element-web/playwright/e2e/read-receipts/index.ts

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/*
Copyright 2023 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import type { JSHandle, Page } from "@playwright/test";
import type { MatrixEvent, Room, IndexedDBStore, ReceiptType } from "matrix-js-sdk/src/matrix";
import { test as base, expect } from "../../element-web-test";
import { Bot } from "../../pages/bot";
import { Client } from "../../pages/client";
import { ElementAppPage } from "../../pages/ElementAppPage";
/**
* Set up for a read receipt test:
* - Create a user with the supplied name
* - As that user, create two rooms with the supplied names
* - Create a bot with the supplied name
* - Invite the bot to both rooms and ensure that it has joined
*/
export const test = base.extend<{
roomAlphaName?: string;
roomAlpha: { name: string; roomId: string };
roomBetaName?: string;
roomBeta: { name: string; roomId: string };
msg: MessageBuilder;
util: Helpers;
}>({
displayName: "Mae",
botCreateOpts: { displayName: "Other User" },
roomAlphaName: "Room Alpha",
roomAlpha: async ({ roomAlphaName: name, app, user, bot }, use) => {
const roomId = await app.client.createRoom({ name, invite: [bot.credentials.userId] });
await use({ name, roomId });
},
roomBetaName: "Room Beta",
roomBeta: async ({ roomBetaName: name, app, user, bot }, use) => {
const roomId = await app.client.createRoom({ name, invite: [bot.credentials.userId] });
await use({ name, roomId });
},
msg: async ({ page, app, util }, use) => {
await use(new MessageBuilder(page, app, util));
},
util: async ({ roomAlpha, roomBeta, page, app, bot }, use) => {
await use(new Helpers(page, app, bot));
},
});
/**
* A utility that is able to find messages based on their content, by looking
* inside the `timeline` objects in the object model.
*
* Crucially, we hold on to references to events that have been edited or
* redacted, so we can still look them up by their old content.
*
* Provides utilities that build on the ability to find messages, e.g. replyTo,
* which finds a message and then constructs a reply to it.
*/
export class MessageBuilder {
constructor(
private page: Page,
private app: ElementAppPage,
private helpers: Helpers,
) {}
/**
* Map of message content -> event.
*/
messages = new Map<String, Promise<JSHandle<MatrixEvent>>>();
/**
* Utility to find a MatrixEvent by its body content
* @param room - the room to search for the event in
* @param message - the body of the event to search for
* @param includeThreads - whether to search within threads too
*/
async getMessage(room: JSHandle<Room>, message: string, includeThreads = false): Promise<JSHandle<MatrixEvent>> {
const cached = this.messages.get(message);
if (cached) {
return cached;
}
const promise = room.evaluateHandle(
async (room, { message, includeThreads }) => {
let ev = room.timeline.find((e) => e.getContent().body === message);
if (!ev && includeThreads) {
for (const thread of room.getThreads()) {
ev = thread.timeline.find((e) => e.getContent().body === message);
if (ev) break;
}
}
if (ev) return ev;
return new Promise<MatrixEvent>((resolve) => {
room.on("Room.timeline" as any, (ev: MatrixEvent) => {
if (ev.getContent().body === message) {
resolve(ev);
}
});
});
},
{ message, includeThreads },
);
this.messages.set(message, promise);
return promise;
}
/**
* MessageContentSpec to send an edit into a room
* @param originalMessage - the body of the message to edit
* @param newMessage - the message body to send in the edit
*/
editOf(originalMessage: string, newMessage: string): MessageContentSpec {
return new (class extends MessageContentSpec {
public async getContent(room: JSHandle<Room>): Promise<Record<string, unknown>> {
const ev = await this.messageFinder.getMessage(room, originalMessage, true);
return ev.evaluate((ev, newMessage) => {
// If this event has been redacted, its msgtype will be
// undefined. In that case, we guess msgtype as m.text.
