Refactor setState()
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
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1 changed files with 7 additions and 6 deletions
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@ -55,6 +55,10 @@ export default class CallEventGrouper extends EventEmitter {
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return [...this.events].find((event) => event.getType() === EventType.CallHangup);
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}
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private get reject(): MatrixEvent {
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return [...this.events].find((event) => event.getType() === EventType.CallReject);
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}
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public get isVoice(): boolean {
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const invite = this.invite;
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if (!invite) return;
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@ -101,13 +105,10 @@ export default class CallEventGrouper extends EventEmitter {
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if (SUPPORTED_STATES.includes(this.call?.state)) {
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this.state = this.call.state;
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} else {
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const lastEvent = [...this.events][this.events.size - 1];
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const lastEventType = lastEvent.getType();
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if (this.callWasMissed) this.state = CustomCallState.Missed;
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else if (lastEventType === EventType.CallHangup) this.state = CallState.Ended;
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else if (lastEventType === EventType.CallReject) this.state = CallState.Ended;
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else if (lastEventType === EventType.CallInvite && this.call) this.state = CallState.Connecting;
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else if (this.reject) this.state = CallState.Ended;
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else if (this.hangup) this.state = CallState.Ended;
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else if (this.invite && this.call) this.state = CallState.Connecting;
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}
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this.emit(CallEventGrouperEvent.StateChanged, this.state);
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}
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