* Fix useSmoothAnimation enablement not working properly by getting rid of it
Passing duration=0 is more logical and less superfluous
* Refactor UploadBar to handle state more correctly
* Change ProgressBar to new useSmoothAnimation signature and default animated to true for consistency
* Add type guard
* Make types stricter
* Write tests for the ProgressBar component
* Make the new test conform to tsc --strict
* Update UploadBar.tsx
* Update UploadBar.tsx
* Update UploadBar.tsx
(cherry picked from commit 9b99c967f4
)
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
This commit is contained in:
parent
0a0a46c131
commit
877fa9c5c4
5 changed files with 105 additions and 37 deletions
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@ -17,17 +17,19 @@ limitations under the License.
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import React from 'react';
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import React from 'react';
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import { Room } from "matrix-js-sdk/src/models/room";
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import { Room } from "matrix-js-sdk/src/models/room";
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import filesize from "filesize";
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import filesize from "filesize";
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import { IEventRelation } from 'matrix-js-sdk/src/matrix';
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import { IAbortablePromise, IEventRelation } from 'matrix-js-sdk/src/matrix';
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import { Optional } from "matrix-events-sdk";
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import ContentMessages from '../../ContentMessages';
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import ContentMessages from '../../ContentMessages';
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import dis from "../../dispatcher/dispatcher";
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import dis from "../../dispatcher/dispatcher";
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import { _t } from '../../languageHandler';
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import { _t } from '../../languageHandler';
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import { ActionPayload } from "../../dispatcher/payloads";
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import { Action } from "../../dispatcher/actions";
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import { Action } from "../../dispatcher/actions";
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import ProgressBar from "../views/elements/ProgressBar";
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import ProgressBar from "../views/elements/ProgressBar";
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import AccessibleButton from "../views/elements/AccessibleButton";
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import AccessibleButton, { ButtonEvent } from "../views/elements/AccessibleButton";
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import { IUpload } from "../../models/IUpload";
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import { IUpload } from "../../models/IUpload";
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import MatrixClientContext from "../../contexts/MatrixClientContext";
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import MatrixClientContext from "../../contexts/MatrixClientContext";
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import { ActionPayload } from '../../dispatcher/payloads';
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import { UploadPayload } from "../../dispatcher/payloads/UploadPayload";
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interface IProps {
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interface IProps {
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room: Room;
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room: Room;
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@ -35,23 +37,35 @@ interface IProps {
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}
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}
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interface IState {
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interface IState {
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currentUpload?: IUpload;
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currentFile?: string;
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uploadsHere: IUpload[];
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currentPromise?: IAbortablePromise<any>;
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currentLoaded?: number;
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currentTotal?: number;
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countFiles: number;
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}
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}
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export default class UploadBar extends React.Component<IProps, IState> {
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function isUploadPayload(payload: ActionPayload): payload is UploadPayload {
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return [
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Action.UploadStarted,
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Action.UploadProgress,
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Action.UploadFailed,
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Action.UploadFinished,
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Action.UploadCanceled,
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].includes(payload.action as Action);
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}
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export default class UploadBar extends React.PureComponent<IProps, IState> {
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static contextType = MatrixClientContext;
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static contextType = MatrixClientContext;
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private dispatcherRef: string;
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private dispatcherRef: Optional<string>;
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private mounted: boolean;
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private mounted = false;
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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// Set initial state to any available upload in this room - we might be mounting
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// Set initial state to any available upload in this room - we might be mounting
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// earlier than the first progress event, so should show something relevant.
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// earlier than the first progress event, so should show something relevant.
