Fix Space creation wizard go to my first room button behaviour
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1 changed files with 11 additions and 36 deletions
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@ -89,7 +89,7 @@ interface IProps {
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interface IState {
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phase: Phase;
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createdRooms?: boolean; // internal state for the creation wizard
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firstRoomId?: boolean; // internal state for the creation wizard
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showRightPanel: boolean;
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myMembership: string;
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}
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@ -508,7 +508,7 @@ const SpaceSetupFirstRooms = ({ space, title, description, onFinished }) => {
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try {
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const isPublic = space.getJoinRule() === JoinRule.Public;
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const filteredRoomNames = roomNames.map(name => name.trim()).filter(Boolean);
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await Promise.all(filteredRoomNames.map(name => {
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const roomIds = await Promise.all(filteredRoomNames.map(name => {
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return createRoom({
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createOpts: {
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preset: isPublic ? Preset.PublicChat : Preset.PrivateChat,
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@ -523,7 +523,7 @@ const SpaceSetupFirstRooms = ({ space, title, description, onFinished }) => {
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suggested: true,
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});
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}));
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onFinished(filteredRoomNames.length > 0);
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onFinished(roomIds[0]);
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} catch (e) {
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console.error("Failed to create initial space rooms", e);
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setError(_t("Failed to create initial space rooms"));
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@ -533,7 +533,7 @@ const SpaceSetupFirstRooms = ({ space, title, description, onFinished }) => {
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let onClick = (ev) => {
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ev.preventDefault();
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onFinished(false);
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onFinished();
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};
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let buttonLabel = _t("Skip for now");
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if (roomNames.some(name => name.trim())) {
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@ -588,7 +588,7 @@ const SpaceAddExistingRooms = ({ space, onFinished }) => {
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</div>;
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};
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const SpaceSetupPublicShare = ({ justCreatedOpts, space, onFinished, createdRooms }) => {
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const SpaceSetupPublicShare = ({ justCreatedOpts, space, onFinished, firstRoomId }) => {
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return <div className="mx_SpaceRoomView_publicShare">
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<h1>{ _t("Share %(name)s", {
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name: justCreatedOpts?.createOpts?.name || space.name,
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@ -601,7 +601,7 @@ const SpaceSetupPublicShare = ({ justCreatedOpts, space, onFinished, createdRoom
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<div className="mx_SpaceRoomView_buttons">
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<AccessibleButton kind="primary" onClick={onFinished}>
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{ createdRooms ? _t("Go to my first room") : _t("Go to my space") }
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{ firstRoomId ? _t("Go to my first room") : _t("Go to my space") }
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</AccessibleButton>
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</div>
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</div>;
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@ -844,35 +844,10 @@ export default class SpaceRoomView extends React.PureComponent<IProps, IState> {
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};
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private goToFirstRoom = async () => {
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// TODO actually go to the first room
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const childRooms = SpaceStore.instance.getChildRooms(this.props.space.roomId);
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if (childRooms.length) {
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const room = childRooms[0];
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if (this.state.firstRoomId) {
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defaultDispatcher.dispatch({
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action: "view_room",
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room_id: room.roomId,
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});
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return;
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}
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let suggestedRooms = SpaceStore.instance.suggestedRooms;
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if (SpaceStore.instance.activeSpace !== this.props.space) {
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// the space store has the suggested rooms loaded for a different space, fetch the right ones
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suggestedRooms = (await SpaceStore.instance.fetchSuggestedRooms(this.props.space, 1));
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}
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if (suggestedRooms.length) {
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const room = suggestedRooms[0];
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defaultDispatcher.dispatch({
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action: "view_room",
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room_id: room.room_id,
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room_alias: room.canonical_alias || room.aliases?.[0],
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via_servers: room.viaServers,
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oobData: {
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avatarUrl: room.avatar_url,
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name: room.name || room.canonical_alias || room.aliases?.[0] || _t("Empty room"),
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},
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room_id: this.state.firstRoomId,
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});
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return;
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}
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@ -902,14 +877,14 @@ export default class SpaceRoomView extends React.PureComponent<IProps, IState> {
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_t("Let's create a room for each of them.") + "\n" +
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_t("You can add more later too, including already existing ones.")
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}
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onFinished={(createdRooms: boolean) => this.setState({ phase: Phase.PublicShare, createdRooms })}
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onFinished={(firstRoomId: boolean) => this.setState({ phase: Phase.PublicShare, firstRoomId })}
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/>;
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case Phase.PublicShare:
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return <SpaceSetupPublicShare
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justCreatedOpts={this.props.justCreatedOpts}
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space={this.props.space}
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onFinished={this.goToFirstRoom}
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createdRooms={this.state.createdRooms}
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firstRoomId={this.state.firstRoomId}
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/>;
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case Phase.PrivateScope:
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@ -931,7 +906,7 @@ export default class SpaceRoomView extends React.PureComponent<IProps, IState> {
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title={_t("What projects are you working on?")}
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description={_t("We'll create rooms for each of them. " +
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"You can add more later too, including already existing ones.")}
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onFinished={(createdRooms: boolean) => this.setState({ phase: Phase.Landing, createdRooms })}
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onFinished={(firstRoomId: boolean) => this.setState({ phase: Phase.Landing, firstRoomId })}
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/>;
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case Phase.PrivateExistingRooms:
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return <SpaceAddExistingRooms
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