const msgtype = ev.getContent().msgtype ?? "m.text";
return {
"msgtype": msgtype,
"body": `* ${newMessage}`,
"m.new_content": {
msgtype: msgtype,
body: newMessage,
},
"m.relates_to": {
rel_type: "m.replace",
event_id: ev.getId(),
},
};
}, newMessage);
}
})(this);
}
/**
* MessageContentSpec to send a reply into a room
* @param targetMessage - the body of the message to reply to
* @param newMessage - the message body to send into the reply
*/
replyTo(targetMessage: string, newMessage: string): MessageContentSpec {
return new (class extends MessageContentSpec {
public async getContent(room: JSHandle<Room>): Promise<Record<string, unknown>> {
const ev = await this.messageFinder.getMessage(room, targetMessage, true);
return ev.evaluate((ev, newMessage) => {
const threadRel =
ev.getRelation()?.rel_type === "m.thread"
? {
rel_type: "m.thread",
event_id: ev.getRelation().event_id,
}
: {};
return {
"msgtype": "m.text",
"body": newMessage,
"m.relates_to": {
...threadRel,
"m.in_reply_to": {
event_id: ev.getId(),
},
},
};
}, newMessage);
}
})(this);
}
/**
* MessageContentSpec to send a threaded response into a room
* @param rootMessage - the body of the thread root message to send a response to
* @param newMessage - the message body to send into the thread response
*/
threadedOff(rootMessage: string, newMessage: string): MessageContentSpec {
return new (class extends MessageContentSpec {
public async getContent(room: JSHandle<Room>): Promise<Record<string, unknown>> {
const ev = await this.messageFinder.getMessage(room, rootMessage);
return ev.evaluate((ev, newMessage) => {
return {
"msgtype": "m.text",
"body": newMessage,
"m.relates_to": {
event_id: ev.getId(),
is_falling_back: true,
rel_type: "m.thread",
},
};
}, newMessage);
}
})(this);
}
/**
* Generate MessageContentSpecs to send multiple threaded responses into a room.
*
* @param rootMessage - the body of the thread root message to send a response to
* @param newMessages - the contents of the messages
*/
manyThreadedOff(rootMessage: string, newMessages: Array<string>): Array<MessageContentSpec> {
return newMessages.map((body) => this.threadedOff(rootMessage, body));
}
/**
* BotActionSpec to send a reaction to an existing event into a room
* @param targetMessage - the body of the message to send a reaction to
* @param reaction - the key of the reaction to send into the room
*/
reactionTo(targetMessage: string, reaction: string): BotActionSpec {
return new (class extends BotActionSpec {
public async performAction(bot: Bot, room: JSHandle<Room>): Promise<void> {
const ev = await this.messageFinder.getMessage(room, targetMessage, true);
const { id, threadId } = await ev.evaluate((ev) => ({
id: ev.getId(),
threadId: !ev.isThreadRoot ? ev.threadRootId : undefined,
}));
const roomId = await room.evaluate((room) => room.roomId);
await bot.sendEvent(roomId, threadId ?? null, "m.reaction", {
"m.relates_to": {
rel_type: "m.annotation",
event_id: id,
key: reaction,
},
});
}
})(this);
}
/**
* BotActionSpec to send a redaction into a room
* @param targetMessage - the body of the message to send a redaction to
*/
redactionOf(targetMessage: string): BotActionSpec {
return new (class extends BotActionSpec {
public async performAction(bot: Bot, room: JSHandle<Room>): Promise<void> {
const ev = await this.messageFinder.getMessage(room, targetMessage, true);
const { id, threadId } = await ev.evaluate((ev) => ({
id: ev.getId(),
threadId: !ev.isThreadRoot ? ev.threadRootId : undefined,
}));
const roomId = await room.evaluate((room) => room.roomId);
await bot.redactEvent(roomId, threadId, id);
}
})(this);
}
/**
* Find and display a message.
