Create GranularSettingStore
GranularSettingStore is a class to manage settings of varying granularity, such as URL previews at the device, room, and account levels. Signed-off-by: Travis Ralston <travpc@gmail.com>
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src/GranularSettingStore.js
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src/GranularSettingStore.js
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/*
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Copyright 2017 Travis Ralston
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import Promise from 'bluebird';
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import MatrixClientPeg from './MatrixClientPeg';
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const SETTINGS = [
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/*
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// EXAMPLE SETTING
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{
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name: "my-setting",
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type: "room", // or "account"
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ignoreLevels: [], // options: "device", "room-account", "account", "room"
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// "room-account" and "room" don't apply for `type: account`.
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defaults: {
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your: "defaults",
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},
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},
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*/
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// TODO: Populate this
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];
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// This controls the priority of particular handlers. Handler order should match the
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// documentation throughout this file, as should the `types`. The priority is directly
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// related to the index in the map, where index 0 is highest preference.
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const PRIORITY_MAP = [
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{level: 'device', settingClass: DeviceSetting, types: ['room', 'account']},
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{level: 'room-account', settingClass: RoomAccountSetting, types: ['room']},
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{level: 'account', settingClass: AccountSetting, types: ['room', 'account']},
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{level: 'room', settingClass: RoomSetting, types: ['room']},
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{level: 'default', settingClass: DefaultSetting, types: ['room', 'account']},
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// TODO: Add support for 'legacy' settings (old events, etc)
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// TODO: Labs handler? (or make UserSettingsStore use this as a backend)
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];
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/**
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* Controls and manages Granular Settings through use of localStorage, account data,
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* and room state. Granular Settings are user settings that can have overrides at
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* particular levels, notably the device, account, and room level. With the topmost
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* level being the preferred setting, the override procedure is:
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* - localstorage (per-device)
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* - room account data (per-account in room)
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* - account data (per-account)
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* - room state event (per-room)
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* - default (defined by Riot)
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*
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* There are two types of settings: Account and Room.
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*
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* Account Settings use the same override procedure described above, but drop the room
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* account data and room state event checks. Account Settings are best used for things
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* like which theme the user would prefer.
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*
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* Room Settings use the exact override procedure described above. Room Settings are
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* best suited for settings which room administrators may want to define a default
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* for members of the room, such as the case is with URL previews. Room Settings may
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* also elect to not allow the room state event check, allowing for per-room settings
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* that are not defaulted by the room administrator.
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*/
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export default class GranularSettingStore {
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/**
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* Gets the content for an account setting.
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* @param {string} name The name of the setting to lookup
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* @returns {Promise<*>} Resolves to the content for the setting, or null if the
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* value cannot be found.
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*/
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static getAccountSetting(name) {
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const handlers = GranularSettingStore._getHandlers('account');
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const initFn = settingClass => new settingClass('account', name);
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return GranularSettingStore._iterateHandlers(handlers, initFn);
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}
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/**
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* Gets the content for a room setting.
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* @param {string} name The name of the setting to lookup
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* @param {string} roomId The room ID to lookup the setting for
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* @returns {Promise<*>} Resolves to the content for the setting, or null if the
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* value cannot be found.
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*/
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static getRoomSetting(name, roomId) {
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const handlers = GranularSettingStore._getHandlers('room');
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const initFn = settingClass => new settingClass('room', name, roomId);
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return GranularSettingStore._iterateHandlers(handlers, initFn);
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}
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static _iterateHandlers(handlers, initFn) {
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let index = 0;
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const wrapperFn = () => {
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// If we hit the end with no result, return 'not found'
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if (handlers.length >= index) return null;
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// Get the handler, increment the index, and create a setting object
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const handler = handlers[index++];
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const setting = initFn(handler.settingClass);
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// Try to read the value of the setting. If we get nothing for a value,
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// then try the next handler. Otherwise, return the value early.
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return Promise.resolve(setting.getValue()).then(value => {
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if (!value) return wrapperFn();
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return value;
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});
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};
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return wrapperFn();
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}
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/**
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* Sets the content for a particular account setting at a given level in the hierarchy.
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* If the setting does not exist at the given level, this will attempt to create it. The
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* default level may not be modified.
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* @param {string} name The name of the setting.
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* @param {string} level The level to set the value of. Either 'device' or 'account'.
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* @param {Object} content The value for the setting, or null to clear the level's value.
