update the DOM manually as opposed through react rendering
react messes up the DOM sometimes because of, I assume, not being aware of the changes to the real DOM by contenteditable.
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2 changed files with 99 additions and 26 deletions
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@ -21,6 +21,7 @@ import dis from '../../../dispatcher';
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import EditorModel from '../../../editor/model';
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import {getCaretOffset, setCaretPosition} from '../../../editor/caret';
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import parseEvent from '../../../editor/parse-event';
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import {renderModel, rerenderModel} from '../../../editor/render';
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import {MatrixEvent, MatrixClient} from 'matrix-js-sdk';
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export default class MessageEditor extends React.Component {
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@ -38,46 +39,66 @@ export default class MessageEditor extends React.Component {
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constructor(props, context) {
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super(props, context);
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this.model = new EditorModel(parseEvent(this.props.event));
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this.state = {
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parts: this.model.serializeParts(),
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};
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this._onCancelClicked = this._onCancelClicked.bind(this);
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this._onInput = this._onInput.bind(this);
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this.state = {};
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this._editorRef = null;
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}
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_onInput(event) {
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const editor = event.target;
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const caretOffset = getCaretOffset(editor);
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const caret = this.model.update(editor.textContent, event.inputType, caretOffset);
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const parts = this.model.serializeParts();
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this.setState({parts}, () => {
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setCaretPosition(editor, caret);
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});
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_onInput = (event) => {
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const caretOffset = getCaretOffset(this._editorRef);
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const caret = this.model.update(this._editorRef.textContent, event.inputType, caretOffset);
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// const parts = this.model.serializeParts();
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const shouldRerender = event.inputType === "insertFromDrop" || event.inputType === "insertFromPaste";
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if (shouldRerender) {
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rerenderModel(this._editorRef, this.model);
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} else {
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renderModel(this._editorRef, this.model);
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}
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setCaretPosition(this._editorRef, caret);
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const modelOutput = this._editorRef.parentElement.querySelector(".model");
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modelOutput.textContent = JSON.stringify(this.model.serializeParts(), undefined, 2);
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}
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_onCancelClicked() {
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_onCancelClicked = () => {
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dis.dispatch({action: "edit_event", event: null});
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}
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_collectEditorRef = (ref) => {
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this._editorRef = ref;
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}
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componentDidMount() {
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const editor = this._editorRef;
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rerenderModel(editor, this.model);
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const modelOutput = this._editorRef.parentElement.querySelector(".model");
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modelOutput.textContent = JSON.stringify(this.model.serializeParts(), undefined, 2);
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}
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render() {
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const parts = this.state.parts.map((p, i) => {
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const key = `${i}-${p.type}`;
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switch (p.type) {
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case "plain": return p.text;
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case "room-pill": return (<span key={key} className="room-pill">{p.text}</span>);
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case "user-pill": return (<span key={key} className="user-pill">{p.text}</span>);
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}
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});
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const modelOutput = JSON.stringify(this.state.parts, undefined, 2);
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// const parts = this.state.parts.map((p, i) => {
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// const key = `${i}-${p.type}`;
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// switch (p.type) {
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// case "plain": return p.text;
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// case "room-pill": return (<span key={key} className="room-pill">{p.text}</span>);
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// case "user-pill": return (<span key={key} className="user-pill">{p.text}</span>);
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// }
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// });
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// const modelOutput = JSON.stringify(this.state.parts, undefined, 2);
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const AccessibleButton = sdk.getComponent('elements.AccessibleButton');
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return <div className="mx_MessageEditor">
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<div className="editor" contentEditable="true" tabIndex="1" suppressContentEditableWarning={true} onInput={this._onInput}>
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{parts}
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<div
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className="editor"
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contentEditable="true"
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tabIndex="1"
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// suppressContentEditableWarning={true}
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onInput={this._onInput}
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ref={this._collectEditorRef}
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>
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</div>
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<div className="buttons">
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<AccessibleButton onClick={this._onCancelClicked}>{_t("Cancel")}</AccessibleButton>
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</div>
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<code className="model">{modelOutput}</code>
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<code className="model"></code>
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</div>;
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}
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}
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52
src/editor/render.js
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52
src/editor/render.js
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@ -0,0 +1,52 @@
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/*
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Copyright 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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export function rerenderModel(editor, model) {
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while (editor.firstChild) {
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editor.removeChild(editor.firstChild);
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}
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for (const part of model.parts) {
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editor.appendChild(part.toDOMNode());
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}
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}
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export function renderModel(editor, model) {
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// remove unwanted nodes, like <br>s
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for (let i = 0; i < model.parts.length; ++i) {
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const part = model.parts[i];
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let node = editor.childNodes[i];
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while (node && !part.canUpdateDOMNode(node)) {
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editor.removeChild(node);
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node = editor.childNodes[i];
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}
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}
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for (let i = 0; i < model.parts.length; ++i) {
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const part = model.parts[i];
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const node = editor.childNodes[i];
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if (node && part) {
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part.updateDOMNode(node);
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} else if (part) {
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editor.appendChild(part.toDOMNode());
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} else if (node) {
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editor.removeChild(node);
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}
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}
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let surplusElementCount = Math.max(0, editor.childNodes.length - model.parts.length);
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while (surplusElementCount) {
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editor.removeChild(editor.lastChild);
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--surplusElementCount;
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}
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}
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