Don't render a bubble around emotes in bubble layout (#7573)
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3 changed files with 26 additions and 1 deletions
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@ -42,6 +42,10 @@ limitations under the License.
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width: fit-content;
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}
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.mx_EventTile_content {
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margin-right: 0;
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}
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&.mx_EventTile_continuation {
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margin-top: 2px;
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}
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@ -419,6 +423,22 @@ limitations under the License.
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.mx_EventTile.mx_EventTile_noBubble[data-layout=bubble] {
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--backgroundColor: transparent;
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.mx_EventTile_line.mx_EventTile_emote {
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padding-right: 60px; // align with bubbles text
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font-style: italic;
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> a { // timestamp anchor wrapper
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align-self: center;
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bottom: unset;
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top: unset;
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font-style: normal; // undo italic above
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}
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.mx_MEmoteBody {
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padding: 4px 0;
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}
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}
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}
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.mx_EventTile.mx_EventTile_bubbleContainer[data-layout=bubble],
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@ -1122,6 +1122,10 @@ export default class EventTile extends React.Component<IProps, IState> {
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const lineClasses = classNames("mx_EventTile_line", {
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mx_EventTile_mediaLine: isProbablyMedia,
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mx_EventTile_sticker: this.props.mxEvent.getType() === EventType.Sticker,
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mx_EventTile_emote: (
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this.props.mxEvent.getType() === EventType.RoomMessage &&
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this.props.mxEvent.getContent().msgtype === MsgType.Emote
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),
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});
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const isSending = (['sending', 'queued', 'encrypting'].indexOf(this.props.eventSendStatus) !== -1);
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@ -213,7 +213,7 @@ export function getEventDisplayInfo(mxEvent: MatrixEvent): {
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// Info messages are basically information about commands processed on a room
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let isBubbleMessage = (
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eventType.startsWith("m.key.verification") ||
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(eventType === EventType.RoomMessage && msgtype && msgtype.startsWith("m.key.verification")) ||
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(eventType === EventType.RoomMessage && msgtype?.startsWith("m.key.verification")) ||
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(eventType === EventType.RoomCreate) ||
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(eventType === EventType.RoomEncryption) ||
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(tileHandler === "messages.MJitsiWidgetEvent")
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@ -232,6 +232,7 @@ export function getEventDisplayInfo(mxEvent: MatrixEvent): {
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);
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// Some non-info messages want to be rendered in the appropriate bubble column but without the bubble background
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const noBubbleEvent = (
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(eventType === EventType.RoomMessage && msgtype === MsgType.Emote) ||
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M_POLL_START.matches(eventType) ||
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LOCATION_EVENT_TYPE.matches(eventType) ||
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(
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