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* @returns {Promise} Resolves when completed
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*/
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static setAccountSetting(name, level, content) {
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const handler = GranularSettingStore._getHandler('account', level);
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if (!handler) throw new Error("Missing account setting handler for " + name + " at " + level);
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const setting = new handler.settingClass('account', name);
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return Promise.resolve(setting.setValue(content));
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}
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/**
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* Sets the content for a particular room setting at a given level in the hierarchy. If
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* the setting does not exist at the given level, this will attempt to create it. The
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* default level may not be modified.
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* @param {string} name The name of the setting.
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* @param {string} level The level to set the value of. One of 'device', 'room-account',
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* 'account', or 'room'.
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* @param {string} roomId The room ID to set the value of.
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* @param {Object} content The value for the setting, or null to clear the level's value.
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* @returns {Promise} Resolves when completed
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*/
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static setRoomSetting(name, level, roomId, content) {
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const handler = GranularSettingStore._getHandler('room', level);
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if (!handler) throw new Error("Missing room setting handler for " + name + " at " + level);
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const setting = new handler.settingClass('room', name, roomId);
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return Promise.resolve(setting.setValue(content));
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}
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/**
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* Checks to ensure the current user may set the given account setting.
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* @param {string} name The name of the setting.
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* @param {string} level The level to check at. Either 'device' or 'account'.
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* @returns {boolean} Whether or not the current user may set the account setting value.
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*/
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static canSetAccountSetting(name, level) {
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const handler = GranularSettingStore._getHandler('account', level);
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if (!handler) return false;
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const setting = new handler.settingClass('account', name);
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return setting.canSetValue();
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}
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/**
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* Checks to ensure the current user may set the given room setting.
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* @param {string} name The name of the setting.
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* @param {string} level The level to check at. One of 'device', 'room-account', 'account',
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* or 'room'.
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* @param {string} roomId The room ID to check in.
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* @returns {boolean} Whether or not the current user may set the room setting value.
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*/
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static canSetRoomSetting(name, level, roomId) {
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const handler = GranularSettingStore._getHandler('room', level);
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if (!handler) return false;
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const setting = new handler.settingClass('room', name, roomId);
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return setting.canSetValue();
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}
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/**
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* Removes an account setting at a given level, forcing the level to inherit from an
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* earlier stage in the hierarchy.
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* @param {string} name The name of the setting.
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* @param {string} level The level to clear. Either 'device' or 'account'.
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*/
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static removeAccountSetting(name, level) {
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// This is just a convenience method.
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GranularSettingStore.setAccountSetting(name, level, null);
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}
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/**
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* Removes a room setting at a given level, forcing the level to inherit from an earlier
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* stage in the hierarchy.
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* @param {string} name The name of the setting.
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* @param {string} level The level to clear. One of 'device', 'room-account', 'account',
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* or 'room'.
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* @param {string} roomId The room ID to clear the setting on.
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*/
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static removeRoomSetting(name, level, roomId) {
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// This is just a convenience method.
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GranularSettingStore.setRoomSetting(name, level, roomId, null);
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}
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/**
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* Determines whether or not a particular level is supported on the current platform.
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* @param {string} level The level to check. One of 'device', 'room-account', 'account',
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* 'room', or 'default'.
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* @returns {boolean} Whether or not the level is supported.
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*/
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static isLevelSupported(level) {
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return GranularSettingStore._getHandlersAtLevel(level).length > 0;
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}
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static _getHandlersAtLevel(level) {
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return PRIORITY_MAP.filter(h => h.level === level && h.settingClass.isSupported());
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}
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static _getHandlers(type) {
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return PRIORITY_MAP.filter(h => {
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if (!h.types.includes(type)) return false;
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if (!h.settingClass.isSupported()) return false;
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return true;
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});
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}
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static _getHandler(type, level) {
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const handlers = GranularSettingStore._getHandlers(type);
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return handlers.filter(h => h.level === level)[0];
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}
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}
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// Validate of properties is assumed to be done well prior to instantiation of these classes,
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// therefore these classes don't do any sanity checking. The following interface is assumed:
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// constructor(type, name, roomId) - roomId may be null for type=='account'
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// getValue() - returns a promise for the value. Falsey resolves are treated as 'not found'.
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// setValue(content) - sets the new value for the setting. Falsey should remove the value.
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// canSetValue() - returns true if the current user can set this setting.
