unify heights stored by id and index, to avoid them getting out of sync
effectively get rid of _originalHeights and calculate the array from the dictionary when needed
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0a5e8e6cfe
commit
bfb1031a6b
1 changed files with 16 additions and 22 deletions
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@ -36,10 +36,9 @@ export class Layout {
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this._sections = [];
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this._collapsedState = Object.assign({}, collapsedState);
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this._availableHeight = 0;
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// need to store heights by id so it doesn't get
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// assigned to wrong section when a section gets added?
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// heights stored by section section id
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this._sectionHeights = Object.assign({}, initialSizes);
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this._originalHeights = [];
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// in-progress heights, while dragging. Committed on mouse-up.
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this._heights = [];
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}
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@ -67,13 +66,13 @@ export class Layout {
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}
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const totalHeight = this._getAvailableHeight();
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this._sections.forEach((section, i) => {
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this._originalHeights[i] =
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this._sectionHeights[section.id] ||
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clamp(
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if (!this._sectionHeights.hasOwnProperty(section.id)) {
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this._sectionHeights[section.id] = clamp(
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totalHeight / this._sections.length,
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this._getMinHeight(i),
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this._getMaxHeight(i),
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);
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};
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});
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this._sections = sections;
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this._applyNewSize();
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@ -82,7 +81,7 @@ export class Layout {
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openHandle(id) {
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const index = this._getSectionIndex(id);
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//log(`openHandle resolved ${id} to ${index}`);
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return new Handle(this, index, this._originalHeights[index]);
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return new Handle(this, index, this._sectionHeights[id]);
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}
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_getAvailableHeight() {
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@ -95,20 +94,15 @@ export class Layout {
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_applyNewSize() {
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const newHeight = this._getAvailableHeight();
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let currHeight = 0;
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const sections = [];
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for (let i = 0; i < this._sections.length; i++) {
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currHeight += this._originalHeights[i];
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sections.push(i);
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}
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const currHeight = this._sections.reduce((sum, section) => {
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return sum + this._sectionHeights[section.id];
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}, 0);
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const offset = newHeight - currHeight;
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this._heights = this._originalHeights.slice(0);
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this._heights = this._sections.map((section) => this._sectionHeights[section.id]);
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const sections = this._sections.map((_, i) => i);
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this._applyOverflow(-offset, sections, true);
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this._applyHeights();
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this._commitHeights();
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this._sections.forEach((section, i) => {
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this._sectionHeights[section.id] = this._originalHeights[i];
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});
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}
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_getSectionIndex(id) {
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@ -202,10 +196,10 @@ export class Layout {
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return overflowBelow;
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}
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// @param offset the amount the anchor is moved from what is stored in _originalHeights, positive if downwards
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// @param offset the amount the anchor is moved from what is stored in _sectionHeights, positive if downwards
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// if we're clamped, return the offset we should be clamped at.
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_relayout(anchor = 0, offset = 0, clamped = false) {
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this._heights = this._originalHeights.slice(0);
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this._heights = this._sections.map((section) => this._sectionHeights[section.id]);
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// are these the amounts the items above/below shrank/grew and need to be relayouted?
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let overflowAbove;
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let overflowBelow;
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@ -267,9 +261,9 @@ export class Layout {
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}
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_commitHeights() {
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const heights = this._heights.slice(0);
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log("committing heights:", heights);
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this._originalHeights = heights;
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this._sections.forEach((section, i) => {
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this._sectionHeights[section.id] = this._heights[i];
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});
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}
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}
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