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const uploadsHere = this.getUploadsInRoom();
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this.state = this.calculateState();
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this.state = { currentUpload: uploadsHere[0], uploadsHere };
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}
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}
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componentDidMount() {
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componentDidMount() {
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@ -61,7 +75,7 @@ export default class UploadBar extends React.Component<IProps, IState> {
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componentWillUnmount() {
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componentWillUnmount() {
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this.mounted = false;
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this.mounted = false;
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dis.unregister(this.dispatcherRef);
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dis.unregister(this.dispatcherRef!);
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}
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}
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private getUploadsInRoom(): IUpload[] {
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private getUploadsInRoom(): IUpload[] {
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@ -69,45 +83,48 @@ export default class UploadBar extends React.Component<IProps, IState> {
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return uploads.filter(u => u.roomId === this.props.room.roomId);
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return uploads.filter(u => u.roomId === this.props.room.roomId);
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}
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}
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private calculateState(): IState {
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const [currentUpload, ...otherUploads] = this.getUploadsInRoom();
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return {
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currentFile: currentUpload?.fileName,
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currentPromise: currentUpload?.promise,
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currentLoaded: currentUpload?.loaded,
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currentTotal: currentUpload?.total,
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countFiles: otherUploads.length + 1,
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};
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}
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private onAction = (payload: ActionPayload) => {
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private onAction = (payload: ActionPayload) => {
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switch (payload.action) {
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if (!this.mounted) return;
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case Action.UploadStarted:
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if (isUploadPayload(payload)) {
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case Action.UploadProgress:
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this.setState(this.calculateState());
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case Action.UploadFinished:
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case Action.UploadCanceled:
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case Action.UploadFailed: {
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if (!this.mounted) return;
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const uploadsHere = this.getUploadsInRoom();
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this.setState({ currentUpload: uploadsHere[0], uploadsHere });
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break;
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}
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}
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}
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};
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};
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private onCancelClick = (ev) => {
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private onCancelClick = (ev: ButtonEvent) => {
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ev.preventDefault();
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ev.preventDefault();
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ContentMessages.sharedInstance().cancelUpload(this.state.currentUpload.promise, this.context);
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ContentMessages.sharedInstance().cancelUpload(this.state.currentPromise!, this.context);
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};
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};
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render() {
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render() {
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if (!this.state.currentUpload) {
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if (!this.state.currentFile) {
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return null;
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return null;
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}
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}
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// MUST use var name 'count' for pluralization to kick in
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// MUST use var name 'count' for pluralization to kick in
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const uploadText = _t(
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const uploadText = _t(
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"Uploading %(filename)s and %(count)s others", {
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"Uploading %(filename)s and %(count)s others", {
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filename: this.state.currentUpload.fileName,
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filename: this.state.currentFile,
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count: this.state.uploadsHere.length - 1,
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count: this.state.countFiles - 1,
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},
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},
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);
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);
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const uploadSize = filesize(this.state.currentUpload.total);
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const uploadSize = filesize(this.state.currentTotal!);
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return (
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return (
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<div className="mx_UploadBar">
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<div className="mx_UploadBar">
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<div className="mx_UploadBar_filename">{ uploadText } ({ uploadSize })</div>
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<div className="mx_UploadBar_filename">{ uploadText } ({ uploadSize })</div>
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<AccessibleButton onClick={this.onCancelClick} className='mx_UploadBar_cancel' />
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<AccessibleButton onClick={this.onCancelClick} className='mx_UploadBar_cancel' />
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<ProgressBar value={this.state.currentUpload.loaded} max={this.state.currentUpload.total} />
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<ProgressBar value={this.state.currentLoaded!} max={this.state.currentTotal!} />
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</div>
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</div>
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);
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);
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}
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}
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@ -25,10 +25,10 @@ interface IProps {
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}
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}
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const PROGRESS_BAR_ANIMATION_DURATION = 300;
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const PROGRESS_BAR_ANIMATION_DURATION = 300;
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const ProgressBar: React.FC<IProps> = ({ value, max, animated }) => {
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const ProgressBar: React.FC<IProps> = ({ value, max, animated = true }) => {
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// Animating progress bars via CSS transition isn’t possible in all of our supported browsers yet.
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// Animating progress bars via CSS transition isn’t possible in all of our supported browsers yet.
