Convert Presence to TS
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
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1 changed files with 31 additions and 29 deletions
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@ -19,30 +19,34 @@ limitations under the License.
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import {MatrixClientPeg} from "./MatrixClientPeg";
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import dis from "./dispatcher/dispatcher";
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import Timer from './utils/Timer';
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import {ActionPayload} from "./dispatcher/payloads";
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// Time in ms after that a user is considered as unavailable/away
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// Time in ms after that a user is considered as unavailable/away
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const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins
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const PRESENCE_STATES = ["online", "offline", "unavailable"];
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enum State {
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Online = "online",
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Offline = "offline",
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Unavailable = "unavailable",
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}
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class Presence {
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constructor() {
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this._activitySignal = null;
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this._unavailableTimer = null;
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this._onAction = this._onAction.bind(this);
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this._dispatcherRef = null;
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}
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private unavailableTimer: Timer = null;
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private dispatcherRef: string = null;
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private state: State = null;
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/**
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* Start listening the user activity to evaluate his presence state.
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* Any state change will be sent to the homeserver.
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*/
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async start() {
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this._unavailableTimer = new Timer(UNAVAILABLE_TIME_MS);
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public async start() {
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this.unavailableTimer = new Timer(UNAVAILABLE_TIME_MS);
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// the user_activity_start action starts the timer
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this._dispatcherRef = dis.register(this._onAction);
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while (this._unavailableTimer) {
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this.dispatcherRef = dis.register(this.onAction);
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while (this.unavailableTimer) {
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try {
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await this._unavailableTimer.finished();
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this.setState("unavailable");
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await this.unavailableTimer.finished();
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this.setState(State.Unavailable);
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} catch (e) { /* aborted, stop got called */ }
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}
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}
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@ -50,14 +54,14 @@ class Presence {
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/**
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* Stop tracking user activity
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*/
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stop() {
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if (this._dispatcherRef) {
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dis.unregister(this._dispatcherRef);
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this._dispatcherRef = null;
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public stop() {
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if (this.dispatcherRef) {
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dis.unregister(this.dispatcherRef);
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this.dispatcherRef = null;
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}
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if (this._unavailableTimer) {
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this._unavailableTimer.abort();
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this._unavailableTimer = null;
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if (this.unavailableTimer) {
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this.unavailableTimer.abort();
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this.unavailableTimer = null;
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}
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}
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@ -65,14 +69,14 @@ class Presence {
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* Get the current presence state.
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* @returns {string} the presence state (see PRESENCE enum)
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*/
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getState() {
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public getState() {
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return this.state;
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}
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_onAction(payload) {
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private onAction = (payload: ActionPayload) => {
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if (payload.action === 'user_activity') {
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this.setState("online");
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this._unavailableTimer.restart();
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this.setState(State.Online);
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this.unavailableTimer.restart();
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}
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}
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@ -81,13 +85,11 @@ class Presence {
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* If the state has changed, the homeserver will be notified.
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* @param {string} newState the new presence state (see PRESENCE enum)
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*/
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async setState(newState) {
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private async setState(newState: State) {
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if (newState === this.state) {
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return;
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}
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if (PRESENCE_STATES.indexOf(newState) === -1) {
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throw new Error("Bad presence state: " + newState);
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}
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const oldState = this.state;
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this.state = newState;
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