element-web/src/stores/widgets/WidgetLayoutStore.ts

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/*
* Copyright 2021 The Matrix.org Foundation C.I.C.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import SettingsStore from "../../settings/SettingsStore";
import { Room } from "matrix-js-sdk/src/models/room";
import WidgetStore, { IApp } from "../WidgetStore";
import { WidgetType } from "../../widgets/WidgetType";
import { clamp, defaultNumber, sum } from "../../utils/numbers";
import defaultDispatcher from "../../dispatcher/dispatcher";
import { ReadyWatchingStore } from "../ReadyWatchingStore";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import { SettingLevel } from "../../settings/SettingLevel";
import { arrayFastClone } from "../../utils/arrays";
import { UPDATE_EVENT } from "../AsyncStore";
import { compare } from "../../utils/strings";
export const WIDGET_LAYOUT_EVENT_TYPE = "io.element.widgets.layout";
export enum Container {
// "Top" is the app drawer, and currently the only sensible value.
Top = "top",
// "Right" is the right panel, and the default for widgets. Setting
// this as a container on a widget is essentially like saying "no
// changes needed", though this may change in the future.
Right = "right",
// ... more as needed. Note that most of this code assumes that there
// are only two containers, and that only the top container is special.
}
export interface IStoredLayout {
// Where to store the widget. Required.
container: Container;
// The index (order) to position the widgets in. Only applies for
// ordered containers (like the top container). Smaller numbers first,
// and conflicts resolved by comparing widget IDs.
index?: number;
// Percentage (integer) for relative width of the container to consume.
// Clamped to 0-100 and may have minimums imposed upon it. Only applies
// to containers which support inner resizing (currently only the top
// container).
width?: number;
// Percentage (integer) for relative height of the container. Note that
// this only applies to the top container currently, and that container
// will take the highest value among widgets in the container. Clamped
// to 0-100 and may have minimums imposed on it.
height?: number;
// TODO: [Deferred] Maximizing (fullscreen) widgets by default.
}
interface IWidgetLayouts {
[widgetId: string]: IStoredLayout;
}
interface ILayoutStateEvent {
// TODO: [Deferred] Forced layout (fixed with no changes)
// The widget layouts.
widgets: IWidgetLayouts;
}
interface ILayoutSettings extends ILayoutStateEvent {
overrides?: string; // event ID for layout state event, if present
}
// Dev note: "Pinned" widgets are ones in the top container.
export const MAX_PINNED = 3;
// These two are whole percentages and don't really mean anything. Later values will decide
// minimum, but these help determine proportions during our calculations here. In fact, these
// values should be *smaller* than the actual minimums imposed by later components.
const MIN_WIDGET_WIDTH_PCT = 10; // 10%
const MIN_WIDGET_HEIGHT_PCT = 2; // 2%
export class WidgetLayoutStore extends ReadyWatchingStore {
private static internalInstance: WidgetLayoutStore;
private byRoom: {
[roomId: string]: {
// @ts-ignore - TS wants a string key, but we know better
[container: Container]: {
ordered: IApp[];
height?: number;
distributions?: number[];
};
};
} = {};
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private pinnedRef: string;
private layoutRef: string;
private constructor() {
super(defaultDispatcher);
}
public static get instance(): WidgetLayoutStore {
if (!WidgetLayoutStore.internalInstance) {
WidgetLayoutStore.internalInstance = new WidgetLayoutStore();
}
return WidgetLayoutStore.internalInstance;
}
public static emissionForRoom(room: Room): string {
return `update_${room.roomId}`;
}
private emitFor(room: Room) {
