Introduce a "pinned" tile shape

All components which don't understand this shape will fall through to their normal states, as they would for no explicit tile shape.
This commit is contained in:
Travis Ralston 2021-07-13 19:01:55 -06:00
parent 49c9492484
commit 5a75539b93
3 changed files with 6 additions and 1 deletions

View file

@ -54,7 +54,9 @@ export default class RecordingPlayback extends React.PureComponent<IProps, IStat
} }
private get isWaveformable(): boolean { private get isWaveformable(): boolean {
return this.props.tileShape !== TileShape.Notif && this.props.tileShape !== TileShape.FileGrid; return this.props.tileShape !== TileShape.Notif
&& this.props.tileShape !== TileShape.FileGrid
&& this.props.tileShape !== TileShape.Pinned;
} }
private onPlaybackUpdate = (ev: PlaybackState) => { private onPlaybackUpdate = (ev: PlaybackState) => {

View file

@ -194,6 +194,7 @@ export enum TileShape {
FileGrid = "file_grid", FileGrid = "file_grid",
Reply = "reply", Reply = "reply",
ReplyPreview = "reply_preview", ReplyPreview = "reply_preview",
Pinned = "pinned",
} }
interface IProps { interface IProps {

View file

@ -29,6 +29,7 @@ import { replaceableComponent } from "../../../utils/replaceableComponent";
import MatrixClientContext from "../../../contexts/MatrixClientContext"; import MatrixClientContext from "../../../contexts/MatrixClientContext";
import { getUserNameColorClass } from "../../../utils/FormattingUtils"; import { getUserNameColorClass } from "../../../utils/FormattingUtils";
import AccessibleTooltipButton from "../elements/AccessibleTooltipButton"; import AccessibleTooltipButton from "../elements/AccessibleTooltipButton";
import { TileShape } from "./EventTile";
interface IProps { interface IProps {
room: Room; room: Room;
@ -87,6 +88,7 @@ export default class PinnedEventTile extends React.Component<IProps> {
className="mx_PinnedEventTile_body" className="mx_PinnedEventTile_body"
maxImageHeight={150} maxImageHeight={150}
onHeightChanged={() => {}} // we need to give this, apparently onHeightChanged={() => {}} // we need to give this, apparently
tileShape={TileShape.Pinned}
/> />
</div> </div>