402 lines
15 KiB
JavaScript
402 lines
15 KiB
JavaScript
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/*
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Copyright 2017 Vector Creations Ltd
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require('react');
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var ReactDOM = require('react-dom');
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var classNames = require('classnames');
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var sdk = require('matrix-react-sdk');
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import { Droppable } from 'react-beautiful-dnd';
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import { _t } from 'matrix-react-sdk/lib/languageHandler';
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var dis = require('matrix-react-sdk/lib/dispatcher');
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var Unread = require('matrix-react-sdk/lib/Unread');
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var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
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var RoomNotifs = require('matrix-react-sdk/lib/RoomNotifs');
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var FormattingUtils = require('matrix-react-sdk/lib/utils/FormattingUtils');
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var AccessibleButton = require('matrix-react-sdk/lib/components/views/elements/AccessibleButton');
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import Modal from 'matrix-react-sdk/lib/Modal';
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import { KeyCode } from 'matrix-react-sdk/lib/Keyboard';
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// turn this on for drop & drag console debugging galore
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var debug = false;
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const TRUNCATE_AT = 10;
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var RoomSubList = React.createClass({
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displayName: 'RoomSubList',
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debug: debug,
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propTypes: {
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list: React.PropTypes.arrayOf(React.PropTypes.object).isRequired,
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label: React.PropTypes.string.isRequired,
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tagName: React.PropTypes.string,
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editable: React.PropTypes.bool,
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order: React.PropTypes.string.isRequired,
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// passed through to RoomTile and used to highlight room with `!` regardless of notifications count
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isInvite: React.PropTypes.bool,
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startAsHidden: React.PropTypes.bool,
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showSpinner: React.PropTypes.bool, // true to show a spinner if 0 elements when expanded
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collapsed: React.PropTypes.bool.isRequired, // is LeftPanel collapsed?
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onHeaderClick: React.PropTypes.func,
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alwaysShowHeader: React.PropTypes.bool,
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incomingCall: React.PropTypes.object,
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onShowMoreRooms: React.PropTypes.func,
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searchFilter: React.PropTypes.string,
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emptyContent: React.PropTypes.node, // content shown if the list is empty
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headerItems: React.PropTypes.node, // content shown in the sublist header
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extraTiles: React.PropTypes.arrayOf(React.PropTypes.node), // extra elements added beneath tiles
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},
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getInitialState: function() {
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return {
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hidden: this.props.startAsHidden || false,
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truncateAt: TRUNCATE_AT,
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sortedList: [],
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};
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},
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getDefaultProps: function() {
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return {
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onHeaderClick: function() {}, // NOP
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onShowMoreRooms: function() {}, // NOP
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extraTiles: [],
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isInvite: false,
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};
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},
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componentWillMount: function() {
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this.setState({
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sortedList: this.applySearchFilter(this.props.list, this.props.searchFilter),
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});
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this.dispatcherRef = dis.register(this.onAction);
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},
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componentWillUnmount: function() {
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dis.unregister(this.dispatcherRef);
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},
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componentWillReceiveProps: function(newProps) {
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// order the room list appropriately before we re-render
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//if (debug) console.log("received new props, list = " + newProps.list);
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this.setState({
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sortedList: this.applySearchFilter(newProps.list, newProps.searchFilter),
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});
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},
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applySearchFilter: function(list, filter) {
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if (filter === "") return list;
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return list.filter((room) => {
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return room.name && room.name.toLowerCase().indexOf(filter.toLowerCase()) >= 0
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});
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},
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// The header is collapsable if it is hidden or not stuck
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// The dataset elements are added in the RoomList _initAndPositionStickyHeaders method
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isCollapsableOnClick: function() {
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var stuck = this.refs.header.dataset.stuck;
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if (this.state.hidden || stuck === undefined || stuck === "none") {
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return true;
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} else {
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return false;
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}
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},
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onAction: function(payload) {
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// XXX: Previously RoomList would forceUpdate whenever on_room_read is dispatched,
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// but this is no longer true, so we must do it here (and can apply the small
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// optimisation of checking that we care about the room being read).
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//
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// Ultimately we need to transition to a state pushing flow where something
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// explicitly notifies the components concerned that the notif count for a room
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// has change (e.g. a Flux store).
