bring back old behaviour to also show member avatars if not marked as 1:1 room
This commit is contained in:
parent
36665d3c69
commit
6a077655e9
1 changed files with 29 additions and 14 deletions
|
@ -108,23 +108,38 @@ module.exports = React.createClass({
|
|||
},
|
||||
|
||||
getOneToOneAvatar: function(props) {
|
||||
if (!props.room) return null;
|
||||
const room = props.room;
|
||||
if (!room) {
|
||||
return null;
|
||||
}
|
||||
let otherMember = null;
|
||||
const otherUserId = DMRoomMap.shared().getUserIdForRoomId(room.roomId);
|
||||
if (otherUserId) {
|
||||
otherMember = room.getMember(otherUserId);
|
||||
} else {
|
||||
// if the room is not marked as a 1:1, but only has max 2 members
|
||||
// then still try to show any avatar (pref. other member)
|
||||
const totalMemberCount = room.getJoinedMemberCount() +
|
||||
room.getInvitedMemberCount();
|
||||
const members = room.currentState.getMembers();
|
||||
if (totalMemberCount == 2) {
|
||||
const myUserId = MatrixClientPeg.get().getUserId();
|
||||
otherMember = members.find(m => m.userId !== myUserId);
|
||||
} else if(totalMemberCount == 1) {
|
||||
otherMember = members[0];
|
||||
}
|
||||
|
||||
const otherUserId = DMRoomMap.shared().getUserIdForRoomId(props.room.roomId);
|
||||
if (!otherUserId) {
|
||||
return null;
|
||||
}
|
||||
const otherMember = props.room.getMember(otherUserId);
|
||||
if (!otherMember) {
|
||||
return null;
|
||||
if (otherMember) {
|
||||
return otherMember.getAvatarUrl(
|
||||
MatrixClientPeg.get().getHomeserverUrl(),
|
||||
Math.floor(props.width * window.devicePixelRatio),
|
||||
Math.floor(props.height * window.devicePixelRatio),
|
||||
props.resizeMethod,
|
||||
false,
|
||||
);
|
||||
}
|
||||
return otherMember.getAvatarUrl(
|
||||
MatrixClientPeg.get().getHomeserverUrl(),
|
||||
Math.floor(props.width * window.devicePixelRatio),
|
||||
Math.floor(props.height * window.devicePixelRatio),
|
||||
props.resizeMethod,
|
||||
false,
|
||||
);
|
||||
return null;
|
||||
},
|
||||
|
||||
onRoomAvatarClick: function() {
|
||||
|
|
Loading…
Reference in a new issue