Don't play the hangup sound when the call is answered from elsewhere
This commit is contained in:
parent
bb50cd56ee
commit
8783765ce3
1 changed files with 1 additions and 1 deletions
|
@ -375,7 +375,7 @@ export default class CallHandler {
|
|||
title: _t("Answered Elsewhere"),
|
||||
description: _t("The call was answered on another device."),
|
||||
});
|
||||
} else if (oldState !== CallState.Fledgling) {
|
||||
} else if (oldState !== CallState.Fledgling && oldState !== CallState.Ringing) {
|
||||
// don't play the end-call sound for calls that never got off the ground
|
||||
this.play(AudioID.CallEnd);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue