patch up DMs marked to self (can happy if any client has a bug here)
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1 changed files with 37 additions and 1 deletions
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@ -70,10 +70,46 @@ export default class DMRoomMap {
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_onAccountData(ev) {
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if (ev.getType() == 'm.direct') {
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this.userToRooms = this.matrixClient.getAccountData('m.direct').getContent();
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let userToRooms = this.matrixClient.getAccountData('m.direct').getContent();
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const myUserId = this.matrixClient.getUserId();
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if (userToRooms[myUserId]) {
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userToRooms = this._patchUpSelfDMs(userToRooms);
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this.matrixClient.setAccountData('m.direct', userToRooms);
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}
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this.userToRooms = userToRooms;
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this._populateRoomToUser();
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}
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}
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/**
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* some client bug somewhere is causing some DMs to be marked
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* with ourself, not the other user. Fix it by guessing the other user and
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* modifying userToRooms
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*/
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_patchUpSelfDMs(userToRooms) {
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const myUserId = this.matrixClient.getUserId();
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const selfRoomIds = userToRooms[myUserId];
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if (selfRoomIds) {
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const guessedUserIds = selfRoomIds.map((roomId) => {
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const room = this.matrixClient.getRoom(roomId);
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return room.guessDMUserId();
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});
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delete userToRooms[myUserId];
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guessedUserIds.forEach((userId, i) => {
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if (!userId) {
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// if not able to guess the other user (unlikely)
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// still put it in the map so the room stays marked
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// as a DM, we just wont be able to show an avatar.
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userId = "";
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}
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const roomId = selfRoomIds[i];
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const roomIds = userToRooms[userId];
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if (!roomIds) {
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roomIds = userToRooms[userId] = [];
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}
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roomIds.push(roomId);
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});
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}
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}
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getDMRoomsForUserId(userId) {
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// Here, we return the empty list if there are no rooms,
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