Make ratelimitedfunc time from the function's end
Otherwise any function tghat takes longer than the delay to execute will become eligible for execution again immediately after finishing and therefore be able to spin. This should help with https://github.com/vector-im/riot-web/issues/6060 (at least in the respect that it makes ratelimitedfunc do its job) even if it's not the reason Riot started getting wedged.
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1 changed files with 6 additions and 2 deletions
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@ -35,13 +35,17 @@ module.exports = function(f, minIntervalMs) {
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if (self.lastCall < now - minIntervalMs) {
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if (self.lastCall < now - minIntervalMs) {
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f.apply(this);
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f.apply(this);
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self.lastCall = now;
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// get the time again now the function has finished, so if it
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// took longer than the delay time to execute, it doesn't
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// immediately become eligible to run again.
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self.lastCall = Date.now();
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} else if (self.scheduledCall === undefined) {
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} else if (self.scheduledCall === undefined) {
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self.scheduledCall = setTimeout(
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self.scheduledCall = setTimeout(
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() => {
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() => {
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self.scheduledCall = undefined;
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self.scheduledCall = undefined;
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f.apply(this);
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f.apply(this);
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self.lastCall = now;
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// get time again as per above
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self.lastCall = Date.now();
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},
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},
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(self.lastCall + minIntervalMs) - now,
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(self.lastCall + minIntervalMs) - now,
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);
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);
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