this.emit(WidgetLayoutStore.emissionForRoom(room));
}
protected async onReady(): Promise<any> {
this.updateAllRooms();
this.matrixClient.on("RoomState.events", this.updateRoomFromState);
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this.pinnedRef = SettingsStore.watchSetting("Widgets.pinned", null, this.updateFromSettings);
this.layoutRef = SettingsStore.watchSetting("Widgets.layout", null, this.updateFromSettings);
WidgetStore.instance.on(UPDATE_EVENT, this.updateFromWidgetStore);
}
protected async onNotReady(): Promise<any> {
this.byRoom = {};
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SettingsStore.unwatchSetting(this.pinnedRef);
SettingsStore.unwatchSetting(this.layoutRef);
WidgetStore.instance.off(UPDATE_EVENT, this.updateFromWidgetStore);
}
private updateAllRooms = () => {
this.byRoom = {};
for (const room of this.matrixClient.getVisibleRooms()) {
this.recalculateRoom(room);
}
};
private updateFromWidgetStore = (roomId?: string) => {
if (roomId) {
const room = this.matrixClient.getRoom(roomId);
if (room) this.recalculateRoom(room);
} else {
this.updateAllRooms();
}
};
private updateRoomFromState = (ev: MatrixEvent) => {
if (ev.getType() !== WIDGET_LAYOUT_EVENT_TYPE) return;
const room = this.matrixClient.getRoom(ev.getRoomId());
if (room) this.recalculateRoom(room);
};
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private updateFromSettings = (settingName: string, roomId: string /* and other stuff */) => {
if (roomId) {
const room = this.matrixClient.getRoom(roomId);
if (room) this.recalculateRoom(room);
} else {
this.updateAllRooms();
}
};
private recalculateRoom(room: Room) {
const widgets = WidgetStore.instance.getApps(room.roomId);
if (!widgets?.length) {
this.byRoom[room.roomId] = {};
this.emitFor(room);
return;
}
const beforeChanges = JSON.stringify(this.byRoom[room.roomId]);
const layoutEv = room.currentState.getStateEvents(WIDGET_LAYOUT_EVENT_TYPE, "");
const legacyPinned = SettingsStore.getValue("Widgets.pinned", room.roomId);
let userLayout = SettingsStore.getValue<ILayoutSettings>("Widgets.layout", room.roomId);
if (layoutEv && userLayout && userLayout.overrides !== layoutEv.getId()) {
// For some other layout that we don't really care about. The user can reset this
// by updating their personal layout.
userLayout = null;
}
const roomLayout: ILayoutStateEvent = layoutEv ? layoutEv.getContent() : null;
// We essentially just need to find the top container's widgets because we
// only have two containers. Anything not in the top widget by the end of this
// function will go into the right container.
const topWidgets: IApp[] = [];
const rightWidgets: IApp[] = [];
for (const widget of widgets) {
const stateContainer = roomLayout?.widgets?.[widget.id]?.container;
const manualContainer = userLayout?.widgets?.[widget.id]?.container;
const isLegacyPinned = !!legacyPinned?.[widget.id];
const defaultContainer = WidgetType.JITSI.matches(widget.type) ? Container.Top : Container.Right;
if (manualContainer === Container.Right) {
rightWidgets.push(widget);
} else if (manualContainer === Container.Top || stateContainer === Container.Top) {
topWidgets.push(widget);
} else if (isLegacyPinned && !stateContainer) {
topWidgets.push(widget);
} else {
(defaultContainer === Container.Top ? topWidgets : rightWidgets).push(widget);
}
}
// Trim to MAX_PINNED
const runoff = topWidgets.slice(MAX_PINNED);
rightWidgets.push(...runoff);
// Order the widgets in the top container, putting autopinned Jitsi widgets first
// unless they have a specific order in mind
topWidgets.sort((a, b) => {
const layoutA = roomLayout?.widgets?.[a.id];
const layoutB = roomLayout?.widgets?.[b.id];
const userLayoutA = userLayout?.widgets?.[a.id];
const userLayoutB = userLayout?.widgets?.[b.id];
// Jitsi widgets are defaulted to be the leftmost widget whereas other widgets
// default to the right side.
