trapezoidLeft) ||
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isInRect(x, y, trapezoidCenter) ||
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isInUpperLeftHalf(x, y, trapezoidRight)
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) {
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return;
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}
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} else {
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const trapezoidLeft = {
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top: targetRect.top,
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right: targetRect.left,
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bottom: contentRect.top,
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left: contentRect.left - buffer,
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};
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const trapezoidCenter = {
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top: targetRect.top,
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right: targetRect.right,
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bottom: contentRect.top,
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left: targetRect.left,
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};
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const trapezoidRight = {
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top: targetRect.top,
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right: contentRect.right + buffer,
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bottom: contentRect.top,
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left: targetRect.right,
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};
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if (
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isInLowerRightHalf(x, y, trapezoidLeft) ||
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isInRect(x, y, trapezoidCenter) ||
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isInLowerLeftHalf(x, y, trapezoidRight)
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) {
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return;
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}
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}
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this.hideTooltip();
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}
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onTargetMouseOver = (ev) => {
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@ -149,12 +276,12 @@ export default class InteractiveTooltip extends React.Component {
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// edge, flip around to below the target.
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const position = {};
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let chevronFace = null;
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if (contentRect && (targetTop - contentRect.height <= MIN_SAFE_DISTANCE_TO_WINDOW_EDGE)) {
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position.top = targetBottom;
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chevronFace = "top";
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} else {
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if (this.canTooltipFitAboveTarget()) {
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position.bottom = window.innerHeight - targetTop;
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chevronFace = "bottom";
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} else {
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position.top = targetBottom;
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chevronFace = "top";
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}
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// Center the tooltip horizontally with the target's center.
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