Merge pull request #2064 from matrix-org/t3chguy/slate_cont2
simplify MessageComposerStore and improve its performance
This commit is contained in:
commit
379d65bd6c
2 changed files with 27 additions and 62 deletions
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@ -589,14 +589,8 @@ export default class MessageComposerInput extends React.Component {
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this.props.onInputStateChanged(inputState);
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this.props.onInputStateChanged(inputState);
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}
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}
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// Record the editor state for this room so that it can be retrieved after
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// Record the editor state for this room so that it can be retrieved after switching to another room and back
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// switching to another room and back
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MessageComposerStore.setEditorState(this.props.room.roomId, editorState, this.state.isRichTextEnabled);
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dis.dispatch({
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action: 'editor_state',
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room_id: this.props.room.roomId,
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rich_text: this.state.isRichTextEnabled,
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editor_state: editorState,
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});
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this.setState({
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this.setState({
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editorState,
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editorState,
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@ -13,72 +13,43 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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See the License for the specific language governing permissions and
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limitations under the License.
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limitations under the License.
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*/
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*/
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import dis from '../dispatcher';
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import { Store } from 'flux/utils';
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import { Value } from 'slate';
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import { Value } from 'slate';
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const INITIAL_STATE = {
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const localStoragePrefix = 'editor_state_';
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// a map of room_id to rich text editor composer state
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editorStateMap: localStorage.getItem('editor_state') ?
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JSON.parse(localStorage.getItem('editor_state')) : {},
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};
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/**
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/**
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* A class for storing application state to do with the message composer (specifically
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* A class for storing application state to do with the message composer (specifically in-progress message drafts).
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* in-progress message drafts). This is a simple
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* It does not worry about cleaning up on log out as this is handled in Lifecycle.js by localStorage.clear()
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* flux store that listens for actions and updates its state accordingly, informing any
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* listeners (views) of state changes.
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*/
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*/
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class MessageComposerStore extends Store {
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class MessageComposerStore {
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constructor() {
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constructor() {
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super(dis);
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this.prefix = localStoragePrefix;
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// Initialise state
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this._state = Object.assign({}, INITIAL_STATE);
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}
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}
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_setState(newState) {
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_getKey(roomId: string): string {
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this._state = Object.assign(this._state, newState);
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return this.prefix + roomId;
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this.__emitChange();
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}
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}
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__onDispatch(payload) {
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setEditorState(roomId: string, editorState: Value, richText: boolean) {
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switch (payload.action) {
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localStorage.setItem(this._getKey(roomId), JSON.stringify({
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case 'editor_state':
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editor_state: editorState,
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this._editorState(payload);
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rich_text: richText,
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break;
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}));
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case 'on_logged_out':
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}
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this.reset();
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break;
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getEditorState(roomId): {editor_state: Value, rich_text: boolean} {
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const stateStr = localStorage.getItem(this._getKey(roomId));
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let state;
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if (stateStr) {
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state = JSON.parse(stateStr);
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// if it does not have the fields we expect then bail
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if (!state || state.rich_text === undefined || state.editor_state === undefined) return;
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state.editor_state = Value.fromJSON(state.editor_state);
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}
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}
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}
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_editorState(payload) {
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return state;
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const editorStateMap = this._state.editorStateMap;
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editorStateMap[payload.room_id] = {
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editor_state: payload.editor_state,
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rich_text: payload.rich_text,
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};
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localStorage.setItem('editor_state', JSON.stringify(editorStateMap));
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this._setState({
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editorStateMap: editorStateMap,
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});
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}
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getEditorState(roomId) {
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const editorStateMap = this._state.editorStateMap;
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// const entry = this._state.editorStateMap[roomId];
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if (editorStateMap[roomId] && !Value.isValue(editorStateMap[roomId].editor_state)) {
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// rehydrate lazily to prevent massive churn at launch and cache it
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editorStateMap[roomId].editor_state = Value.fromJSON(editorStateMap[roomId].editor_state);
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}
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// explicitly don't setState here because the value didn't actually change, we just hydrated it,
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// if a listener received an update they too would call this method and have a hydrated Value
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return editorStateMap[roomId];
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}
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reset() {
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this._state = Object.assign({}, INITIAL_STATE);
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}
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}
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}
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}
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