*
* @param roomName the name of the room to look inside
* @param message the content of the message to fine
* @param includeThreads look for messages inside threads, not just the main timeline
*/
async jumpTo(roomName: string, message: string, includeThreads = false) {
const room = await this.helpers.findRoomByName(roomName);
const foundMessage = await this.getMessage(room, message, includeThreads);
const roomId = await room.evaluate((room) => room.roomId);
const foundMessageId = await foundMessage.evaluate((ev) => ev.getId());
await this.page.goto(`/#/room/${roomId}/${foundMessageId}`);
}
async sendThreadedReadReceipt(room: JSHandle<Room>, targetMessage: string) {
const event = await this.getMessage(room, targetMessage, true);
await this.app.client.evaluate(
(client, { event }) => {
return client.sendReadReceipt(event);
},
{ event },
);
}
async sendUnthreadedReadReceipt(room: JSHandle<Room>, targetMessage: string) {
const event = await this.getMessage(room, targetMessage, true);
await this.app.client.evaluate(
(client, { event }) => {
return client.sendReadReceipt(event, "m.read" as any as ReceiptType, true);
},
{ event },
);
}
}
/**
* Something that can provide the content of a message.
*
* For example, we return and instance of this from {@link
* MessageBuilder.replyTo} which creates a reply based on a previous message.
*/
export abstract class MessageContentSpec {
messageFinder: MessageBuilder | null;
constructor(messageFinder: MessageBuilder = null) {
this.messageFinder = messageFinder;
}
public abstract getContent(room: JSHandle<Room>): Promise<Record<string, unknown>>;
}
/**
* Something that can perform an action at the time we would usually send a
* message.
*
* For example, we return an instance of this from {@link
* MessageBuilder.redactionOf} which redacts the message we are referring to.
*/
export abstract class BotActionSpec {
messageFinder: MessageBuilder | null;
constructor(messageFinder: MessageBuilder = null) {
this.messageFinder = messageFinder;
}
public abstract performAction(client: Client, room: JSHandle<Room>): Promise<void>;
}
/**
* Something that we will turn into a message or event when we pass it in to
* e.g. receiveMessages.
*/
export type Message = string | MessageContentSpec | BotActionSpec;
class Helpers {
constructor(
private page: Page,
private app: ElementAppPage,
private bot: Bot,
) {}
/**
* Use the supplied client to send messages or perform actions as specified by
* the supplied {@link Message} items.
*/
async sendMessageAsClient(cli: Client, roomName: string | { name: string }, messages: Message[]) {
const room = await this.findRoomByName(typeof roomName === "string" ? roomName : roomName.name);
const roomId = await room.evaluate((room) => room.roomId);
for (const message of messages) {
if (typeof message === "string") {
await cli.sendMessage(roomId, { body: message, msgtype: "m.text" });
} else if (message instanceof MessageContentSpec) {
await cli.sendMessage(roomId, await message.getContent(room));
} else {
await message.performAction(cli, room);
}
// TODO: without this wait, some tests that send lots of messages flake
// from time to time. I (andyb) have done some investigation, but it
// needs more work to figure out. The messages do arrive over sync, but
// they never appear in the timeline, and they never fire a
// Room.timeline event. I think this only happens with events that refer
// to other events (e.g. replies), so it might be caused by the
// referring event arriving before the referred-to event.
await this.page.waitForTimeout(100);
}
}
/**
* Open the room with the supplied name.
*/
async goTo(room: string | { name: string }) {
await this.app.viewRoomByName(typeof room === "string" ? room : room.name);
}
/**
* Expand the message with the supplied index in the timeline.
* @param index
*/
async openCollapsedMessage(index: number) {
const button = this.page.locator(".mx_GenericEventListSummary_toggle");
await button.nth(index).click();
}
/**
* Click the thread with the supplied content in the thread root to open it in
* the Threads panel.
