Convert ImportanceAlgorithm over to using NotificationColor instead

Fixes https://github.com/vector-im/riot-web/issues/14362 implicitly

By re-using constructs we already have, we don't need to invent code which figures it out.
This commit is contained in:
Travis Ralston 2020-07-10 16:07:24 -06:00
parent b5e9b5fc32
commit 3062d14a78

View file

@ -19,47 +19,29 @@ import { Room } from "matrix-js-sdk/src/models/room";
import { RoomUpdateCause, TagID } from "../../models"; import { RoomUpdateCause, TagID } from "../../models";
import { SortAlgorithm } from "../models"; import { SortAlgorithm } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting"; import { sortRoomsWithAlgorithm } from "../tag-sorting";
import * as Unread from '../../../../Unread';
import { OrderingAlgorithm } from "./OrderingAlgorithm"; import { OrderingAlgorithm } from "./OrderingAlgorithm";
import { NotificationColor } from "../../../notifications/NotificationColor";
/** import { RoomNotificationStateStore } from "../../../notifications/RoomNotificationStateStore";
* The determined category of a room.
*/
export enum Category {
/**
* The room has unread mentions within.
*/
Red = "RED",
/**
* The room has unread notifications within. Note that these are not unread
* mentions - they are simply messages which the user has asked to cause a
* badge count update or push notification.
*/
Grey = "GREY",
/**
* The room has unread messages within (grey without the badge).
*/
Bold = "BOLD",
/**
* The room has no relevant unread messages within.
*/
Idle = "IDLE",
}
interface ICategorizedRoomMap { interface ICategorizedRoomMap {
// @ts-ignore - TS wants this to be a string, but we know better // @ts-ignore - TS wants this to be a string, but we know better
[category: Category]: Room[]; [category: NotificationColor]: Room[];
} }
interface ICategoryIndex { interface ICategoryIndex {
// @ts-ignore - TS wants this to be a string, but we know better // @ts-ignore - TS wants this to be a string, but we know better
[category: Category]: number; // integer [category: NotificationColor]: number; // integer
} }
// Caution: changing this means you'll need to update a bunch of assumptions and // Caution: changing this means you'll need to update a bunch of assumptions and
// comments! Check the usage of Category carefully to figure out what needs changing // comments! Check the usage of Category carefully to figure out what needs changing
// if you're going to change this array's order. // if you're going to change this array's order.
const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idle]; const CATEGORY_ORDER = [
NotificationColor.Red,
NotificationColor.Grey,
NotificationColor.Bold,
NotificationColor.None, // idle
];
/** /**
* An implementation of the "importance" algorithm for room list sorting. Where * An implementation of the "importance" algorithm for room list sorting. Where
@ -92,10 +74,10 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
// noinspection JSMethodCanBeStatic // noinspection JSMethodCanBeStatic
private categorizeRooms(rooms: Room[]): ICategorizedRoomMap { private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
const map: ICategorizedRoomMap = { const map: ICategorizedRoomMap = {
[Category.Red]: [], [NotificationColor.Red]: [],
[Category.Grey]: [], [NotificationColor.Grey]: [],
[Category.Bold]: [], [NotificationColor.Bold]: [],
[Category.Idle]: [], [NotificationColor.None]: [],
}; };
for (const room of rooms) { for (const room of rooms) {
const category = this.getRoomCategory(room); const category = this.getRoomCategory(room);
@ -105,25 +87,11 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
} }
// noinspection JSMethodCanBeStatic // noinspection JSMethodCanBeStatic
private getRoomCategory(room: Room): Category { private getRoomCategory(room: Room): NotificationColor {
// Function implementation borrowed from old RoomListStore // It's fine for us to call this a lot because it's cached, and we shouldn't be
// wasting anything by doing so as the store holds single references
const mentions = room.getUnreadNotificationCount('highlight') > 0; const state = RoomNotificationStateStore.instance.getRoomState(room, this.tagId);
if (mentions) { return state.color;
return Category.Red;
}
let unread = room.getUnreadNotificationCount() > 0;
if (unread) {
return Category.Grey;
}
unread = Unread.doesRoomHaveUnreadMessages(room);
if (unread) {
return Category.Bold;
}
return Category.Idle;
} }
public async setRooms(rooms: Room[]): Promise<any> { public async setRooms(rooms: Room[]): Promise<any> {
@ -217,7 +185,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
} }
} }
private async sortCategory(category: Category) { private async sortCategory(category: NotificationColor) {
// This should be relatively quick because the room is usually inserted at the top of the // This should be relatively quick because the room is usually inserted at the top of the
// category, and most popular sorting algorithms will deal with trying to keep the active // category, and most popular sorting algorithms will deal with trying to keep the active
// room at the top/start of the category. For the few algorithms that will have to move the // room at the top/start of the category. For the few algorithms that will have to move the
@ -234,7 +202,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
} }
// noinspection JSMethodCanBeStatic // noinspection JSMethodCanBeStatic
private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category { private getCategoryFromIndices(index: number, indices: ICategoryIndex): NotificationColor {
for (let i = 0; i < CATEGORY_ORDER.length; i++) { for (let i = 0; i < CATEGORY_ORDER.length; i++) {
const category = CATEGORY_ORDER[i]; const category = CATEGORY_ORDER[i];
const isLast = i === (CATEGORY_ORDER.length - 1); const isLast = i === (CATEGORY_ORDER.length - 1);
@ -250,7 +218,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
} }
// noinspection JSMethodCanBeStatic // noinspection JSMethodCanBeStatic
private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) { private moveRoomIndexes(nRooms: number, fromCategory: NotificationColor, toCategory: NotificationColor, indices: ICategoryIndex) {
// We have to update the index of the category *after* the from/toCategory variables // We have to update the index of the category *after* the from/toCategory variables
// in order to update the indices correctly. Because the room is moving from/to those // in order to update the indices correctly. Because the room is moving from/to those
// categories, the next category's index will change - not the category we're modifying. // categories, the next category's index will change - not the category we're modifying.
@ -261,7 +229,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
this.alterCategoryPositionBy(toCategory, +nRooms, indices); this.alterCategoryPositionBy(toCategory, +nRooms, indices);
} }
private alterCategoryPositionBy(category: Category, n: number, indices: ICategoryIndex) { private alterCategoryPositionBy(category: NotificationColor, n: number, indices: ICategoryIndex) {
// Note: when we alter a category's index, we actually have to modify the ones following // Note: when we alter a category's index, we actually have to modify the ones following
// the target and not the target itself. // the target and not the target itself.