Recalculate the visible rooms when rooms are upgraded
We also do this when they are created just in case we missed the tombstone event. Fixes https://github.com/vector-im/riot-web/issues/7992
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@ -102,6 +102,7 @@ module.exports = React.createClass({
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cli.on("Event.decrypted", this.onEventDecrypted);
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cli.on("accountData", this.onAccountData);
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cli.on("Group.myMembership", this._onGroupMyMembership);
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cli.on("RoomState.events", this.onRoomStateEvents);
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const dmRoomMap = DMRoomMap.shared();
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// A map between tags which are group IDs and the room IDs of rooms that should be kept
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@ -226,6 +227,7 @@ module.exports = React.createClass({
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MatrixClientPeg.get().removeListener("Event.decrypted", this.onEventDecrypted);
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MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
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MatrixClientPeg.get().removeListener("Group.myMembership", this._onGroupMyMembership);
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MatrixClientPeg.get().removeListener("RoomState.events", this.onRoomStateEvents);
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}
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if (this._tagStoreToken) {
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@ -249,6 +251,12 @@ module.exports = React.createClass({
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this.updateVisibleRooms();
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},
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onRoomStateEvents: function(ev, state) {
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if (ev.getType() === "m.room.create" || ev.getType() === "m.room.tombstone") {
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this.updateVisibleRooms();
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}
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},
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onDeleteRoom: function(roomId) {
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this.updateVisibleRooms();
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},
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