*/
async openThread(rootMessage: string) {
const tile = this.page.locator(".mx_RoomView_body .mx_EventTile[data-scroll-tokens]", { hasText: rootMessage });
await tile.hover();
await tile.getByRole("button", { name: "Reply in thread" }).click();
await expect(this.page.locator(".mx_ThreadView_timelinePanelWrapper")).toBeVisible();
}
/**
Add tabs to the right panel (#12672) * Create new method for header button behaviour With the introduction of tabs, the behaviour of the header buttons is changed as follows: - Close any right panel if open - Open the correct right panel if no panel was open before The old method (and behaviour) is retained as showOrHidePhase. * Implement tabs in the right panel There are three tabs: Info, People and Threads * Remove unwanted code from RoomSummaryCard - Remove the menu item for opening the memberlist since that is now taken of by the tabs. - Remove the close button * Remove code for focusing close button from tac item See https://github.com/matrix-org/matrix-react-sdk/pull/12410 There's no longer a close button to focus so we instead focus the thread tab. This is done in RightPaneltabs.tsx so we just need to remove this code. * Introduce a room info icon to the header This was previously present in the legacy room header but not in the new header. * BaseCard changes - Adds id, ariaLabelledBy and role props to implement tab accessibility. - Adds hideHeaderButtons prop to hide header buttons (think back and close buttons). - Change confusing header rendering code: header is not rendered ONLY when no header is passed AND hideHeaderButtons is true. * Refactor repeated code into function Created a new function createSpaceScopeHeader which returns the component if the room is a space room. Previously this code was duplicated in every component that uses SpaceScopeHeader component. * Pass BaseCard attributes and use helper function Actually using the code from the last two commits * Add, update and remove tests/screenshots/snapshots * Fix distance between search bar and tabs * Update compound * Update screenshots/snapshots
2024-07-09 11:36:50 +00:00
* Close the threads panel.
*/
async closeThreadsPanel() {
Add tabs to the right panel (#12672) * Create new method for header button behaviour With the introduction of tabs, the behaviour of the header buttons is changed as follows: - Close any right panel if open - Open the correct right panel if no panel was open before The old method (and behaviour) is retained as showOrHidePhase. * Implement tabs in the right panel There are three tabs: Info, People and Threads * Remove unwanted code from RoomSummaryCard - Remove the menu item for opening the memberlist since that is now taken of by the tabs. - Remove the close button * Remove code for focusing close button from tac item See https://github.com/matrix-org/matrix-react-sdk/pull/12410 There's no longer a close button to focus so we instead focus the thread tab. This is done in RightPaneltabs.tsx so we just need to remove this code. * Introduce a room info icon to the header This was previously present in the legacy room header but not in the new header. * BaseCard changes - Adds id, ariaLabelledBy and role props to implement tab accessibility. - Adds hideHeaderButtons prop to hide header buttons (think back and close buttons). - Change confusing header rendering code: header is not rendered ONLY when no header is passed AND hideHeaderButtons is true. * Refactor repeated code into function Created a new function createSpaceScopeHeader which returns the component if the room is a space room. Previously this code was duplicated in every component that uses SpaceScopeHeader component. * Pass BaseCard attributes and use helper function Actually using the code from the last two commits * Add, update and remove tests/screenshots/snapshots * Fix distance between search bar and tabs * Update compound * Update screenshots/snapshots
2024-07-09 11:36:50 +00:00
await this.page.locator(".mx_LegacyRoomHeader").getByLabel("Threads").click();
await expect(this.page.locator(".mx_RightPanel")).not.toBeVisible();
}
/**
* Return to the list of threads, given we are viewing a single thread.
*/
async backToThreadsList() {
Add tabs to the right panel (#12672) * Create new method for header button behaviour With the introduction of tabs, the behaviour of the header buttons is changed as follows: - Close any right panel if open - Open the correct right panel if no panel was open before The old method (and behaviour) is retained as showOrHidePhase. * Implement tabs in the right panel There are three tabs: Info, People and Threads * Remove unwanted code from RoomSummaryCard - Remove the menu item for opening the memberlist since that is now taken of by the tabs. - Remove the close button * Remove code for focusing close button from tac item See https://github.com/matrix-org/matrix-react-sdk/pull/12410 There's no longer a close button to focus so we instead focus the thread tab. This is done in RightPaneltabs.tsx so we just need to remove this code. * Introduce a room info icon to the header This was previously present in the legacy room header but not in the new header. * BaseCard changes - Adds id, ariaLabelledBy and role props to implement tab accessibility. - Adds hideHeaderButtons prop to hide header buttons (think back and close buttons). - Change confusing header rendering code: header is not rendered ONLY when no header is passed AND hideHeaderButtons is true. * Refactor repeated code into function Created a new function createSpaceScopeHeader which returns the component if the room is a space room. Previously this code was duplicated in every component that uses SpaceScopeHeader component. * Pass BaseCard attributes and use helper function Actually using the code from the last two commits * Add, update and remove tests/screenshots/snapshots * Fix distance between search bar and tabs * Update compound * Update screenshots/snapshots
2024-07-09 11:36:50 +00:00
await this.page.locator(".mx_LegacyRoomHeader").getByLabel("Threads").click();
}
/**
* Assert that the message containing the supplied text is visible in the UI.
