element-web/src/components/structures/RoomSubList.js

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/*
Copyright 2017 Vector Creations Ltd
Copyright 2015, 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require('react');
var ReactDOM = require('react-dom');
var classNames = require('classnames');
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var sdk = require('../../index');
import { Droppable } from 'react-beautiful-dnd';
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import { _t } from '../../languageHandler';
var dis = require('../../dispatcher');
var Unread = require('../../Unread');
var MatrixClientPeg = require('../../MatrixClientPeg');
var RoomNotifs = require('../../RoomNotifs');
var FormattingUtils = require('../../utils/FormattingUtils');
var AccessibleButton = require('../../components/views/elements/AccessibleButton');
import Modal from '../../Modal';
import { KeyCode } from '../../Keyboard';
// turn this on for drop & drag console debugging galore
var debug = false;
const TRUNCATE_AT = 10;
var RoomSubList = React.createClass({
displayName: 'RoomSubList',
debug: debug,
propTypes: {
list: React.PropTypes.arrayOf(React.PropTypes.object).isRequired,
label: React.PropTypes.string.isRequired,
tagName: React.PropTypes.string,
editable: React.PropTypes.bool,
order: React.PropTypes.string.isRequired,
// passed through to RoomTile and used to highlight room with `!` regardless of notifications count
isInvite: React.PropTypes.bool,
startAsHidden: React.PropTypes.bool,
showSpinner: React.PropTypes.bool, // true to show a spinner if 0 elements when expanded
collapsed: React.PropTypes.bool.isRequired, // is LeftPanel collapsed?
onHeaderClick: React.PropTypes.func,
alwaysShowHeader: React.PropTypes.bool,
incomingCall: React.PropTypes.object,
onShowMoreRooms: React.PropTypes.func,
searchFilter: React.PropTypes.string,
emptyContent: React.PropTypes.node, // content shown if the list is empty
headerItems: React.PropTypes.node, // content shown in the sublist header
extraTiles: React.PropTypes.arrayOf(React.PropTypes.node), // extra elements added beneath tiles
},
getInitialState: function() {
return {
hidden: this.props.startAsHidden || false,
truncateAt: TRUNCATE_AT,
sortedList: [],
};
},
getDefaultProps: function() {
return {
onHeaderClick: function() {}, // NOP
onShowMoreRooms: function() {}, // NOP
extraTiles: [],
isInvite: false,
};
},
componentWillMount: function() {
this.setState({
sortedList: this.applySearchFilter(this.props.list, this.props.searchFilter),
});
this.dispatcherRef = dis.register(this.onAction);
},
componentWillUnmount: function() {
dis.unregister(this.dispatcherRef);
},
componentWillReceiveProps: function(newProps) {
// order the room list appropriately before we re-render
//if (debug) console.log("received new props, list = " + newProps.list);
this.setState({
sortedList: this.applySearchFilter(newProps.list, newProps.searchFilter),
});
},
applySearchFilter: function(list, filter) {
if (filter === "") return list;
const lcFilter = filter.toLowerCase();
// case insensitive if room name includes filter,
// or if starts with `#` and one of room's aliases starts with filter
return list.filter((room) => (room.name && room.name.toLowerCase().includes(lcFilter)) ||
(filter[0] === '#' && room.getAliases().some((alias) => alias.toLowerCase().startsWith(lcFilter))));
},
// The header is collapsable if it is hidden or not stuck
// The dataset elements are added in the RoomList _initAndPositionStickyHeaders method
isCollapsableOnClick: function() {
var stuck = this.refs.header.dataset.stuck;
if (this.state.hidden || stuck === undefined || stuck === "none") {
return true;
} else {
return false;
}
},
onAction: function(payload) {
// XXX: Previously RoomList would forceUpdate whenever on_room_read is dispatched,
// but this is no longer true, so we must do it here (and can apply the small
// optimisation of checking that we care about the room being read).
