Remove comment claiming encrypted rooms are handled incorrectly
Fixes https://github.com/vector-im/riot-web/issues/14238 The encrypted rooms are loaded on startup (eventually), so we don't need to worry about the problem described.
This commit is contained in:
parent
a49b5109c6
commit
34ea8342fb
1 changed files with 0 additions and 3 deletions
|
@ -221,9 +221,6 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
|
||||||
}
|
}
|
||||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
|
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
|
||||||
console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
|
console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
|
||||||
// TODO: Verify that e2e rooms are handled on init: https://github.com/vector-im/riot-web/issues/14238
|
|
||||||
// It seems like when viewing the room the timeline is decrypted, rather than at startup. This could
|
|
||||||
// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
|
|
||||||
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
|
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
|
||||||
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
|
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
|
||||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||||
|
|
Loading…
Reference in a new issue