more fixes for updates/resizing
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5bddf62d54
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1 changed files with 57 additions and 48 deletions
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@ -14,12 +14,14 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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const allowWhitespace = true;
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import FixedDistributor from "./fixed";
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// const allowWhitespace = true;
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const blendOverflow = false;
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const handleHeight = 1;
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function log(...params) {
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// console.log.apply(console, params);
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console.log.apply(console, params);
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}
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function clamp(height, min, max) {
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@ -53,31 +55,46 @@ export class Layout {
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this._applyNewSize();
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}
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// [{id, count}]
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setSections(sections) {
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update(sections, availableHeight) {
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if (Number.isFinite(availableHeight)) {
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this._availableHeight = availableHeight;
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}
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this._sections.forEach((section, i) => {
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this._sectionHeights[section.id] = this._originalHeights[i];
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});
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this._sections = sections;
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this._applyNewSize();
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}
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openHandle(id) {
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return new Handle(this, this._getSectionIndex(id));
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const index = this._getSectionIndex(id);
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//log(`openHandle resolved ${id} to ${index}`);
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return new Handle(this, index);
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}
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_getAvailableHeight() {
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const nonCollapsedSectionCount = this._sections.reduce((count, section) => {
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const collapsed = this._collapsedState[section.id];
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return count + (collapsed ? 0 : 1);
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});
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}, 0);
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return this._availableHeight - ((nonCollapsedSectionCount - 1) * handleHeight);
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}
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_applyNewSize() {
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const height = this._getAvailableHeight();
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const sectionHeights = this._sections.map((section) => {
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return this._sectionHeight[section.id] || (height / this._sections.length);
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return this._sectionHeights[section.id] || (height / this._sections.length);
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});
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const totalRequestedHeight = sectionHeights.reduce((sum, h) => h + sum, 0);
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const ratios = sectionHeights.map((h) => h / totalRequestedHeight);
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this._originalHeights = ratios.map((r) => r * height);
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// re-assign adjusted heights
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this._sections.forEach((section, i) => {
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this._sectionHeights[section.id] = this._originalHeights[i];
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});
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log("_applyNewSize", height, this._sections, sectionHeights, ratios, this._originalHeights);
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this._heights = this._originalHeights.slice(0);
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this._relayout();
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}
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@ -87,6 +104,8 @@ export class Layout {
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}
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_getMaxHeight(i) {
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return 100000;
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/*
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const section = this._sections[i];
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const collapsed = this._collapsedState[section.id];
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@ -95,6 +114,7 @@ export class Layout {
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} else {
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return this._sectionHeight(section.count);
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}
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*/
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}
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_sectionHeight(count) {
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@ -103,6 +123,7 @@ export class Layout {
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_getMinHeight(i) {
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const section = this._sections[i];
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log("_getMinHeight", i, section);
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return this._sectionHeight(Math.min(section.count, 1));
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}
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@ -112,11 +133,11 @@ export class Layout {
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// calls itself recursively until it has distributed all the overflow
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// or run out of unclamped sections.
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let unclampedSections = [];
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const unclampedSections = [];
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let overflowPerSection = blendOverflow ? (overflow / sections.length) : overflow;
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// let overflowPerSection = blendOverflow ? (overflow / sections.length) : overflow;
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for (const i of sections) {
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newHeight = clamp(this._heights[i] - overflow, this._getMinHeight(i), this._getMaxHeight(i));
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const newHeight = clamp(this._heights[i] - overflow, this._getMinHeight(i), this._getMaxHeight(i));
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if (newHeight == this._heights[i] - overflow) {
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unclampedSections.push(i);
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}
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@ -129,7 +150,7 @@ export class Layout {
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//log(`for section ${i} overflow is ${overflow}`);
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if (!blendOverflow) {
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overflowPerSection = overflow;
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// overflowPerSection = overflow;
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if (Math.abs(overflow) < 1.0) break;
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}
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}
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@ -143,11 +164,11 @@ export class Layout {
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return overflow;
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}
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_rebalanceAbove(overflowAbove) {
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_rebalanceAbove(anchor, overflowAbove) {
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if (Math.abs(overflowAbove) > 1.0) {
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log(`trying to rebalance upstream with ${overflowAbove}`);
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let sections = [];
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for (let i = anchor - 1; i >= 1; i--) {
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// log(`trying to rebalance upstream with ${overflowAbove}`);
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const sections = [];
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for (let i = anchor - 1; i >= 0; i--) {
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sections.push(i);
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}
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overflowAbove = this._applyOverflow(overflowAbove, sections);
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@ -155,11 +176,11 @@ export class Layout {
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return overflowAbove;
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}
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_rebalanceBelow(overflowBelow) {
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_rebalanceBelow(anchor, overflowBelow) {
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if (Math.abs(overflowBelow) > 1.0) {
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log(`trying to rebalance downstream with ${overflowBelow}`);
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let sections = [];
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for (let i = anchor + 1; i <= this._sections.length; i++) {
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// log(`trying to rebalance downstream with ${overflowBelow}`);
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const sections = [];
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for (let i = anchor + 1; i < this._sections.length; i++) {
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sections.push(i);
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}
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overflowBelow = this._applyOverflow(overflowBelow, sections);
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@ -183,32 +204,29 @@ export class Layout {
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// overflowAbove = minus how much are we above max height?
