Add click-to-jump on badge in the room sublist header
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This commit is contained in:
parent
60e59bccce
commit
a658612078
2 changed files with 59 additions and 9 deletions
|
@ -29,6 +29,8 @@ import { IDestroyable } from "../../../utils/IDestroyable";
|
|||
import SettingsStore from "../../../settings/SettingsStore";
|
||||
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
|
||||
import { readReceiptChangeIsFor } from "../../../utils/read-receipts";
|
||||
import AccessibleButton from "../elements/AccessibleButton";
|
||||
import { XOR } from "../../../@types/common";
|
||||
|
||||
export const NOTIFICATION_STATE_UPDATE = "update";
|
||||
|
||||
|
@ -62,11 +64,18 @@ interface IProps {
|
|||
roomId?: string;
|
||||
}
|
||||
|
||||
interface IClickableProps extends IProps, React.InputHTMLAttributes<Element> {
|
||||
/**
|
||||
* If specified will return an AccessibleButton instead of a div.
|
||||
*/
|
||||
onClick?(ev: React.MouseEvent);
|
||||
}
|
||||
|
||||
interface IState {
|
||||
showCounts: boolean; // whether or not to show counts. Independent of props.forceCount
|
||||
}
|
||||
|
||||
export default class NotificationBadge extends React.PureComponent<IProps, IState> {
|
||||
export default class NotificationBadge extends React.PureComponent<XOR<IProps, IClickableProps>, IState> {
|
||||
private countWatcherRef: string;
|
||||
|
||||
constructor(props: IProps) {
|
||||
|
@ -109,20 +118,22 @@ export default class NotificationBadge extends React.PureComponent<IProps, IStat
|
|||
};
|
||||
|
||||
public render(): React.ReactElement {
|
||||
// Don't show a badge if we don't need to
|
||||
if (this.props.notification.color <= NotificationColor.None) return null;
|
||||
const {notification, forceCount, roomId, onClick, ...props} = this.props;
|
||||
|
||||
const hasNotif = this.props.notification.color >= NotificationColor.Red;
|
||||
const hasCount = this.props.notification.color >= NotificationColor.Grey;
|
||||
const hasUnread = this.props.notification.color >= NotificationColor.Bold;
|
||||
// Don't show a badge if we don't need to
|
||||
if (notification.color <= NotificationColor.None) return null;
|
||||
|
||||
const hasNotif = notification.color >= NotificationColor.Red;
|
||||
const hasCount = notification.color >= NotificationColor.Grey;
|
||||
const hasUnread = notification.color >= NotificationColor.Bold;
|
||||
const couldBeEmpty = (!this.state.showCounts || hasUnread) && !hasNotif;
|
||||
let isEmptyBadge = couldBeEmpty && (!this.state.showCounts || !hasCount);
|
||||
if (this.props.forceCount) {
|
||||
if (forceCount) {
|
||||
isEmptyBadge = false;
|
||||
if (!hasCount) return null; // Can't render a badge
|
||||
}
|
||||
|
||||
let symbol = this.props.notification.symbol || formatMinimalBadgeCount(this.props.notification.count);
|
||||
let symbol = notification.symbol || formatMinimalBadgeCount(notification.count);
|
||||
if (isEmptyBadge) symbol = "";
|
||||
|
||||
const classes = classNames({
|
||||
|
@ -134,6 +145,14 @@ export default class NotificationBadge extends React.PureComponent<IProps, IStat
|
|||
'mx_NotificationBadge_3char': symbol.length > 2,
|
||||
});
|
||||
|
||||
if (onClick) {
|
||||
return (
|
||||
<AccessibleButton {...props} className={classes} onClick={onClick}>
|
||||
<span className="mx_NotificationBadge_count">{symbol}</span>
|
||||
</AccessibleButton>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={classes}>
|
||||
<span className="mx_NotificationBadge_count">{symbol}</span>
|
||||
|
|
|
@ -33,6 +33,7 @@ import StyledRadioButton from "../elements/StyledRadioButton";
|
|||
import RoomListStore from "../../../stores/room-list/RoomListStore2";
|
||||
import { ListAlgorithm, SortAlgorithm } from "../../../stores/room-list/algorithms/models";
|
||||
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
|
||||
import dis from "../../../dispatcher/dispatcher";
|
||||
|
||||
// TODO: Remove banner on launch: https://github.com/vector-im/riot-web/issues/14231
|
||||
// TODO: Rename on launch: https://github.com/vector-im/riot-web/issues/14231
|
||||
|
@ -160,6 +161,29 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
this.forceUpdate(); // because the layout doesn't trigger a re-render
|
||||
};
|
||||
|
||||
private onBadgeClick = (ev: React.MouseEvent) => {
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
|
||||
let room;
|
||||
if (this.props.tagId === DefaultTagID.Invite) {
|
||||
// switch to first room in sortedList as that'll be the top of the list for the user
|
||||
room = this.props.rooms && this.props.rooms[0];
|
||||
} else {
|
||||
room = this.props.rooms.find((r: Room) => {
|
||||
const notifState = this.state.notificationState.getForRoom(r);
|
||||
return notifState.count > 0 && notifState.color === this.state.notificationState.color;
|
||||
});
|
||||
}
|
||||
|
||||
if (room) {
|
||||
dis.dispatch({
|
||||
action: 'view_room',
|
||||
room_id: room.roomId,
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
private onHeaderClick = (ev: React.MouseEvent<HTMLDivElement>) => {
|
||||
let target = ev.target as HTMLDivElement;
|
||||
if (!target.classList.contains('mx_RoomSublist2_headerText')) {
|
||||
|
@ -287,7 +311,14 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
// TODO: Use onFocus: https://github.com/vector-im/riot-web/issues/14180
|
||||
const tabIndex = isActive ? 0 : -1;
|
||||
|
||||
const badge = <NotificationBadge forceCount={true} notification={this.state.notificationState}/>;
|
||||
const badge = (
|
||||
<NotificationBadge
|
||||
forceCount={true}
|
||||
notification={this.state.notificationState}
|
||||
onClick={this.onBadgeClick}
|
||||
tabIndex={tabIndex}
|
||||
/>
|
||||
);
|
||||
|
||||
let addRoomButton = null;
|
||||
if (!!this.props.onAddRoom) {
|
||||
|
|
Loading…
Reference in a new issue