Use leaveRoomChain when leaving a room
Requires https://github.com/matrix-org/matrix-js-sdk/pull/868 Fixes https://github.com/vector-im/riot-web/issues/8539 We don't need to use leaveRoomChain when rejecting invites because we won't have the references needed. This leaves the couple spots where we do actually leave a room, and use the new function for that.
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2 changed files with 28 additions and 15 deletions
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@ -431,7 +431,7 @@ export const CommandMap = {
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if (!targetRoomId) targetRoomId = roomId;
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return success(
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cli.leave(targetRoomId).then(function() {
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cli.leaveRoomChain(targetRoomId).then(function() {
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dis.dispatch({action: 'view_next_room'});
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}),
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);
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@ -1058,34 +1058,47 @@ export default React.createClass({
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button: _t("Leave"),
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onFinished: (shouldLeave) => {
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if (shouldLeave) {
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const d = MatrixClientPeg.get().leave(roomId);
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const d = MatrixClientPeg.get().leaveRoomChain(roomId);
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// FIXME: controller shouldn't be loading a view :(
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const Loader = sdk.getComponent("elements.Spinner");
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const modal = Modal.createDialog(Loader, null, 'mx_Dialog_spinner');
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d.then(() => {
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d.then((errors) => {
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modal.close();
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if (errors[roomId]) {
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// Something went wrong
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const err = errors[roomId];
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console.error("Failed to leave room " + roomId + " " + err);
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let title = _t("Failed to leave room");
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let message = _t("Server may be unavailable, overloaded, or you hit a bug.");
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if (err.errcode === 'M_CANNOT_LEAVE_SERVER_NOTICE_ROOM') {
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title = _t("Can't leave Server Notices room");
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message = _t(
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"This room is used for important messages from the Homeserver, " +
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"so you cannot leave it.",
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);
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} else if (err && err.message) {
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message = err.message;
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}
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Modal.createTrackedDialog('Failed to leave room', '', ErrorDialog, {
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title: title,
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description: message,
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});
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return;
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}
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if (this.state.currentRoomId === roomId) {
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dis.dispatch({action: 'view_next_room'});
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}
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}, (err) => {
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// This should only happen if something went seriously wrong with leaving the chain.
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modal.close();
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console.error("Failed to leave room " + roomId + " " + err);
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let title = _t("Failed to leave room");
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let message = _t("Server may be unavailable, overloaded, or you hit a bug.");
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if (err.errcode == 'M_CANNOT_LEAVE_SERVER_NOTICE_ROOM') {
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title = _t("Can't leave Server Notices room");
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message = _t(
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"This room is used for important messages from the Homeserver, " +
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"so you cannot leave it.",
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);
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} else if (err && err.message) {
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message = err.message;
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}
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Modal.createTrackedDialog('Failed to leave room', '', ErrorDialog, {
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title: title,
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description: message,
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description: _t("Unknown error"),
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});
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});
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}
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