make presence work better on the memberlist. kludges around lack of syjs-28. is about as good as angular was now.

This commit is contained in:
Matthew Hodgson 2015-09-24 01:58:21 +02:00
parent a5a6a35122
commit 5fe41e28d7
3 changed files with 30 additions and 22 deletions

View file

@ -131,9 +131,9 @@ module.exports = React.createClass({
if (this.state.hover || this.state.menu) { if (this.state.hover || this.state.menu) {
var presence; var presence;
// FIXME: make presence data update whenever User.presence changes... // FIXME: make presence data update whenever User.presence changes...
var active = this.props.member.user ? (this.props.member.user.lastActiveAgo || -1) : -1; var active = this.props.member.user ? ((Date.now() - (this.props.member.user.lastPresenceTs - this.props.member.user.lastActiveAgo)) || -1) : -1;
if (active >= 0) { if (active >= 0) {
presence = <div className="mx_MemberTile_presence">{ this.getPrettyPresence(this.props.member.user) } for { this.getDuration(active) }</div>; presence = <div className="mx_MemberTile_presence">{ this.getPrettyPresence(this.props.member.user) } { this.getDuration(active) } ago</div>;
} }
else { else {
presence = <div className="mx_MemberTile_presence">{ this.getPrettyPresence(this.props.member.user) }</div>; presence = <div className="mx_MemberTile_presence">{ this.getPrettyPresence(this.props.member.user) }</div>;

View file

@ -35,18 +35,6 @@ module.exports = React.createClass({
return { editing: false }; return { editing: false };
}, },
// FIXME: combine this more nicely with the MemberInfo positioning stuff...
onMemberListScroll: function(ev) {
if (this.refs.memberListScroll) {
var memberListScroll = this.refs.memberListScroll.getDOMNode();
// offset the current MemberInfo bubble
var memberInfo = document.getElementsByClassName("mx_MemberInfo")[0];
if (memberInfo) {
memberInfo.style.top = (memberInfo.parentElement.offsetTop - memberListScroll.scrollTop) + "px";
}
}
},
makeMemberTiles: function() { makeMemberTiles: function() {
var self = this; var self = this;
return Object.keys(self.state.memberDict).map(function(userId) { return Object.keys(self.state.memberDict).map(function(userId) {
@ -97,7 +85,7 @@ module.exports = React.createClass({
<div className="mx_MemberList_chevron"> <div className="mx_MemberList_chevron">
<img src="img/chevron.png" width="24" height="13"/> <img src="img/chevron.png" width="24" height="13"/>
</div> </div>
<div className="mx_MemberList_border" ref="memberListScroll" onScroll={ this.onMemberListScroll }> <div className="mx_MemberList_border">
<h2>Members</h2> <h2>Members</h2>
<div className="mx_MemberList_wrapper"> <div className="mx_MemberList_wrapper">
{this.makeMemberTiles()} {this.makeMemberTiles()}

View file

@ -48,6 +48,8 @@ module.exports = {
componentDidMount: function() { componentDidMount: function() {
var self = this; var self = this;
// Lazy-load in more than the first N members
setTimeout(function() { setTimeout(function() {
if (!self.isMounted()) return; if (!self.isMounted()) return;
self.setState({ self.setState({
@ -59,13 +61,23 @@ module.exports = {
// member tile and re-render it. This is more efficient than every tile // member tile and re-render it. This is more efficient than every tile
// evar attaching their own listener. // evar attaching their own listener.
function updateUserState(event, user) { function updateUserState(event, user) {
// evil hack to track the age of this presence info.
// this should be removed once syjs-28 is resolved in the JS SDK itself.
user.lastPresenceTs = Date.now();
var tile = self.refs[user.userId]; var tile = self.refs[user.userId];
console.log("presence event " + JSON.stringify(event) + " user = " + user + " tile = " + tile);
if (tile) { if (tile) {
// update the whole list to get the order right, not just this cell... self._updateList(); // reorder the membership list
self.forceUpdate(); self.forceUpdate(); // FIXME: is the a more efficient way of reordering with react?
// tile.forceUpdate(); // XXX: do we even need to do this, or is it done by the main list?
tile.forceUpdate();
} }
} }
// FIXME: we should probably also reset 'lastActiveAgo' to zero whenever
// we see a typing notif from a user, as we don't get presence updates for those.
MatrixClientPeg.get().on("User.presence", updateUserState); MatrixClientPeg.get().on("User.presence", updateUserState);
this.userPresenceFn = updateUserState; this.userPresenceFn = updateUserState;
}, },
@ -136,17 +148,23 @@ module.exports = {
var all_members = room.currentState.members; var all_members = room.currentState.members;
var all_user_ids = Object.keys(all_members); var all_user_ids = Object.keys(all_members);
// XXX: dirty hack until SYJS-28 is fixed
all_user_ids.map(function(userId) {
if (all_members[userId].user && !all_members[userId].user.lastPresenceTs) {
all_members[userId].user.lastPresenceTs = Date.now();
}
});
all_user_ids.sort(function(userIdA, userIdB) { all_user_ids.sort(function(userIdA, userIdB) {
var userA = all_members[userIdA].user; var userA = all_members[userIdA].user;
var userB = all_members[userIdB].user; var userB = all_members[userIdB].user;
var latA = userA ? userA.lastActiveAgo || Number.MAX_VALUE : Number.MAX_VALUE; var latA = userA ? (userA.lastPresenceTs - (userA.lastActiveAgo || userA.lastPresenceTs)) : 0;
var latB = userB ? userB.lastActiveAgo || Number.MAX_VALUE : Number.MAX_VALUE; var latB = userB ? (userB.lastPresenceTs - (userB.lastActiveAgo || userB.lastPresenceTs)) : 0;
return latA - latB; return latB - latA;
}); });
var to_display = {}; var to_display = {};
var count = 0; var count = 0;
for (var i = 0; i < all_user_ids.length && (limit === undefined || count < limit); ++i) { for (var i = 0; i < all_user_ids.length && (limit === undefined || count < limit); ++i) {
@ -154,6 +172,8 @@ module.exports = {
var m = all_members[user_id]; var m = all_members[user_id];
if (m.membership == 'join' || m.membership == 'invite') { if (m.membership == 'join' || m.membership == 'invite') {
// XXX: this is evil, and relies on the fact that Object.keys() iterates
// over the keys of a dict in insertion order (if those keys are strings)
to_display[user_id] = m; to_display[user_id] = m;
++count; ++count;
} }