List common rooms in MemberInfo
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3 changed files with 88 additions and 113 deletions
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@ -26,12 +26,15 @@ limitations under the License.
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* 'isTargetMod': boolean
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*/
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var React = require('react');
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var classNames = require('classnames');
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var MatrixClientPeg = require("../../../MatrixClientPeg");
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var dis = require("../../../dispatcher");
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var Modal = require("../../../Modal");
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var sdk = require('../../../index');
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var UserSettingsStore = require('../../../UserSettingsStore');
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var createRoom = require('../../../createRoom');
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var DMRoomMap = require('../../../utils/DMRoomMap');
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var Unread = require('../../../Unread');
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module.exports = React.createClass({
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displayName: 'MemberInfo',
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@ -60,7 +63,6 @@ module.exports = React.createClass({
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updating: 0,
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devicesLoading: true,
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devices: null,
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existingOneToOneRoomId: null,
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}
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},
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@ -71,10 +73,6 @@ module.exports = React.createClass({
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// feature is enabled in the user settings
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this._enableDevices = MatrixClientPeg.get().isCryptoEnabled() &&
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UserSettingsStore.isFeatureEnabled("e2e_encryption");
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this.setState({
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existingOneToOneRoomId: this.getExistingOneToOneRoomId()
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});
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},
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componentDidMount: function() {
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@ -98,59 +96,6 @@ module.exports = React.createClass({
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}
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},
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getExistingOneToOneRoomId: function() {
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const rooms = MatrixClientPeg.get().getRooms();
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const userIds = [
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this.props.member.userId,
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MatrixClientPeg.get().credentials.userId
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];
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let existingRoomId = null;
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let invitedRoomId = null;
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// roomId can be null here because of a hack in MatrixChat.onUserClick where we
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// abuse this to view users rather than room members.
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let currentMembers;
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if (this.props.member.roomId) {
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const currentRoom = MatrixClientPeg.get().getRoom(this.props.member.roomId);
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currentMembers = currentRoom.getJoinedMembers();
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}
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// reuse the first private 1:1 we find
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existingRoomId = null;
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for (let i = 0; i < rooms.length; i++) {
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// don't try to reuse public 1:1 rooms
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const join_rules = rooms[i].currentState.getStateEvents("m.room.join_rules", '');
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if (join_rules && join_rules.getContent().join_rule === 'public') continue;
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const members = rooms[i].getJoinedMembers();
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if (members.length === 2 &&
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userIds.indexOf(members[0].userId) !== -1 &&
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userIds.indexOf(members[1].userId) !== -1)
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{
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existingRoomId = rooms[i].roomId;
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break;
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}
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const invited = rooms[i].getMembersWithMembership('invite');
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if (members.length === 1 &&
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invited.length === 1 &&
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userIds.indexOf(members[0].userId) !== -1 &&
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userIds.indexOf(invited[0].userId) !== -1 &&
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invitedRoomId === null)
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{
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invitedRoomId = rooms[i].roomId;
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// keep looking: we'll use this one if there's nothing better
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}
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}
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if (existingRoomId === null) {
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existingRoomId = invitedRoomId;
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}
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return existingRoomId;
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},
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onDeviceVerificationChanged: function(userId, device) {
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if (!this._enableDevices) {
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return;
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@ -416,33 +361,16 @@ module.exports = React.createClass({
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}
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},
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onChatClick: function() {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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// TODO: keep existingOneToOneRoomId updated if we see any room member changes anywhere
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const useExistingOneToOneRoom = this.state.existingOneToOneRoomId && (this.state.existingOneToOneRoomId !== this.props.member.roomId);
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// check if there are any existing rooms with just us and them (1:1)
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// If so, just view that room. If not, create a private room with them.
