Merge pull request #4929 from matrix-org/travis/room-list/protect-lost-rooms
Protect rooms from getting lost due to complex transitions
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commit
d95e3101c5
1 changed files with 25 additions and 8 deletions
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@ -655,18 +655,35 @@ export class Algorithm extends EventEmitter {
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cause = RoomUpdateCause.PossibleTagChange;
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cause = RoomUpdateCause.PossibleTagChange;
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}
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}
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// If we have tags for a room and don't have the room referenced, the room reference
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// Check to see if the room is known first
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// probably changed. We need to swap out the problematic reference.
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let knownRoomRef = this.rooms.includes(room);
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if (hasTags && !this.rooms.includes(room) && !isSticky) {
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if (hasTags && !knownRoomRef) {
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console.warn(`${room.roomId} is missing from room array but is known - trying to find duplicate`);
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console.warn(`${room.roomId} might be a reference change - attempting to update reference`);
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this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
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this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
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knownRoomRef = this.rooms.includes(room);
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// Sanity check
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if (!knownRoomRef) {
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if (!this.rooms.includes(room)) {
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console.warn(`${room.roomId} is still not referenced. It may be sticky.`);
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throw new Error(`Failed to replace ${room.roomId} with an updated reference`);
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}
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}
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}
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}
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if (hasTags && isForLastSticky && !knownRoomRef) {
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// we have a fairly good chance at losing a room right now. Under some circumstances,
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// we can end up with a room which transitions references and tag changes, then gets
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// lost when the sticky room changes. To counter this, we try and add the room to the
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// list manually as the condition below to update the reference will fail.
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//
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// Other conditions *should* result in the room being sorted into the right place.
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console.warn(`${room.roomId} was about to be lost - inserting at end of room list`);
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this.rooms.push(room);
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knownRoomRef = true;
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}
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// If we have tags for a room and don't have the room referenced, something went horribly
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// wrong - the reference should have been updated above.
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if (hasTags && !knownRoomRef && !isSticky) {
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throw new Error(`${room.roomId} is missing from room array but is known - trying to find duplicate`);
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}
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// Like above, update the reference to the sticky room if we need to
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// Like above, update the reference to the sticky room if we need to
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if (hasTags && isSticky) {
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if (hasTags && isSticky) {
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// Go directly in and set the sticky room's new reference, being careful not
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// Go directly in and set the sticky room's new reference, being careful not
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