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// static isSupported() - returns true if the setting type is supported
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class DefaultSetting {
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constructor(type, name, roomId = null) {
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this.type = type;
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this.name = name;
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this.roomId = roomId;
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}
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getValue() {
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for (let setting of SETTINGS) {
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if (setting.type === this.type && setting.name === this.name) {
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return setting.defaults;
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}
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}
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return null;
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}
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setValue() {
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throw new Error("Operation not permitted: Cannot set value of a default setting.");
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}
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canSetValue() {
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// It's a default, so no, you can't.
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return false;
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}
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static isSupported() {
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return true; // defaults are always accepted
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}
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}
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class DeviceSetting {
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constructor(type, name, roomId = null) {
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this.type = type;
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this.name = name;
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this.roomId = roomId;
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}
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_getKey() {
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return "mx_setting_" + this.name + "_" + this.type;
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}
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getValue() {
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if (!localStorage) return null;
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const value = localStorage.getItem(this._getKey());
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if (!value) return null;
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return JSON.parse(value);
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}
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setValue(content) {
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if (!localStorage) throw new Error("Operation not possible: No device storage available.");
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if (!content) localStorage.removeItem(this._getKey());
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else localStorage.setItem(this._getKey(), JSON.stringify(content));
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}
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canSetValue() {
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// The user likely has control over their own localstorage.
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return true;
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}
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static isSupported() {
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// We can only do something if we have localstorage
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return !!localStorage;
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}
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}
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class RoomAccountSetting {
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constructor(type, name, roomId = null) {
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this.type = type;
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this.name = name;
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this.roomId = roomId;
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}
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_getEventType() {
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return "im.vector.setting." + this.type + "." + this.name;
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}
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getValue() {
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if (!MatrixClientPeg.get()) return null;
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const room = MatrixClientPeg.getRoom(this.roomId);
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if (!room) return null;
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const event = room.getAccountData(this._getEventType());
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if (!event || !event.getContent()) return null;
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return event.getContent();
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}
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setValue(content) {
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if (!MatrixClientPeg.get()) throw new Error("Operation not possible: No client peg");
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return MatrixClientPeg.get().setRoomAccountData(this.roomId, this._getEventType(), content);
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}
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canSetValue() {
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// It's their own room account data, so they should be able to set it.
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return true;
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}
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static isSupported() {
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// We can only do something if we have a client
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return !!MatrixClientPeg.get();
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}
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}
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class AccountSetting {
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constructor(type, name, roomId = null) {
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this.type = type;
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this.name = name;
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this.roomId = roomId;
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}
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_getEventType() {
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return "im.vector.setting." + this.type + "." + this.name;
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}
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getValue() {
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if (!MatrixClientPeg.get()) return null;
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return MatrixClientPeg.getAccountData(this._getEventType());
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}
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setValue(content) {
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if (!MatrixClientPeg.get()) throw new Error("Operation not possible: No client peg");
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return MatrixClientPeg.setAccountData(this._getEventType(), content);
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}
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canSetValue() {
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// It's their own account data, so they should be able to set it
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return true;
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}
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static isSupported() {
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// We can only do something if we have a client
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return !!MatrixClientPeg.get();
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}
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}
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class RoomSetting {
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constructor(type, name, roomId = null) {
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this.type = type;
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this.name = name;
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this.roomId = roomId;
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}
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_getEventType() {
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return "im.vector.setting." + this.type + "." + this.name;
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}
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getValue() {
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if (!MatrixClientPeg.get()) return null;
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const room = MatrixClientPeg.get().getRoom(this.roomId);
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if (!room) return null;
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const stateEvent = room.currentState.getStateEvents(this._getEventType(), "");
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if (!stateEvent || !stateEvent.getContent()) return null;
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return stateEvent.getContent();
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}
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setValue(content) {
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if (!MatrixClientPeg.get()) throw new Error("Operation not possible: No client peg");
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return MatrixClientPeg.get().sendStateEvent(this.roomId, this._getEventType(), content, "");
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}
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canSetValue() {
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const cli = MatrixClientPeg.get();
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const room = cli.getRoom(this.roomId);
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if (!room) return false; // They're not in the room, likely.
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return room.currentState.maySendStateEvent(this._getEventType(), cli.getUserId());
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}
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static isSupported() {
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// We can only do something if we have a client
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return !!MatrixClientPeg.get();
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}
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}
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