Replace remaining use of checkDeviceTrust (#10716)

* Fix remaing use of `checkDeviceTrust`

Followup to #10663

* fix strict type-checking error
This commit is contained in:
Richard van der Hoff 2023-05-03 15:02:58 +01:00 committed by GitHub
parent e8cddcac3f
commit 42e6c9839c
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@ -31,6 +31,7 @@ import Modal from "../Modal";
import InteractiveAuthDialog from "../components/views/dialogs/InteractiveAuthDialog";
import { _t } from "../languageHandler";
import { SdkContextClass } from "../contexts/SDKContext";
import { asyncSome } from "../utils/arrays";
export enum Phase {
Loading = 0,
@ -108,20 +109,12 @@ export class SetupEncryptionStore extends EventEmitter {
// do we have any other verified devices which are E2EE which we can verify against?
const dehydratedDevice = await cli.getDehydratedDevice();
const ownUserId = cli.getUserId()!;
const crossSigningInfo = cli.getStoredCrossSigningForUser(ownUserId);
this.hasDevicesToVerifyAgainst = cli.getStoredDevicesForUser(ownUserId).some((device) => {
this.hasDevicesToVerifyAgainst = await asyncSome(cli.getStoredDevicesForUser(ownUserId), async (device) => {
if (!device.getIdentityKey() || (dehydratedDevice && device.deviceId == dehydratedDevice?.device_id)) {
return false;
}
// check if the device is signed by the cross-signing key stored for our user. Note that this is
// *different* to calling `cryptoApi.getDeviceVerificationStatus`, because even if we have stored
// a cross-signing key for our user, we don't necessarily trust it yet (In legacy Crypto, we have not
// yet imported it into `Crypto.crossSigningInfo`, which for maximal confusion is a different object to
// `Crypto.getStoredCrossSigningForUser(ownUserId)`).
//
// TODO: figure out wtf to to here for rust-crypto
const verificationStatus = crossSigningInfo?.checkDeviceTrust(crossSigningInfo, device, false, true);
return !!verificationStatus?.isCrossSigningVerified();
const verificationStatus = await cli.getCrypto()?.getDeviceVerificationStatus(ownUserId, device.deviceId);
return !!verificationStatus?.signedByOwner;
});
this.phase = Phase.Intro;