//
// Ultimately we need to transition to a state pushing flow where something
// explicitly notifies the components concerned that the notif count for a room
// has change (e.g. a Flux store).
if (payload.action === 'on_room_read' &&
this.props.list.some((r) => r.roomId === payload.roomId)
) {
this.forceUpdate();
}
},
onClick: function(ev) {
if (this.isCollapsableOnClick()) {
// The header isCollapsable, so the click is to be interpreted as collapse and truncation logic
var isHidden = !this.state.hidden;
this.setState({ hidden : isHidden });
if (isHidden) {
// as good a way as any to reset the truncate state
this.setState({ truncateAt : TRUNCATE_AT });
}
this.props.onShowMoreRooms();
this.props.onHeaderClick(isHidden);
} else {
// The header is stuck, so the click is to be interpreted as a scroll to the header
this.props.onHeaderClick(this.state.hidden, this.refs.header.dataset.originalPosition);
}
},
onRoomTileClick(roomId, ev) {
dis.dispatch({
action: 'view_room',
room_id: roomId,
clear_search: (ev && (ev.keyCode == KeyCode.ENTER || ev.keyCode == KeyCode.SPACE)),
});
},
_shouldShowNotifBadge: function(roomNotifState) {
const showBadgeInStates = [RoomNotifs.ALL_MESSAGES, RoomNotifs.ALL_MESSAGES_LOUD];
return showBadgeInStates.indexOf(roomNotifState) > -1;
},
_shouldShowMentionBadge: function(roomNotifState) {
return roomNotifState != RoomNotifs.MUTE;
},
/**
* Total up all the notification counts from the rooms
*
* @param {Number} If supplied will only total notifications for rooms outside the truncation number
* @returns {Array} The array takes the form [total, highlight] where highlight is a bool
*/
roomNotificationCount: function(truncateAt) {
var self = this;
if (this.props.isInvite) {
return [0, true];
}
return this.props.list.reduce(function(result, room, index) {
if (truncateAt === undefined || index >= truncateAt) {
var roomNotifState = RoomNotifs.getRoomNotifsState(room.roomId);
var highlight = room.getUnreadNotificationCount('highlight') > 0;
var notificationCount = room.getUnreadNotificationCount();
const notifBadges = notificationCount > 0 && self._shouldShowNotifBadge(roomNotifState);
const mentionBadges = highlight && self._shouldShowMentionBadge(roomNotifState);
const badges = notifBadges || mentionBadges;
if (badges) {
result[0] += notificationCount;
if (highlight) {
result[1] = true;
}
}
}
return result;
}, [0, false]);
},
_updateSubListCount: function() {
// Force an update by setting the state to the current state
// Doing it this way rather than using forceUpdate(), so that the shouldComponentUpdate()
// method is honoured
this.setState(this.state);
},
makeRoomTiles: function() {
const DNDRoomTile = sdk.getComponent("rooms.DNDRoomTile");
const RoomTile = sdk.getComponent("rooms.RoomTile");
return this.state.sortedList.map((room, index) => {
// XXX: is it evil to pass in this as a prop to RoomTile? Yes.
