Use Timer & new UserActivity api in Presence.
The only behaviour that should have changed here is that presence is also set to online when switching back to the tab/window. Presence is not set to unavailable when coming back to the window/tab, as that might be a bit invasive, but only when timing out.
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1 changed files with 37 additions and 47 deletions
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@ -17,21 +17,33 @@ limitations under the License.
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const MatrixClientPeg = require("./MatrixClientPeg");
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const dis = require("./dispatcher");
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import Timer from './utils/Timer';
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// Time in ms after that a user is considered as unavailable/away
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const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins
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const PRESENCE_STATES = ["online", "offline", "unavailable"];
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class Presence {
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constructor() {
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this._activitySignal = null;
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this._unavailableTimer = null;
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this._onAction = this._onAction.bind(this);
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this._dispatcherRef = null;
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}
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/**
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* Start listening the user activity to evaluate his presence state.
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* Any state change will be sent to the Home Server.
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*/
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start() {
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this.running = true;
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if (undefined === this.state) {
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this._resetTimer();
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this.dispatcherRef = dis.register(this._onAction.bind(this));
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async start() {
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this._unavailableTimer = new Timer(UNAVAILABLE_TIME_MS);
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// the user_activity_start action starts the timer
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this._dispatcherRef = dis.register(this._onAction);
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while (this._unavailableTimer) {
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try {
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await this._unavailableTimer.finished();
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this.setState("unavailable");
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} catch(e) { /* aborted, stop got called */ }
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}
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}
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@ -39,13 +51,14 @@ class Presence {
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* Stop tracking user activity
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*/
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stop() {
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this.running = false;
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = undefined;
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dis.unregister(this.dispatcherRef);
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if (this._dispatcherRef) {
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dis.unregister(this._dispatcherRef);
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this._dispatcherRef = null;
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}
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if (this._unavailableTimer) {
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this._unavailableTimer.abort();
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this._unavailableTimer = null;
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}
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this.state = undefined;
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}
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/**
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@ -56,21 +69,26 @@ class Presence {
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return this.state;
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}
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_onAction(payload) {
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if (payload.action === 'user_activity_start') {
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this.setState("online");
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this._unavailableTimer.restart();
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}
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}
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/**
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* Set the presence state.
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* If the state has changed, the Home Server will be notified.
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* @param {string} newState the new presence state (see PRESENCE enum)
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*/
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setState(newState) {
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async setState(newState) {
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console.log("setting Presence state!!", newState);
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if (newState === this.state) {
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return;
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}
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if (PRESENCE_STATES.indexOf(newState) === -1) {
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throw new Error("Bad presence state: " + newState);
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}
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if (!this.running) {
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return;
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}
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const old_state = this.state;
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this.state = newState;
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@ -78,42 +96,14 @@ class Presence {
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return; // don't try to set presence when a guest; it won't work.
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}
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const self = this;
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MatrixClientPeg.get().setPresence(this.state).done(function() {
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try {
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await MatrixClientPeg.get().setPresence(this.state);
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console.log("Presence: %s", newState);
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}, function(err) {
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} catch(err) {
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console.error("Failed to set presence: %s", err);
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self.state = old_state;
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});
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}
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/**
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* Callback called when the user made no action on the page for UNAVAILABLE_TIME ms.
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* @private
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*/
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_onUnavailableTimerFire() {
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this.setState("unavailable");
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}
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_onAction(payload) {
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if (payload.action === "user_activity") {
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this._resetTimer();
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this.state = old_state;
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}
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}
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/**
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* Callback called when the user made an action on the page
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* @private
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*/
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_resetTimer() {
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const self = this;
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this.setState("online");
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// Re-arm the timer
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clearTimeout(this.timer);
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this.timer = setTimeout(function() {
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self._onUnavailableTimerFire();
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}, UNAVAILABLE_TIME_MS);
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}
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}
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module.exports = new Presence();
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