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if (payload.action === 'on_room_read' &&
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this.props.list.some((r) => r.roomId === payload.roomId)
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) {
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this.forceUpdate();
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}
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},
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onClick: function(ev) {
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if (this.isCollapsableOnClick()) {
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// The header isCollapsable, so the click is to be interpreted as collapse and truncation logic
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var isHidden = !this.state.hidden;
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this.setState({ hidden : isHidden });
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if (isHidden) {
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// as good a way as any to reset the truncate state
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this.setState({ truncateAt : TRUNCATE_AT });
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}
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this.props.onShowMoreRooms();
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this.props.onHeaderClick(isHidden);
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} else {
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// The header is stuck, so the click is to be interpreted as a scroll to the header
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this.props.onHeaderClick(this.state.hidden, this.refs.header.dataset.originalPosition);
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}
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},
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onRoomTileClick(roomId, ev) {
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dis.dispatch({
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action: 'view_room',
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room_id: roomId,
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clear_search: (ev && (ev.keyCode == KeyCode.ENTER || ev.keyCode == KeyCode.SPACE)),
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});
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},
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_shouldShowNotifBadge: function(roomNotifState) {
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const showBadgeInStates = [RoomNotifs.ALL_MESSAGES, RoomNotifs.ALL_MESSAGES_LOUD];
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return showBadgeInStates.indexOf(roomNotifState) > -1;
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},
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_shouldShowMentionBadge: function(roomNotifState) {
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return roomNotifState != RoomNotifs.MUTE;
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},
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/**
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* Total up all the notification counts from the rooms
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*
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* @param {Number} If supplied will only total notifications for rooms outside the truncation number
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* @returns {Array} The array takes the form [total, highlight] where highlight is a bool
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*/
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roomNotificationCount: function(truncateAt) {
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var self = this;
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if (this.props.isInvite) {
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return [0, true];
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}
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return this.props.list.reduce(function(result, room, index) {
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if (truncateAt === undefined || index >= truncateAt) {
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var roomNotifState = RoomNotifs.getRoomNotifsState(room.roomId);
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var highlight = room.getUnreadNotificationCount('highlight') > 0;
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var notificationCount = room.getUnreadNotificationCount();
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const notifBadges = notificationCount > 0 && self._shouldShowNotifBadge(roomNotifState);
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const mentionBadges = highlight && self._shouldShowMentionBadge(roomNotifState);
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const badges = notifBadges || mentionBadges;
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if (badges) {
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result[0] += notificationCount;
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if (highlight) {
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result[1] = true;
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}
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}
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}
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return result;
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}, [0, false]);
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},
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_updateSubListCount: function() {
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// Force an update by setting the state to the current state
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// Doing it this way rather than using forceUpdate(), so that the shouldComponentUpdate()
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// method is honoured
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this.setState(this.state);
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},
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makeRoomTiles: function() {
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const DNDRoomTile = sdk.getComponent("rooms.DNDRoomTile");
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const RoomTile = sdk.getComponent("rooms.RoomTile");
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return this.state.sortedList.map((room, index) => {
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// XXX: is it evil to pass in this as a prop to RoomTile? Yes.
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// We should only use <DNDRoomTile /> when editable
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const RoomTileComponent = this.props.editable ? DNDRoomTile : RoomTile;
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return <RoomTileComponent
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index={index} // For DND
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room={room}
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roomSubList={this}
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tagName={this.props.tagName}
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key={room.roomId}
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collapsed={this.props.collapsed || false}
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unread={Unread.doesRoomHaveUnreadMessages(room)}
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highlight={room.getUnreadNotificationCount('highlight') > 0 || this.props.isInvite}
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isInvite={this.props.isInvite}
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refreshSubList={this._updateSubListCount}
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incomingCall={null}
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onClick={this.onRoomTileClick}
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/>;
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});
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},
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_getHeaderJsx: function() {
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var TintableSvg = sdk.getComponent("elements.TintableSvg");
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var subListNotifications = this.roomNotificationCount();
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var subListNotifCount = subListNotifications[0];
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var subListNotifHighlight = subListNotifications[1];
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var totalTiles = this.props.list.length + (this.props.extraTiles || []).length;
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var roomCount = totalTiles > 0 ? totalTiles : '';
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var chevronClasses = classNames({
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'mx_RoomSubList_chevron': true,
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'mx_RoomSubList_chevronRight': this.state.hidden,
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'mx_RoomSubList_chevronDown': !this.state.hidden,
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});
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var badgeClasses = classNames({
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'mx_RoomSubList_badge': true,
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'mx_RoomSubList_badgeHighlight': subListNotifHighlight,
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});
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var badge;
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if (subListNotifCount > 0) {
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badge = <div className={badgeClasses}>{ FormattingUtils.formatCount(subListNotifCount) }</div>;
