Apply more general fix for base avatar regressions (#10045)
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2 changed files with 1 additions and 12 deletions
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@ -25,8 +25,6 @@ limitations under the License.
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.mx_UserMenu_userAvatar {
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.mx_UserMenu_userAvatar {
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position: relative;
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position: relative;
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/* without this a default avatar will cause this to be 4px oversized and out of alignment */
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display: inherit;
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.mx_BaseAvatar {
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.mx_BaseAvatar {
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pointer-events: none; /* makes the avatar non-draggable */
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pointer-events: none; /* makes the avatar non-draggable */
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@ -16,16 +16,7 @@ limitations under the License.
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.mx_BaseAvatar {
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.mx_BaseAvatar {
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position: relative;
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position: relative;
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/* In at least Firefox, the case of relative positioned inline elements */
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display: block;
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/* (such as mx_BaseAvatar) with absolute positioned children (such as */
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/* mx_BaseAvatar_initial) is a dark corner full of spider webs. It will give */
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/* different results during full reflow of the page vs. incremental reflow */
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/* of small portions. While that's surely a browser bug, we can avoid it by */
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/* using `inline-block` instead of the default `inline`. */
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/* https://github.com/vector-im/element-web/issues/5594 */
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/* https://bugzilla.mozilla.org/show_bug.cgi?id=1535053 */
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/* https://bugzilla.mozilla.org/show_bug.cgi?id=255139 */
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display: inline-block;
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user-select: none;
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user-select: none;
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&.mx_RoomAvatar_isSpaceRoom {
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&.mx_RoomAvatar_isSpaceRoom {
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