Merge pull request #5038 from matrix-org/travis/perf2
Performance improvements round 2: Maps, freezing, dispatching, and flexbox obliteration
This commit is contained in:
commit
7f4ae043bd
6 changed files with 27 additions and 43 deletions
|
@ -135,12 +135,7 @@ $tagPanelWidth: 56px; // only applies in this file, used for calculations
|
|||
}
|
||||
|
||||
.mx_LeftPanel_roomListWrapper {
|
||||
// Create a flexbox to ensure the containing items cause appropriate overflow.
|
||||
display: flex;
|
||||
|
||||
flex-grow: 1;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
margin-top: 10px; // so we're not up against the search/filter
|
||||
|
||||
&.mx_LeftPanel_roomListWrapper_stickyBottom {
|
||||
|
@ -153,14 +148,8 @@ $tagPanelWidth: 56px; // only applies in this file, used for calculations
|
|||
}
|
||||
|
||||
.mx_LeftPanel_actualRoomListContainer {
|
||||
flex-grow: 1; // fill the available space
|
||||
overflow-y: auto;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
position: relative; // for sticky headers
|
||||
|
||||
// Create a flexbox to trick the layout engine
|
||||
display: flex;
|
||||
height: 100%; // ensure scrolling still works
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,11 +15,5 @@ limitations under the License.
|
|||
*/
|
||||
|
||||
.mx_RoomList {
|
||||
width: calc(100% - 16px); // 16px of artificial right-side margin (8px is overflowed from the sublists)
|
||||
|
||||
// Create a column-based flexbox for the sublists. That's pretty much all we have to
|
||||
// worry about in this stylesheet.
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-wrap: nowrap; // let the column overflow
|
||||
padding-right: 7px; // width of the scrollbar, to line things up
|
||||
}
|
||||
|
|
|
@ -15,15 +15,8 @@ limitations under the License.
|
|||
*/
|
||||
|
||||
.mx_RoomSublist {
|
||||
// The sublist is a column of rows, essentially
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
margin-left: 8px;
|
||||
margin-bottom: 4px;
|
||||
width: 100%;
|
||||
|
||||
flex-shrink: 0; // to convince safari's layout engine the flexbox is fine
|
||||
|
||||
.mx_RoomSublist_headerContainer {
|
||||
// Create a flexbox to make alignment easy
|
||||
|
|
|
@ -42,7 +42,7 @@ export const UPDATE_EVENT = "update";
|
|||
* help prevent lock conflicts.
|
||||
*/
|
||||
export abstract class AsyncStore<T extends Object> extends EventEmitter {
|
||||
private storeState: T;
|
||||
private storeState: Readonly<T>;
|
||||
private lock = new AwaitLock();
|
||||
private readonly dispatcherRef: string;
|
||||
|
||||
|
@ -62,7 +62,7 @@ export abstract class AsyncStore<T extends Object> extends EventEmitter {
|
|||
* The current state of the store. Cannot be mutated.
|
||||
*/
|
||||
protected get state(): T {
|
||||
return Object.freeze(this.storeState);
|
||||
return this.storeState;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -79,7 +79,7 @@ export abstract class AsyncStore<T extends Object> extends EventEmitter {
|
|||
protected async updateState(newState: T | Object) {
|
||||
await this.lock.acquireAsync();
|
||||
try {
|
||||
this.storeState = Object.assign(<T>{}, this.storeState, newState);
|
||||
this.storeState = Object.freeze(Object.assign(<T>{}, this.storeState, newState));
|
||||
this.emit(UPDATE_EVENT, this);
|
||||
} finally {
|
||||
await this.lock.release();
|
||||
|
@ -94,7 +94,7 @@ export abstract class AsyncStore<T extends Object> extends EventEmitter {
|
|||
protected async reset(newState: T | Object = null, quiet = false) {
|
||||
await this.lock.acquireAsync();
|
||||
try {
|
||||
this.storeState = <T>(newState || {});
|
||||
this.storeState = Object.freeze(<T>(newState || {}));
|
||||
if (!quiet) this.emit(UPDATE_EVENT, this);
|
||||
} finally {
|
||||
await this.lock.release();
|
||||
|
|
|
@ -26,6 +26,7 @@ import { CallAnswerEventPreview } from "./previews/CallAnswerEventPreview";
|
|||
import { CallHangupEvent } from "./previews/CallHangupEvent";
|
||||
import { StickerEventPreview } from "./previews/StickerEventPreview";
|
||||
import { ReactionEventPreview } from "./previews/ReactionEventPreview";
|
||||
import { UPDATE_EVENT } from "../AsyncStore";