* Note: matches part of the message content as well as the whole of it.
*/
async assertMessageLoaded(messagePart: string) {
await expect(this.page.locator(".mx_EventTile_body").getByText(messagePart)).toBeVisible();
}
/**
* Assert that the message containing the supplied text is not visible in the UI.
* Note: matches part of the message content as well as the whole of it.
*/
async assertMessageNotLoaded(messagePart: string) {
await expect(this.page.locator(".mx_EventTile_body").getByText(messagePart)).not.toBeVisible();
}
/**
* Scroll the messages panel up 1000 pixels.
*/
async pageUp() {
await this.page.locator(".mx_RoomView_messagePanel").evaluateAll((messagePanels) => {
messagePanels.forEach((messagePanel) => (messagePanel.scrollTop -= 1000));
});
}
getRoomListTile(room: string | { name: string }) {
const roomName = typeof room === "string" ? room : room.name;
return this.page.getByRole("treeitem", { name: new RegExp("^" + roomName) });
}
/**
* Click the "Mark as Read" context menu item on the room with the supplied name
* in the room list.
*/
async markAsRead(room: string | { name: string }) {
await this.getRoomListTile(room).click({ button: "right" });
await this.page.getByText("Mark as read").click();
}
/**
* Assert that the room with the supplied name is "read" in the room list - i.g.
* has not dot or count of unread messages.
*/
async assertRead(room: string | { name: string }) {
const tile = this.getRoomListTile(room);
await expect(tile.locator(".mx_NotificationBadge_dot")).not.toBeVisible();
await expect(tile.locator(".mx_NotificationBadge_count")).not.toBeVisible();
}
/**
* Assert that this room remains read, when it was previously read.
* (In practice, this just waits a short while to allow any unread marker to
* appear, and then asserts that the room is read.)
*/
async assertStillRead(room: string | { name: string }) {
await this.page.waitForTimeout(200);
await this.assertRead(room);
}
/**
* Assert a given room is marked as unread (via the room list tile)
* @param room - the name of the room to check
* @param count - the numeric count to assert, or if "." specified then a bold/dot (no count) state is asserted
*/
async assertUnread(room: string | { name: string }, count: number | ".") {
const tile = this.getRoomListTile(room);
if (count === ".") {
await expect(tile.locator(".mx_NotificationBadge_dot")).toBeVisible();
} else {
await expect(tile.locator(".mx_NotificationBadge_count")).toHaveText(count.toString());
}
}
/**
* Assert a given room is marked as unread, and the number of unread
* messages is less than the supplied count.
*
* @param room - the name of the room to check
* @param lessThan - the number of unread messages that is too many
*/
async assertUnreadLessThan(room: string | { name: string }, lessThan: number) {
const tile = this.getRoomListTile(room);
// https://playwright.dev/docs/test-assertions#expectpoll
// .toBeLessThan doesn't have a retry mechanism, so we use .poll
await expect
.poll(async () => {
return parseInt(await tile.locator(".mx_NotificationBadge_count").textContent(), 10);
})
.toBeLessThan(lessThan);
}
/**
* Assert a given room is marked as unread, and the number of unread
* messages is greater than the supplied count.
*
* @param room - the name of the room to check
* @param greaterThan - the number of unread messages that is too few
*/
async assertUnreadGreaterThan(room: string | { name: string }, greaterThan: number) {
const tile = this.getRoomListTile(room);
// https://playwright.dev/docs/test-assertions#expectpoll
// .toBeGreaterThan doesn't have a retry mechanism, so we use .poll
await expect
.poll(async () => {
return parseInt(await tile.locator(".mx_NotificationBadge_count").textContent(), 10);
})
.toBeGreaterThan(greaterThan);
}
/**
* Click the "Threads" or "Back" button if needed to get to the threads list.