const defaultA = WidgetType.JITSI.matches(a.type) ? Number.MIN_SAFE_INTEGER : Number.MAX_SAFE_INTEGER;
const defaultB = WidgetType.JITSI.matches(b.type) ? Number.MIN_SAFE_INTEGER : Number.MAX_SAFE_INTEGER;
const orderA = defaultNumber(userLayoutA?.index, defaultNumber(layoutA?.index, defaultA));
const orderB = defaultNumber(userLayoutB?.index, defaultNumber(layoutB?.index, defaultB));
if (orderA === orderB) {
// We just need a tiebreak
return compare(a.id, b.id);
}
return orderA - orderB;
});
// Determine width distribution and height of the top container now (the only relevant one)
const widths: number[] = [];
let maxHeight = null; // null == default
let doAutobalance = true;
for (let i = 0; i < topWidgets.length; i++) {
const widget = topWidgets[i];
const widgetLayout = roomLayout?.widgets?.[widget.id];
const userWidgetLayout = userLayout?.widgets?.[widget.id];
if (Number.isFinite(userWidgetLayout?.width) || Number.isFinite(widgetLayout?.width)) {
const val = userWidgetLayout?.width || widgetLayout?.width;
const normalized = clamp(val, MIN_WIDGET_WIDTH_PCT, 100);
widths.push(normalized);
doAutobalance = false; // a manual width was specified
} else {
widths.push(100); // we'll figure this out later
}
if (widgetLayout?.height || userWidgetLayout?.height) {
const defRoomHeight = defaultNumber(widgetLayout?.height, MIN_WIDGET_HEIGHT_PCT);
const h = defaultNumber(userWidgetLayout?.height, defRoomHeight);
maxHeight = Math.max(maxHeight, clamp(h, MIN_WIDGET_HEIGHT_PCT, 100));
}
}
if (doAutobalance) {
for (let i = 0; i < widths.length; i++) {
widths[i] = 100 / widths.length;
}
} else {
// If we're not autobalancing then it means that we're trying to make
// sure that widgets make up exactly 100% of space (not over, not under)
const difference = sum(...widths) - 100; // positive = over, negative = under
if (difference < 0) {
// For a deficit we just fill everything in equally
for (let i = 0; i < widths.length; i++) {
widths[i] += Math.abs(difference) / widths.length;
}
} else if (difference > 0) {
// When we're over, we try to scale all the widgets within range first.
// We clamp values to try and keep ourselves sane and within range.
for (let i = 0; i < widths.length; i++) {
widths[i] = clamp(widths[i] - (difference / widths.length), MIN_WIDGET_WIDTH_PCT, 100);
}
// If we're still over, find the widgets which have more width than the minimum
// and balance them out until we're at 100%. This should keep us as close as possible
// to the intended distributions.
//
// Note: if we ever decide to set a minimum which is larger than 100%/MAX_WIDGETS then
// we probably have other issues - this code assumes we don't do that.
const toReclaim = sum(...widths) - 100;
if (toReclaim > 0) {
const largeIndices = widths
.map((v, i) => ([i, v]))
.filter(p => p[1] > MIN_WIDGET_WIDTH_PCT)
.map(p => p[0]);
for (const idx of largeIndices) {
widths[idx] -= toReclaim / largeIndices.length;
}
}
}
}
// Finally, fill in our cache and update
this.byRoom[room.roomId] = {};
if (topWidgets.length) {
this.byRoom[room.roomId][Container.Top] = {
ordered: topWidgets,
distributions: widths,
height: maxHeight,
};
}
if (rightWidgets.length) {
this.byRoom[room.roomId][Container.Right] = {
ordered: rightWidgets,
};
}
const afterChanges = JSON.stringify(this.byRoom[room.roomId]);
if (afterChanges !== beforeChanges) {
this.emitFor(room);
}
}
public getContainerWidgets(room: Room, container: Container): IApp[] {
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return this.byRoom[room?.roomId]?.[container]?.ordered || [];
}
public isInContainer(room: Room, widget: IApp, container: Container): boolean {
return this.getContainerWidgets(room, container).some(w => w.id === widget.id);
}
public canAddToContainer(room: Room, container: Container): boolean {
return this.getContainerWidgets(room, container).length < MAX_PINNED;
}
public getResizerDistributions(room: Room, container: Container): string[] { // yes, string.
let distributions = this.byRoom[room.roomId]?.[container]?.distributions;
if (!distributions || distributions.length < 2) return [];
// The distributor actually expects to be fed N-1 sizes and expands the middle section
// instead of the edges. Therefore, we need to return [0] when there's two widgets or
// [0, 2] when there's three (skipping [1] because it's irrelevant).
if (distributions.length === 2) distributions = [distributions[0]];
if (distributions.length === 3) distributions = [distributions[0], distributions[2]];
return distributions.map(d => `${d.toFixed(1)}%`); // actual percents - these are decoded later
}
public setResizerDistributions(room: Room, container: Container, distributions: string[]) {
if (container !== Container.Top) return; // ignore - not relevant
const numbers = distributions.map(d => Number(Number(d.substring(0, d.length - 1)).toFixed(1)));
const widgets = this.getContainerWidgets(room, container);
// From getResizerDistributions, we need to fill in the middle size if applicable.
