Make calls automatically disconnect if the widget disappears (#9862)
If something goes wrong with the widget, there's no way we can continue the call, so this acts as a safeguard against stuck calls in cases where the widget crashes or disconnects weirdly.
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2 changed files with 16 additions and 0 deletions
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@ -255,6 +255,7 @@ export abstract class Call extends TypedEventEmitter<CallEvent, CallEventHandler
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}
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this.room.on(RoomEvent.MyMembership, this.onMyMembership);
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WidgetMessagingStore.instance.on(WidgetMessagingStoreEvent.StopMessaging, this.onStopMessaging);
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window.addEventListener("beforeunload", this.beforeUnload);
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this.connectionState = ConnectionState.Connected;
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}
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@ -275,6 +276,7 @@ export abstract class Call extends TypedEventEmitter<CallEvent, CallEventHandler
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*/
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public setDisconnected() {
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this.room.off(RoomEvent.MyMembership, this.onMyMembership);
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WidgetMessagingStore.instance.off(WidgetMessagingStoreEvent.StopMessaging, this.onStopMessaging);
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window.removeEventListener("beforeunload", this.beforeUnload);
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this.messaging = null;
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this.connectionState = ConnectionState.Disconnected;
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@ -292,6 +294,13 @@ export abstract class Call extends TypedEventEmitter<CallEvent, CallEventHandler
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if (membership !== "join") this.setDisconnected();
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};
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private onStopMessaging = (uid: string) => {
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if (uid === this.widgetUid) {
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logger.log("The widget died; treating this as a user hangup");
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this.setDisconnected();
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}
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};
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private beforeUnload = () => this.setDisconnected();
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}
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@ -784,6 +784,13 @@ describe("ElementCall", () => {
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expect(call.connectionState).toBe(ConnectionState.Connected);
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});
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it("disconnects if the widget dies", async () => {
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await call.connect();
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expect(call.connectionState).toBe(ConnectionState.Connected);
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WidgetMessagingStore.instance.stopMessaging(widget, room.roomId);
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expect(call.connectionState).toBe(ConnectionState.Disconnected);
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});
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it("tracks participants in room state", async () => {
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expect(call.participants).toEqual(new Map());
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