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if (useExistingOneToOneRoom) {
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dis.dispatch({
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action: 'view_room',
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room_id: this.state.existingOneToOneRoomId,
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});
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onNewDMClick: function() {
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this.setState({ updating: this.state.updating + 1 });
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createRoom({
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createOpts: {
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invite: [this.props.member.userId],
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},
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}).finally(() => {
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this.props.onFinished();
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}
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else {
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this.setState({ updating: this.state.updating + 1 });
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createRoom({
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createOpts: {
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invite: [this.props.member.userId],
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},
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}).finally(() => {
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this.props.onFinished();
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this.setState({ updating: this.state.updating - 1 });
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}).done();
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}
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this.setState({ updating: this.state.updating - 1 });
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}).done();
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},
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onLeaveClick: function() {
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@ -583,24 +511,50 @@ module.exports = React.createClass({
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render: function() {
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var startChat, kickButton, banButton, muteButton, giveModButton, spinner;
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if (this.props.member.userId !== MatrixClientPeg.get().credentials.userId) {
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// FIXME: we're referring to a vector component from react-sdk
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var BottomLeftMenuTile = sdk.getComponent('rooms.BottomLeftMenuTile');
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const dmRoomMap = new DMRoomMap(MatrixClientPeg.get());
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const dmRooms = dmRoomMap.getDMRoomsForUserId(this.props.member.userId);
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var label;
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if (this.state.existingOneToOneRoomId) {
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if (this.state.existingOneToOneRoomId == this.props.member.roomId) {
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label = "Start new direct chat";
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}
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else {
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label = "Go to direct chat";
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const RoomTile = sdk.getComponent("rooms.RoomTile");
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const tiles = [];
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for (const roomId of dmRooms) {
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const room = MatrixClientPeg.get().getRoom(roomId);
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if (room) {
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const me = room.getMember(MatrixClientPeg.get().credentials.userId);
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const highlight = (
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room.getUnreadNotificationCount('highlight') > 0 ||
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me.membership == "invite"
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);
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tiles.push(
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<RoomTile key={room.roomId} room={room}
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collapsed={false}
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selected={false}
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unread={Unread.doesRoomHaveUnreadMessages(room)}
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highlight={highlight}
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isInvite={me.membership == "invite"}
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/>
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);
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}
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}
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else {
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label = "Start direct chat";
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}
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startChat = <BottomLeftMenuTile collapsed={ false } img="img/create-big.svg"
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label={ label } onClick={ this.onChatClick }/>
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const labelClasses = classNames({
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mx_MemberInfo_createRoom_label: true,
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mx_RoomTile_name: true,
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});
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const startNewChat = <div
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className="mx_MemberInfo_createRoom"
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onClick={this.onNewDMClick}
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>
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<div className="mx_RoomTile_avatar">
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<img src="img/create-big.svg" width="26" height="26" />
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</div>
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<div className={labelClasses}><i>Start new direct chat</i></div>
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</div>
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startChat = <div>
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{tiles}
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{startNewChat}
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</div>;
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}
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if (this.state.updating) {
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@ -28,10 +28,9 @@ module.exports = React.createClass({
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displayName: 'RoomTile',
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propTypes: {
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// TODO: We should *optionally* support DND stuff and ideally be impl agnostic about it
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connectDragSource: React.PropTypes.func.isRequired,
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connectDropTarget: React.PropTypes.func.isRequired,
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isDragging: React.PropTypes.bool.isRequired,
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connectDragSource: React.PropTypes.func,
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connectDropTarget: React.PropTypes.func,
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isDragging: React.PropTypes.bool,
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room: React.PropTypes.object.isRequired,
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collapsed: React.PropTypes.bool.isRequired,
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@ -39,11 +38,15 @@ module.exports = React.createClass({
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unread: React.PropTypes.bool.isRequired,
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highlight: React.PropTypes.bool.isRequired,
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isInvite: React.PropTypes.bool.isRequired,
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roomSubList: React.PropTypes.object.isRequired,
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refreshSubList: React.PropTypes.func.isRequired,
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incomingCall: React.PropTypes.object,
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},
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getDefaultProps: function() {
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return {
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isDragging: false,
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};
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},
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getInitialState: function() {
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return({
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hover : false,
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@ -265,7 +268,7 @@ module.exports = React.createClass({
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var connectDragSource = this.props.connectDragSource;
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var connectDropTarget = this.props.connectDropTarget;
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return connectDragSource(connectDropTarget(
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let ret = (
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<div className={classes} onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_menu" onClick={this.onAvatarClicked}>
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@ -281,6 +284,11 @@ module.exports = React.createClass({
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{ incomingCallBox }
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{ tooltip }
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</div>
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));
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);
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if (connectDropTarget) ret = connectDropTarget(ret);
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if (connectDragSource) ret = connectDragSource(ret);
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return ret;
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}
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});
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@ -21,18 +21,13 @@ limitations under the License.
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*/
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export default class DMRoomMap {
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constructor(matrixClient) {
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this.roomToUser = null;
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const mDirectEvent = matrixClient.getAccountData('m.direct');
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if (!mDirectEvent) {
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this.userToRooms = {};
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this.roomToUser = {};
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} else {
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this.userToRooms = mDirectEvent.getContent();
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this.roomToUser = {};
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for (const user of Object.keys(this.userToRooms)) {
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for (const roomId of this.userToRooms[user]) {
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this.roomToUser[roomId] = user;
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}
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}
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}
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}
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@ -41,6 +36,24 @@ export default class DMRoomMap {
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}
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getUserIdForRoomId(roomId) {
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if (this.roomToUser == null) {
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// we lazily populate roomToUser so you can use
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// this class just to call getDMRoomsForUserId
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// which doesn't do very much, but is a fairly
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// convenient wrapper and there's no point
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// iterating through the map if getUserIdForRoomId()
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// is never called.
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this._populateRoomToUser();
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}
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return this.roomToUser[roomId];
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}
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_populateRoomToUser() {
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this.roomToUser = {};
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for (const user of Object.keys(this.userToRooms)) {
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for (const roomId of this.userToRooms[user]) {
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this.roomToUser[roomId] = user;
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}
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}
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}
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}
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