Remove comment claiming encrypted rooms are handled incorrectly
Fixes https://github.com/vector-im/riot-web/issues/14238 The encrypted rooms are loaded on startup (eventually), so we don't need to worry about the problem described.
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@ -221,9 +221,6 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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}
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
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// TODO: Verify that e2e rooms are handled on init: https://github.com/vector-im/riot-web/issues/14238
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// It seems like when viewing the room the timeline is decrypted, rather than at startup. This could
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// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
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await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
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} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
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const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
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