Swap RoomList to react-beautiful-dnd
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2 changed files with 109 additions and 31 deletions
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@ -18,6 +18,7 @@ limitations under the License.
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'use strict';
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const React = require("react");
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const ReactDOM = require("react-dom");
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import { DragDropContext } from 'react-beautiful-dnd';
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import PropTypes from 'prop-types';
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import { _t } from '../../../languageHandler';
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const GeminiScrollbar = require('react-gemini-scrollbar');
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@ -32,6 +33,8 @@ const Receipt = require('../../../utils/Receipt');
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import TagOrderStore from '../../../stores/TagOrderStore';
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import GroupStoreCache from '../../../stores/GroupStoreCache';
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import Modal from '../../../Modal';
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const HIDE_CONFERENCE_CHANS = true;
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function phraseForSection(section) {
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@ -275,6 +278,98 @@ module.exports = React.createClass({
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this.forceUpdate();
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},
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onRoomTileEndDrag: function(result) {
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if (!result.destination) return;
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let newTag = result.destination.droppableId.split('_')[1];
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let prevTag = result.source.droppableId.split('_')[1];
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if (newTag === 'undefined') newTag = undefined;
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if (prevTag === 'undefined') prevTag = undefined;
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const roomId = result.draggableId.split('_')[1];
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const room = MatrixClientPeg.get().getRoom(roomId);
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const newIndex = result.destination.index;
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// Evil hack to get DMs behaving
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if ((prevTag === undefined && newTag === 'im.vector.fake.direct') ||
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(prevTag === 'im.vector.fake.direct' && newTag === undefined)
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) {
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Rooms.guessAndSetDMRoom(
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room, newTag === 'im.vector.fake.direct',
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).catch((err) => {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to set direct chat tag " + err);
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Modal.createTrackedDialog('Failed to set direct chat tag', '', ErrorDialog, {
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title: _t('Failed to set direct chat tag'),
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description: ((err && err.message) ? err.message : _t('Operation failed')),
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});
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});
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return;
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}
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const hasChangedSubLists = result.source.droppableId !== result.destination.droppableId;
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const newOrder = {};
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// Is the tag ordered manually?
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if (!newTag.match(/^(m\.lowpriority|im\.vector\.fake\.(invite|recent|direct|archived))$/)) {
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const newList = Object.assign({}, this.state.lists[newTag]);
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// If the room was moved "down" (increasing index) in the same list we
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// need to use the orders of the tiles with indices shifted by +1
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const offset = (
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newTag === prevTag && result.source.index < result.destination.index
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) ? 1 : 0;
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const prevOrder = newIndex === 0 ?
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0 : newList[offset + newIndex - 1].tags[newTag].order;
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const nextOrder = newIndex === newList.length ?
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1 : newList[offset + newIndex].tags[newTag].order;
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newOrder['order'] = (prevOrder + nextOrder) / 2.0;
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}
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// More evilness: We will still be dealing with moving to favourites/low prio,
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// but we avoid ever doing a request with 'im.vector.fake.direct`.
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//
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// if we moved lists, remove the old tag
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if (prevTag && prevTag !== 'im.vector.fake.direct' &&
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hasChangedSubLists
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) {
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// Optimistic update of what will happen to the room tags
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delete room.tags[prevTag];
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MatrixClientPeg.get().deleteRoomTag(roomId, prevTag).catch(function(err) {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to remove tag " + prevTag + " from room: " + err);
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Modal.createTrackedDialog('Failed to remove tag from room', '', ErrorDialog, {
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title: _t('Failed to remove tag %(tagName)s from room', {tagName: prevTag}),
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description: ((err && err.message) ? err.message : _t('Operation failed')),
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});
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});
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}
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// if we moved lists or the ordering changed, add the new tag
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if (newTag && newTag !== 'im.vector.fake.direct' &&
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(hasChangedSubLists || newOrder)
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) {
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// Optimistic update of what will happen to the room tags
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room.tags[newTag] = newOrder;
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MatrixClientPeg.get().setRoomTag(roomId, newTag, newOrder).catch(function(err) {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to add tag " + newTag + " to room: " + err);
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Modal.createTrackedDialog('Failed to add tag to room', '', ErrorDialog, {
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title: _t('Failed to add tag %(tagName)s to room', {tagName: newTag}),
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description: ((err && err.message) ? err.message : _t('Operation failed')),
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});
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});
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}
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this.refreshRoomList();
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},
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_delayedRefreshRoomList: new rate_limited_func(function() {
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this.refreshRoomList();
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}, 500),
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@ -649,6 +744,7 @@ module.exports = React.createClass({
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const self = this;
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return (
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<DragDropContext onDragEnd={this.onRoomTileEndDrag}>
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<GeminiScrollbar className="mx_RoomList_scrollbar"
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autoshow={true} onScroll={self._whenScrolling} ref="gemscroll">
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<div className="mx_RoomList">
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@ -757,6 +853,7 @@ module.exports = React.createClass({
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onShowMoreRooms={self.onShowMoreRooms} />
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</div>
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</GeminiScrollbar>
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</DragDropContext>
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);
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},
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});
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@ -35,10 +35,7 @@ module.exports = React.createClass({
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displayName: 'RoomTile',
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propTypes: {
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connectDragSource: PropTypes.func,
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connectDropTarget: PropTypes.func,
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onClick: PropTypes.func,
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isDragging: PropTypes.bool,
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room: PropTypes.object.isRequired,
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collapsed: PropTypes.bool.isRequired,
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@ -256,35 +253,19 @@ module.exports = React.createClass({
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directMessageIndicator = <img src="img/icon_person.svg" className="mx_RoomTile_dm" width="11" height="13" alt="dm" />;
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}
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// These props are injected by React DnD,
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// as defined by your `collect` function above:
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const isDragging = this.props.isDragging;
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const connectDragSource = this.props.connectDragSource;
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const connectDropTarget = this.props.connectDropTarget;
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let ret = (
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<div> { /* Only native elements can be wrapped in a DnD object. */ }
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<AccessibleButton className={classes} tabIndex="0" onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_container">
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<RoomAvatar room={this.props.room} width={24} height={24} />
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{ directMessageIndicator }
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</div>
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return <AccessibleButton className={classes} tabIndex="0" onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_container">
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<RoomAvatar room={this.props.room} width={24} height={24} />
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{ directMessageIndicator }
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</div>
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<div className="mx_RoomTile_nameContainer">
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{ label }
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{ badge }
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</div>
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{ /* { incomingCallBox } */ }
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{ tooltip }
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</AccessibleButton>
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</div>
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);
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if (connectDropTarget) ret = connectDropTarget(ret);
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if (connectDragSource) ret = connectDragSource(ret);
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return ret;
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<div className="mx_RoomTile_nameContainer">
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{ label }
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{ badge }
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</div>
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{ /* { incomingCallBox } */ }
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{ tooltip }
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</AccessibleButton>;
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},
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});
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