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// As workaround, we’re using animations through JS requestAnimationFrame
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// As workaround, we’re using animations through JS requestAnimationFrame
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const currentValue = useSmoothAnimation(0, value, PROGRESS_BAR_ANIMATION_DURATION, animated);
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const currentValue = useSmoothAnimation(0, value, animated ? PROGRESS_BAR_ANIMATION_DURATION : 0);
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return <progress className="mx_ProgressBar" max={max} value={currentValue} />;
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return <progress className="mx_ProgressBar" max={max} value={currentValue} />;
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};
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};
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@ -18,7 +18,7 @@ import { ActionPayload } from "../payloads";
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import { Action } from "../actions";
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import { Action } from "../actions";
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import { IUpload } from "../../models/IUpload";
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import { IUpload } from "../../models/IUpload";
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interface UploadPayload extends ActionPayload {
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export interface UploadPayload extends ActionPayload {
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/**
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/**
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* The upload with fields representing the new upload state.
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* The upload with fields representing the new upload state.
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*/
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*/
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* Utility function to smoothly animate to a certain target value
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* Utility function to smoothly animate to a certain target value
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* @param initialValue Initial value to be used as initial starting point
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* @param initialValue Initial value to be used as initial starting point
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* @param targetValue Desired value to animate to (can be changed repeatedly to whatever is current at that time)
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* @param targetValue Desired value to animate to (can be changed repeatedly to whatever is current at that time)
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* @param duration Duration that each animation should take
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* @param duration Duration that each animation should take, specify 0 to skip animating
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* @param enabled Whether the animation should run or not
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*/
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*/
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export function useSmoothAnimation(
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export function useSmoothAnimation(
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initialValue: number,
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initialValue: number,
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targetValue: number,
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targetValue: number,
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duration: number,
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duration: number,
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enabled: boolean,
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): number {
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): number {
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const state = useRef<{ timestamp: DOMHighResTimeStamp | null, value: number }>({
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const state = useRef<{ timestamp: DOMHighResTimeStamp | null, value: number }>({
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timestamp: null,
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timestamp: null,
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[currentStepSize, targetValue],
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[currentStepSize, targetValue],
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);
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);
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useAnimation(enabled, update);
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useAnimation(duration > 0, update);
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return currentValue;
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return duration > 0 ? currentValue : targetValue;
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}
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}
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53
test/components/views/elements/ProgressBar-test.tsx
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53
test/components/views/elements/ProgressBar-test.tsx
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@ -0,0 +1,53 @@
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/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from "react";
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import { act, render } from "@testing-library/react";
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import ProgressBar from "../../../../src/components/views/elements/ProgressBar";
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jest.useFakeTimers();
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describe("<ProgressBar/>", () => {
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it("works when animated", () => {
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const { container, rerender } = render(<ProgressBar max={100} value={50} animated={true} />);
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const progress = container.querySelector<HTMLProgressElement>("progress")!;
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// The animation always starts from 0
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expect(progress.value).toBe(0);
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// Await the animation to conclude to our initial value of 50
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act(() => { jest.runAllTimers(); });
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expect(progress.position).toBe(0.5);
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// Move the needle to 80%
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rerender(<ProgressBar max={100} value={80} animated={true} />);
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expect(progress.position).toBe(0.5);
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// Let the animaiton run a tiny bit, assert it has moved from where it was to where it needs to go
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act(() => { jest.advanceTimersByTime(150); });
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expect(progress.position).toBeGreaterThan(0.5);
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expect(progress.position).toBeLessThan(0.8);
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});
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it("works when not animated", () => {
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const { container, rerender } = render(<ProgressBar max={100} value={50} animated={false} />);
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const progress = container.querySelector<HTMLProgressElement>("progress")!;
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// Without animation all positional updates are immediate, not requiring timers to run
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expect(progress.position).toBe(0.5);
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rerender(<ProgressBar max={100} value={80} animated={false} />);
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expect(progress.position).toBe(0.8);
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});
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});
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