Refactor setState()

Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
This commit is contained in:
Šimon Brandner 2021-06-02 10:30:17 +02:00
parent 78229a2fd0
commit b202f997e3
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@ -55,6 +55,10 @@ export default class CallEventGrouper extends EventEmitter {
return [...this.events].find((event) => event.getType() === EventType.CallHangup);
}
private get reject(): MatrixEvent {
return [...this.events].find((event) => event.getType() === EventType.CallReject);
}
public get isVoice(): boolean {
const invite = this.invite;
if (!invite) return;
@ -101,13 +105,10 @@ export default class CallEventGrouper extends EventEmitter {
if (SUPPORTED_STATES.includes(this.call?.state)) {
this.state = this.call.state;
} else {
const lastEvent = [...this.events][this.events.size - 1];
const lastEventType = lastEvent.getType();
if (this.callWasMissed) this.state = CustomCallState.Missed;
else if (lastEventType === EventType.CallHangup) this.state = CallState.Ended;
else if (lastEventType === EventType.CallReject) this.state = CallState.Ended;
else if (lastEventType === EventType.CallInvite && this.call) this.state = CallState.Connecting;
else if (this.reject) this.state = CallState.Ended;
else if (this.hangup) this.state = CallState.Ended;
else if (this.invite && this.call) this.state = CallState.Connecting;
}
this.emit(CallEventGrouperEvent.StateChanged, this.state);
}