|
||||
|
||||
const PREVIEWS = {
|
||||
'm.room.message': {
|
||||
|
@ -62,12 +63,15 @@ type TAG_ANY = "im.vector.any";
|
|||
const TAG_ANY: TAG_ANY = "im.vector.any";
|
||||
|
||||
interface IState {
|
||||
[roomId: string]: Map<TagID | TAG_ANY, string | null>; // null indicates the preview is empty / irrelevant
|
||||
// Empty because we don't actually use the state
|
||||
}
|
||||
|
||||
export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
|
||||
private static internalInstance = new MessagePreviewStore();
|
||||
|
||||
// null indicates the preview is empty / irrelevant
|
||||
private previews = new Map<string, Map<TagID|TAG_ANY, string|null>>();
|
||||
|
||||
private constructor() {
|
||||
super(defaultDispatcher, {});
|
||||
}
|
||||
|
@ -85,10 +89,9 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
|
|||
public getPreviewForRoom(room: Room, inTagId: TagID): string {
|
||||
if (!room) return null; // invalid room, just return nothing
|
||||
|
||||
const val = this.state[room.roomId];
|
||||
if (!val) this.generatePreview(room, inTagId);
|
||||
if (!this.previews.has(room.roomId)) this.generatePreview(room, inTagId);
|
||||
|
||||
const previews = this.state[room.roomId];
|
||||
const previews = this.previews.get(room.roomId);
|
||||
if (!previews) return null;
|
||||
|
||||
if (!previews.has(inTagId)) {
|
||||
|
@ -101,11 +104,10 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
|
|||
const events = room.timeline;
|
||||
if (!events) return; // should only happen in tests
|
||||
|
||||
let map = this.state[room.roomId];
|
||||
let map = this.previews.get(room.roomId);
|
||||
if (!map) {
|
||||
map = new Map<TagID | TAG_ANY, string | null>();
|
||||
|
||||
// We set the state later with the map, so no need to send an update now
|
||||
this.previews.set(room.roomId, map);
|
||||
}
|
||||
|
||||
// Set the tags so we know what to generate
|
||||
|
@ -141,16 +143,16 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
|
|||
}
|
||||
|
||||
if (changed) {
|
||||
// Update state for good measure - causes emit for update
|
||||
// noinspection JSIgnoredPromiseFromCall - the AsyncStore handles concurrent calls
|
||||
this.updateState({[room.roomId]: map});
|
||||
// We've muted the underlying Map, so just emit that we've changed.
|
||||
this.previews.set(room.roomId, map);
|
||||
this.emit(UPDATE_EVENT, this);
|
||||
}
|
||||
return; // we're done
|
||||
}
|
||||
|
||||
// At this point, we didn't generate a preview so clear it
|
||||
// noinspection JSIgnoredPromiseFromCall - the AsyncStore handles concurrent calls
|
||||
this.updateState({[room.roomId]: null});
|
||||
this.previews.set(room.roomId, new Map<TagID|TAG_ANY, string|null>());
|
||||
this.emit(UPDATE_EVENT, this);
|
||||
}
|
||||
|
||||
protected async onAction(payload: ActionPayload) {
|
||||
|
@ -158,7 +160,7 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
|
|||
|
||||
if (payload.action === 'MatrixActions.Room.timeline' || payload.action === 'MatrixActions.Event.decrypted') {
|
||||
const event = payload.event; // TODO: Type out the dispatcher
|
||||
if (!Object.keys(this.state).includes(event.getRoomId())) return; // not important
|
||||
if (!this.previews.has(event.getRoomId())) return; // not important
|
||||
this.generatePreview(this.matrixClient.getRoom(event.getRoomId()), TAG_ANY);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -168,6 +168,12 @@ export class RoomListStoreClass extends AsyncStoreWithClient<IState> {
|
|||
}
|
||||
|
||||
protected async onAction(payload: ActionPayload) {
|
||||
// If we're not remotely ready, don't even bother scheduling the dispatch handling.
|
||||
// This is repeated in the handler just in case things change between a decision here and
|
||||
// when the timer fires.
|
||||
const logicallyReady = this.matrixClient && this.initialListsGenerated;
|
||||
if (!logicallyReady) return;
|
||||
|
||||
// When we're running tests we can't reliably use setImmediate out of timing concerns.
|
||||
// As such, we use a more synchronous model.
|
||||
if (RoomListStoreClass.TEST_MODE) {
|
||||
|
|
Loading…
Reference in a new issue