Don't show a message bubble around polls (#7374)
* Don't show a message bubble around polls * Update res/css/views/rooms/_EventBubbleTile.scss
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3 changed files with 13 additions and 2 deletions
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@ -312,6 +312,10 @@ limitations under the License.
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}
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}
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.mx_EventTile.mx_EventTile_noBubble[data-layout=bubble] {
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--backgroundColor: transparent;
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}
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.mx_EventTile.mx_EventTile_bubbleContainer[data-layout=bubble],
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.mx_EventTile.mx_EventTile_leftAlignedBubble[data-layout=bubble],
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.mx_EventTile.mx_EventTile_info[data-layout=bubble],
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@ -1067,6 +1067,7 @@ export default class EventTile extends React.Component<IProps, IState> {
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isBubbleMessage,
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isInfoMessage,
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isLeftAlignedBubbleMessage,
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noBubbleEvent,
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} = getEventDisplayInfo(this.props.mxEvent);
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const { isQuoteExpanded } = this.state;
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@ -1121,6 +1122,7 @@ export default class EventTile extends React.Component<IProps, IState> {
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mx_EventTile_emote: msgtype === 'm.emote',
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mx_EventTile_noSender: this.props.hideSender,
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mx_EventTile_clamp: this.props.tileShape === TileShape.ThreadPanel,
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mx_EventTile_noBubble: noBubbleEvent,
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});
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// If the tile is in the Sending state, don't speak the message.
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@ -119,6 +119,7 @@ export function getEventDisplayInfo(mxEvent: MatrixEvent): {
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tileHandler: string;
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isBubbleMessage: boolean;
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isLeftAlignedBubbleMessage: boolean;
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noBubbleEvent: boolean;
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} {
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const content = mxEvent.getContent();
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const msgtype = content.msgtype;
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@ -144,7 +145,11 @@ export function getEventDisplayInfo(mxEvent: MatrixEvent): {
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eventType !== EventType.RoomMessage &&
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eventType !== EventType.Sticker &&
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eventType !== EventType.RoomCreate &&
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eventType !== POLL_START_EVENT_TYPE.name
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!POLL_START_EVENT_TYPE.matches(eventType)
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);
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// Some non-info messages want to be rendered in the appropriate bubble column but without the bubble background
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const noBubbleEvent = (
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POLL_START_EVENT_TYPE.matches(eventType)
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);
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// If we're showing hidden events in the timeline, we should use the
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@ -158,7 +163,7 @@ export function getEventDisplayInfo(mxEvent: MatrixEvent): {
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isInfoMessage = true;
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}
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return { tileHandler, isInfoMessage, isBubbleMessage, isLeftAlignedBubbleMessage };
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return { tileHandler, isInfoMessage, isBubbleMessage, isLeftAlignedBubbleMessage, noBubbleEvent };
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}
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export function isVoiceMessage(mxEvent: MatrixEvent): boolean {
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