*/
async openThreadList() {
// If we've just entered the room, the threads panel takes a while to decide
// whether it's open or not - wait here to give it a chance to settle.
await this.page.waitForTimeout(200);
const ariaCurrent = await this.page.getByTestId("threadsButton").getAttribute("aria-current");
if (ariaCurrent !== "true") {
await this.page.getByTestId("threadsButton").click();
}
const threadPanel = this.page.locator(".mx_ThreadPanel");
await expect(threadPanel).toBeVisible();
await threadPanel.evaluate(($panel) => {
const $button = $panel.querySelector<HTMLElement>('[data-testid="base-card-back-button"]');
// If the Threads back button is present then click it - the
// threads button can open either threads list or thread panel
if ($button) {
$button.click();
}
});
}
async findRoomByName(roomName: string): Promise<JSHandle<Room>> {
return this.app.client.evaluateHandle((cli, roomName) => {
return cli.getRooms().find((r) => r.name === roomName);
}, roomName);
}
private async getThreadListTile(rootMessage: string) {
await this.openThreadList();
return this.page.locator(".mx_ThreadPanel li", { hasText: rootMessage });
}
/**
* Assert that the thread with the supplied content in its root message is shown
* as read in the Threads list.
*/
async assertReadThread(rootMessage: string) {
const tile = await this.getThreadListTile(rootMessage);
await expect(tile.locator(".mx_NotificationBadge")).not.toBeVisible();
}
/**
* Assert that the thread with the supplied content in its root message is shown
* as unread in the Threads list.
*/
async assertUnreadThread(rootMessage: string) {
const tile = await this.getThreadListTile(rootMessage);
await expect(tile.locator(".mx_NotificationBadge")).toBeVisible();
}
/**
* Save our indexeddb information and then refresh the page.
*/
async saveAndReload() {
await this.app.client.evaluate((cli) => {
// @ts-ignore
return (cli.store as IndexedDBStore).reallySave();
});
await this.page.reload();
// Wait for the app to reload
await expect(this.page.locator(".mx_RoomView")).toBeVisible();
}
/**
* Sends messages into given room as a bot
* @param room - the name of the room to send messages into
* @param messages - the list of messages to send, these can be strings or implementations of MessageSpec like `editOf`
*/
async receiveMessages(room: string | { name: string }, messages: Message[]) {
await this.sendMessageAsClient(this.bot, room, messages);
}
/**
* Open the room list menu
*/
async toggleRoomListMenu() {
const tile = this.getRoomListTile("Rooms");
await tile.hover();
const button = tile.getByLabel("List options");
await button.click();
}
/**
* Toggle the `Show rooms with unread messages first` option for the room list
*/
async toggleRoomUnreadOrder() {
await this.toggleRoomListMenu();
await this.page.getByText("Show rooms with unread messages first").click();
// Close contextual menu
await this.page.locator(".mx_ContextualMenu_background").click();
}
/**
* Assert that the room list is ordered as expected
* @param rooms
*/
async assertRoomListOrder(rooms: Array<{ name: string }>) {
const roomList = this.page.locator(".mx_RoomTile_title");
for (const [i, room] of rooms.entries()) {
await expect(roomList.nth(i)).toHaveText(room.name);
}
}
}
/**
* BotActionSpec to send a custom event
* @param eventType - the type of the event to send
* @param content - the event content to send
*/
export function customEvent(eventType: string, content: Record<string, any>): BotActionSpec {
return new (class extends BotActionSpec {
public async performAction(cli: Client, room: JSHandle<Room>): Promise<void> {
const roomId = await room.evaluate((room) => room.roomId);
await cli.sendEvent(roomId, null, eventType, content);
}
})();
}
/**
* Generate strings with the supplied prefix, suffixed with numbers.
*
* @param prefix the prefix of each string
* @param howMany the number of strings to generate
*/
export function many(prefix: string, howMany: number): Array<string> {
return Array.from(Array(howMany).keys()).map((i) => prefix + i.toString().padStart(4, "0"));
}
export { expect };