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} else if (this.props.isInvite) {
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// no notifications but highlight anyway because this is an invite badge
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badge = <div className={badgeClasses}>!</div>;
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}
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// When collapsed, allow a long hover on the header to show user
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// the full tag name and room count
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var title;
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if (this.props.collapsed) {
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title = this.props.label;
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if (roomCount !== '') {
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title += " [" + roomCount + "]";
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}
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}
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var incomingCall;
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if (this.props.incomingCall) {
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var self = this;
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// Check if the incoming call is for this section
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var incomingCallRoom = this.props.list.filter(function(room) {
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return self.props.incomingCall.roomId === room.roomId;
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});
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if (incomingCallRoom.length === 1) {
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var IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
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incomingCall = <IncomingCallBox className="mx_RoomSubList_incomingCall" incomingCall={ this.props.incomingCall }/>;
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}
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}
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var tabindex = this.props.searchFilter === "" ? "0" : "-1";
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return (
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<div className="mx_RoomSubList_labelContainer" title={ title } ref="header">
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<AccessibleButton onClick={ this.onClick } className="mx_RoomSubList_label" tabIndex={tabindex}>
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{ this.props.collapsed ? '' : this.props.label }
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<div className="mx_RoomSubList_roomCount">{ roomCount }</div>
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<div className={chevronClasses}></div>
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{ badge }
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{ incomingCall }
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</AccessibleButton>
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</div>
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);
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},
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_createOverflowTile: function(overflowCount, totalCount) {
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var content = <div className="mx_RoomSubList_chevronDown"></div>;
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var overflowNotifications = this.roomNotificationCount(TRUNCATE_AT);
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var overflowNotifCount = overflowNotifications[0];
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var overflowNotifHighlight = overflowNotifications[1];
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if (overflowNotifCount && !this.props.collapsed) {
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content = FormattingUtils.formatCount(overflowNotifCount);
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}
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var badgeClasses = classNames({
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'mx_RoomSubList_moreBadge': true,
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'mx_RoomSubList_moreBadgeNotify': overflowNotifCount && !this.props.collapsed,
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'mx_RoomSubList_moreBadgeHighlight': overflowNotifHighlight && !this.props.collapsed,
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});
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return (
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<AccessibleButton className="mx_RoomSubList_ellipsis" onClick={this._showFullMemberList}>
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<div className="mx_RoomSubList_line"></div>
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<div className="mx_RoomSubList_more">{ _t("more") }</div>
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<div className={ badgeClasses }>{ content }</div>
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</AccessibleButton>
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);
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},
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_showFullMemberList: function() {
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this.setState({
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truncateAt: -1
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});
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this.props.onShowMoreRooms();
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this.props.onHeaderClick(false);
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},
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render: function() {
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var connectDropTarget = this.props.connectDropTarget;
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var TruncatedList = sdk.getComponent('elements.TruncatedList');
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var label = this.props.collapsed ? null : this.props.label;
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let content;
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if (this.state.sortedList.length === 0 && !this.props.searchFilter && this.props.extraTiles.length === 0) {
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content = this.props.emptyContent;
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} else {
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content = this.makeRoomTiles();
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content.push(...this.props.extraTiles);
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}
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if (this.state.sortedList.length > 0 || this.props.extraTiles.length > 0 || this.props.editable) {
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var subList;
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var classes = "mx_RoomSubList";
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if (!this.state.hidden) {
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subList = <TruncatedList className={ classes } truncateAt={this.state.truncateAt}
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createOverflowElement={this._createOverflowTile} >
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{ content }
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</TruncatedList>;
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}
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else {
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subList = <TruncatedList className={ classes }>
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</TruncatedList>;
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}
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const subListContent = <div>
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{ this._getHeaderJsx() }
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{ subList }
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</div>;
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return this.props.editable ?
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<Droppable
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droppableId={"room-sub-list-droppable_" + this.props.tagName}
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type="draggable-RoomTile"
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>
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{ (provided, snapshot) => (
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<div ref={provided.innerRef}>
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{ subListContent }
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</div>
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) }
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</Droppable> : subListContent;
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}
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else {
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var Loader = sdk.getComponent("elements.Spinner");
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return (
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<div className="mx_RoomSubList">
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{ this.props.alwaysShowHeader ? this._getHeaderJsx() : undefined }
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{ (this.props.showSpinner && !this.state.hidden) ? <Loader /> : undefined }
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</div>
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);
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}
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}
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});
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module.exports = RoomSubList;
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