const remaining = 100 - sum(...numbers);
if (numbers.length === 2) numbers.splice(1, 0, remaining);
if (numbers.length === 1) numbers.push(remaining);
const localLayout = {};
widgets.forEach((w, i) => {
localLayout[w.id] = {
container: container,
width: numbers[i],
index: i,
height: this.byRoom[room.roomId]?.[container]?.height || MIN_WIDGET_HEIGHT_PCT,
};
});
this.updateUserLayout(room, localLayout);
}
public getContainerHeight(room: Room, container: Container): number {
return this.byRoom[room.roomId]?.[container]?.height; // let the default get returned if needed
}
public setContainerHeight(room: Room, container: Container, height: number) {
const widgets = this.getContainerWidgets(room, container);
const widths = this.byRoom[room.roomId]?.[container]?.distributions;
const localLayout = {};
widgets.forEach((w, i) => {
localLayout[w.id] = {
container: container,
width: widths[i],
index: i,
height: height,
};
});
this.updateUserLayout(room, localLayout);
}
public moveWithinContainer(room: Room, container: Container, widget: IApp, delta: number) {
const widgets = arrayFastClone(this.getContainerWidgets(room, container));
const currentIdx = widgets.findIndex(w => w.id === widget.id);
if (currentIdx < 0) return; // no change needed
widgets.splice(currentIdx, 1); // remove existing widget
const newIdx = clamp(currentIdx + delta, 0, widgets.length);
widgets.splice(newIdx, 0, widget);
const widths = this.byRoom[room.roomId]?.[container]?.distributions;
const height = this.byRoom[room.roomId]?.[container]?.height;
const localLayout = {};
widgets.forEach((w, i) => {
localLayout[w.id] = {
container: container,
width: widths[i],
index: i,
height: height,
};
});
this.updateUserLayout(room, localLayout);
}
public moveToContainer(room: Room, widget: IApp, toContainer: Container) {
const allWidgets = this.getAllWidgets(room);
if (!allWidgets.some(([w])=> w.id === widget.id)) return; // invalid
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this.updateUserLayout(room, {
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[widget.id]: { container: toContainer },
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});
}
public canCopyLayoutToRoom(room: Room): boolean {
if (!this.matrixClient) return false; // not ready yet
return room.currentState.maySendStateEvent(WIDGET_LAYOUT_EVENT_TYPE, this.matrixClient.getUserId());
}
public copyLayoutToRoom(room: Room) {
const allWidgets = this.getAllWidgets(room);
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const evContent: ILayoutStateEvent = { widgets: {} };
for (const [widget, container] of allWidgets) {
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evContent.widgets[widget.id] = { container };
if (container === Container.Top) {
const containerWidgets = this.getContainerWidgets(room, container);
const idx = containerWidgets.findIndex(w => w.id === widget.id);
const widths = this.byRoom[room.roomId]?.[container]?.distributions;
const height = this.byRoom[room.roomId]?.[container]?.height;
evContent.widgets[widget.id] = {
...evContent.widgets[widget.id],
height: height ? Math.round(height) : null,
width: widths[idx] ? Math.round(widths[idx]) : null,
index: idx,
};
}
}
this.matrixClient.sendStateEvent(room.roomId, WIDGET_LAYOUT_EVENT_TYPE, evContent, "");
}
private getAllWidgets(room: Room): [IApp, Container][] {
const containers = this.byRoom[room.roomId];
if (!containers) return [];
const ret = [];
for (const container of Object.keys(containers)) {
const widgets = containers[container].ordered;
for (const widget of widgets) {
ret.push([widget, container]);
}
}
return ret;
}
private updateUserLayout(room: Room, newLayout: IWidgetLayouts) {
// Polyfill any missing widgets
const allWidgets = this.getAllWidgets(room);
for (const [widget, container] of allWidgets) {
const containerWidgets = this.getContainerWidgets(room, container);
const idx = containerWidgets.findIndex(w => w.id === widget.id);
const widths = this.byRoom[room.roomId]?.[container]?.distributions;
if (!newLayout[widget.id]) {
newLayout[widget.id] = {
container: container,
index: idx,
height: this.byRoom[room.roomId]?.[container]?.height,
width: widths?.[idx],
};
}
}
const layoutEv = room.currentState.getStateEvents(WIDGET_LAYOUT_EVENT_TYPE, "");
SettingsStore.setValue("Widgets.layout", room.roomId, SettingLevel.ROOM_ACCOUNT, {
overrides: layoutEv?.getId(),
widgets: newLayout,
}).catch(() => this.recalculateRoom(room));
this.recalculateRoom(room); // call to try local echo on changes (the catch above undoes any errors)
}
}
window.mxWidgetLayoutStore = WidgetLayoutStore.instance;