Implement LERP

Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
This commit is contained in:
Šimon Brandner 2021-06-19 12:21:24 +02:00
parent 39ca2844bd
commit c8cf23b87c
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@ -28,10 +28,14 @@ import { CallEvent, CallState, MatrixCall } from 'matrix-js-sdk/src/webrtc/call'
import { MatrixClientPeg } from '../../../MatrixClientPeg';
import {replaceableComponent} from "../../../utils/replaceableComponent";
import UIStore from '../../../stores/UIStore';
import { lerp } from '../../../utils/AnimationUtils';
const PIP_VIEW_WIDTH = 336;
const PIP_VIEW_HEIGHT = 232;
const MOVING_AMT = 0.2;
const SNAPPING_AMT = 0.05;
const PADDING = {
top: 58,
bottom: 58,
@ -107,6 +111,12 @@ export default class CallPreview extends React.Component<IProps, IState> {
private roomStoreToken: any;
private dispatcherRef: string;
private settingsWatcherRef: string;
private callViewWrapper = createRef<HTMLDivElement>();
private initX = 0;
private initY = 0;
private desiredTranslationX = UIStore.instance.windowWidth - PADDING.right - PIP_VIEW_WIDTH;
private desiredTranslationY = UIStore.instance.windowHeight - PADDING.bottom - PIP_VIEW_WIDTH;
private moving = false;
constructor(props: IProps) {
super(props);
@ -126,12 +136,6 @@ export default class CallPreview extends React.Component<IProps, IState> {
};
}
private callViewWrapper = createRef<HTMLDivElement>();
private initX = 0;
private initY = 0;
private moving = false;
public componentDidMount() {
CallHandler.sharedInstance().addListener(CallHandlerEvent.CallChangeRoom, this.updateCalls);
this.roomStoreToken = RoomViewStore.addListener(this.onRoomViewStoreUpdate);
@ -155,40 +159,52 @@ export default class CallPreview extends React.Component<IProps, IState> {
SettingsStore.unwatchSetting(this.settingsWatcherRef);
}
private animationCallback = () => {
// If the PiP isn't being dragged and there is only a tiny difference in
// the desiredTranslation and translation, quit the animationCallback
// loop. If that is the case, it means the PiP has snapped into its
// position and there is nothing to do. Not doing this would cause an
// infinite loop
if (
!this.moving &&
Math.abs(this.state.translationX - this.desiredTranslationX) <= 1 &&
Math.abs(this.state.translationY - this.desiredTranslationY) <= 1
) return;
const amt = this.moving ? MOVING_AMT : SNAPPING_AMT;
this.setState({
translationX: lerp(this.state.translationX, this.desiredTranslationX, amt),
translationY: lerp(this.state.translationY, this.desiredTranslationY, amt),
});
requestAnimationFrame(this.animationCallback);
}
private setTranslation(inTranslationX: number, inTranslationY: number) {
const width = this.callViewWrapper.current?.clientWidth || PIP_VIEW_WIDTH;
const height = this.callViewWrapper.current?.clientHeight || PIP_VIEW_HEIGHT;
let outTranslationX;
let outTranslationY;
// Avoid overflow on the x axis
if (inTranslationX + width >= UIStore.instance.windowWidth) {
outTranslationX = UIStore.instance.windowWidth - width;
this.desiredTranslationX = UIStore.instance.windowWidth - width;
} else if (inTranslationX <= 0) {
outTranslationX = 0;
this.desiredTranslationX = 0;
} else {
outTranslationX = inTranslationX;
this.desiredTranslationX = inTranslationX;
}
// Avoid overflow on the y axis
if (inTranslationY + height >= UIStore.instance.windowHeight) {
outTranslationY = UIStore.instance.windowHeight - height;
this.desiredTranslationY = UIStore.instance.windowHeight - height;
} else if (inTranslationY <= 0) {
outTranslationY = 0;
this.desiredTranslationY = 0;
} else {
outTranslationY = inTranslationY;
this.desiredTranslationY = inTranslationY;
}
this.setState({
translationX: outTranslationX,
translationY: outTranslationY,
});
}
private snap = () => {
const translationX = this.state.translationX;
const translationY = this.state.translationY;
const translationX = this.desiredTranslationX;
const translationY = this.desiredTranslationY;
// We subtract the PiP size from the window size in order to calculate
// the position to snap to from the PiP center and not its top-left
// corner
@ -202,26 +218,22 @@ export default class CallPreview extends React.Component<IProps, IState> {
);
if (translationX >= windowWidth / 2 && translationY >= windowHeight / 2) {
this.setState({
translationX: windowWidth - PADDING.right,
translationY: windowHeight - PADDING.bottom,
});
this.desiredTranslationX = windowWidth - PADDING.right;
this.desiredTranslationY = windowHeight - PADDING.bottom;
} else if (translationX >= windowWidth / 2 && translationY <= windowHeight / 2) {
this.setState({
translationX: windowWidth - PADDING.right,
translationY: PADDING.top,
});
this.desiredTranslationX = windowWidth - PADDING.right;
this.desiredTranslationY = PADDING.top;
} else if (translationX <= windowWidth / 2 && translationY >= windowHeight / 2) {
this.setState({
translationX: PADDING.left,
translationY: windowHeight - PADDING.bottom,
});
this.desiredTranslationX = PADDING.left;
this.desiredTranslationY = windowHeight - PADDING.bottom;
} else {
this.setState({
translationX: PADDING.left,
translationY: PADDING.top,
});
this.desiredTranslationX = PADDING.left;
this.desiredTranslationY = PADDING.top;
}
// We start animating here because we want the PiP to move when we're
// resizing the window
requestAnimationFrame(this.animationCallback);
}
private onRoomViewStoreUpdate = (payload) => {
@ -277,9 +289,9 @@ export default class CallPreview extends React.Component<IProps, IState> {
event.stopPropagation();
this.moving = true;
this.initX = event.pageX - this.state.translationX;
this.initY = event.pageY - this.state.translationY;
this.initX = event.pageX - this.desiredTranslationX;
this.initY = event.pageY - this.desiredTranslationY;
requestAnimationFrame(this.animationCallback);
};
private onMoving = (event: React.MouseEvent | MouseEvent) => {
@ -292,8 +304,8 @@ export default class CallPreview extends React.Component<IProps, IState> {
};
private onEndMoving = () => {
this.snap();
this.moving = false;
this.snap();
};
public render() {