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overflowAbove = (maxHeight - this._heights[anchor]) - offset;
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overflowBelow = offset;
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log(`pulling downwards clamped at max: ${overflowAbove} ${overflowBelow}`);
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}
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// new height < min?
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else if (this._heights[anchor] + offset < minHeight) {
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// log(`pulling downwards clamped at max: ${overflowAbove} ${overflowBelow}`);
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} else if (this._heights[anchor] + offset < minHeight) { // new height < min?
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// we're pulling upwards and clamped
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// overflowAbove = ??? (offset is negative here, so - offset will add)
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overflowAbove = (minHeight - this._heights[anchor]) - offset;
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overflowBelow = offset;
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log(`pulling upwards clamped at min: ${overflowAbove} ${overflowBelow}`);
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}
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else {
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// log(`pulling upwards clamped at min: ${overflowAbove} ${overflowBelow}`);
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} else {
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overflowAbove = 0;
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overflowBelow = offset;
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log(`resizing the anchor: ${overflowAbove} ${overflowBelow}`);
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// log(`resizing the anchor: ${overflowAbove} ${overflowBelow}`);
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}
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this._heights[anchor] = clamp(this._heights[anchor] + offset, minHeight, maxHeight);
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// these are reassigned the amount of overflow that could not be rebalanced
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// meaning we dragged the handle too far and it can't follow the cursor anymore
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overflowAbove = this._rebalanceAbove(overflowAbove);
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overflowBelow = this._rebalanceBelow(overflowBelow);
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overflowAbove = this._rebalanceAbove(anchor, overflowAbove);
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overflowBelow = this._rebalanceBelow(anchor, overflowBelow);
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if (!clamped) { // to avoid risk of infinite recursion
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// clamp to avoid overflowing or underflowing the page
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if (Math.abs(overflowAbove) > 1.0) {
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log(`clamping with overflowAbove ${overflowAbove}`);
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// log(`clamping with overflowAbove ${overflowAbove}`);
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// here we do the layout again with offset - the amount of space we took too much
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this._relayout(anchor, offset + overflowAbove, true);
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return offset + overflowAbove;
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@ -216,25 +234,26 @@ export class Layout {
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if (Math.abs(overflowBelow) > 1.0) {
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// here we do the layout again with offset - the amount of space we took too much
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log(`clamping with overflowBelow ${overflowBelow}`);
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// log(`clamping with overflowBelow ${overflowBelow}`);
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this._relayout(anchor, offset - overflowBelow, true);
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return offset - overflowBelow;
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}
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}
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log("updating layout, heights are now", this._heights);
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// apply the heights
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for (let i = 0; i < this._sections.length; i++) {
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const section = this._sections[i];
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this._applyHeight(section.id, this._heights[i]);
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// const roomSubList = document.getElementById(`roomSubList${i}`);
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// roomSubList.style.height = `${heights[i]}px`;
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}
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return undefined;
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}
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_commitHeights() {
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this._originalHeights = this._heights;
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const heights = this._heights.slice(0);
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log("committing heights:", heights);
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this._originalHeights = heights;
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}
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}
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@ -253,28 +272,18 @@ class Handle {
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}
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}
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export class Distributor {
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export class Distributor extends FixedDistributor {
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constructor(item, cfg) {
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this._item = item;
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this._layout = cfg.layout;
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this._initialTop;
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}
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start() {
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this._handle = this._layout.openHandle(this._item.id);
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this._initialTop = this._item.getOffset();
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super(item);
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const layout = cfg.layout;
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this._handle = layout.openHandle(item.id);
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}
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finish() {
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this._handle.finish();
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}
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resize() {
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// not supported
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}
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resizeFromContainerOffset(containerOffset) {
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const offset = containerOffset - this._initialTop;
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resize(offset) {
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this._handle.setOffset(offset);
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}
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}
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