// We should only use <DNDRoomTile /> when editable
const RoomTileComponent = this.props.editable ? DNDRoomTile : RoomTile;
return <RoomTileComponent
index={index} // For DND
room={room}
roomSubList={this}
tagName={this.props.tagName}
key={room.roomId}
collapsed={this.props.collapsed || false}
unread={Unread.doesRoomHaveUnreadMessages(room)}
highlight={room.getUnreadNotificationCount('highlight') > 0 || this.props.isInvite}
isInvite={this.props.isInvite}
refreshSubList={this._updateSubListCount}
incomingCall={null}
onClick={this.onRoomTileClick}
/>;
});
},
_getHeaderJsx: function() {
var TintableSvg = sdk.getComponent("elements.TintableSvg");
var subListNotifications = this.roomNotificationCount();
var subListNotifCount = subListNotifications[0];
var subListNotifHighlight = subListNotifications[1];
var totalTiles = this.props.list.length + (this.props.extraTiles || []).length;
var roomCount = totalTiles > 0 ? totalTiles : '';
var chevronClasses = classNames({
'mx_RoomSubList_chevron': true,
'mx_RoomSubList_chevronRight': this.state.hidden,
'mx_RoomSubList_chevronDown': !this.state.hidden,
});
var badgeClasses = classNames({
'mx_RoomSubList_badge': true,
'mx_RoomSubList_badgeHighlight': subListNotifHighlight,
});
var badge;
if (subListNotifCount > 0) {
badge = <div className={badgeClasses}>{ FormattingUtils.formatCount(subListNotifCount) }</div>;
} else if (this.props.isInvite) {
// no notifications but highlight anyway because this is an invite badge
badge = <div className={badgeClasses}>!</div>;
}
// When collapsed, allow a long hover on the header to show user
// the full tag name and room count
var title;
if (this.props.collapsed) {
title = this.props.label;
if (roomCount !== '') {
title += " [" + roomCount + "]";
}
}
var incomingCall;
if (this.props.incomingCall) {
var self = this;
// Check if the incoming call is for this section
var incomingCallRoom = this.props.list.filter(function(room) {
return self.props.incomingCall.roomId === room.roomId;
});
if (incomingCallRoom.length === 1) {
var IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
incomingCall = <IncomingCallBox className="mx_RoomSubList_incomingCall" incomingCall={ this.props.incomingCall }/>;
}
}
var tabindex = this.props.searchFilter === "" ? "0" : "-1";
return (
<div className="mx_RoomSubList_labelContainer" title={ title } ref="header">
<AccessibleButton onClick={ this.onClick } className="mx_RoomSubList_label" tabIndex={tabindex}>
{ this.props.collapsed ? '' : this.props.label }
<div className="mx_RoomSubList_roomCount">{ roomCount }</div>
<div className={chevronClasses}></div>
{ badge }
{ incomingCall }
</AccessibleButton>
</div>
);
},
_createOverflowTile: function(overflowCount, totalCount) {
var content = <div className="mx_RoomSubList_chevronDown"></div>;
var overflowNotifications = this.roomNotificationCount(TRUNCATE_AT);
var overflowNotifCount = overflowNotifications[0];
var overflowNotifHighlight = overflowNotifications[1];
if (overflowNotifCount && !this.props.collapsed) {
content = FormattingUtils.formatCount(overflowNotifCount);
}
var badgeClasses = classNames({
'mx_RoomSubList_moreBadge': true,
'mx_RoomSubList_moreBadgeNotify': overflowNotifCount && !this.props.collapsed,
'mx_RoomSubList_moreBadgeHighlight': overflowNotifHighlight && !this.props.collapsed,
});
return (
<AccessibleButton className="mx_RoomSubList_ellipsis" onClick={this._showFullMemberList}>
<div className="mx_RoomSubList_line"></div>
<div className="mx_RoomSubList_more">{ _t("more") }</div>
<div className={ badgeClasses }>{ content }</div>
</AccessibleButton>
);
},
_showFullMemberList: function() {
this.setState({
truncateAt: -1
});
this.props.onShowMoreRooms();
this.props.onHeaderClick(false);
},
render: function() {
var connectDropTarget = this.props.connectDropTarget;
var TruncatedList = sdk.getComponent('elements.TruncatedList');
var label = this.props.collapsed ? null : this.props.label;
let content;
if (this.state.sortedList.length === 0 && !this.props.searchFilter && this.props.extraTiles.length === 0) {
content = this.props.emptyContent;
} else {
content = this.makeRoomTiles();
content.push(...this.props.extraTiles);
}
if (this.state.sortedList.length > 0 || this.props.extraTiles.length > 0 || this.props.editable) {
var subList;
var classes = "mx_RoomSubList";
if (!this.state.hidden) {
subList = <TruncatedList className={ classes } truncateAt={this.state.truncateAt}
createOverflowElement={this._createOverflowTile} >
{ content }
</TruncatedList>;
}
else {
subList = <TruncatedList className={ classes }>
</TruncatedList>;
}
const subListContent = <div>
{ this._getHeaderJsx() }
{ subList }
</div>;
return this.props.editable ?
<Droppable
droppableId={"room-sub-list-droppable_" + this.props.tagName}
type="draggable-RoomTile"
>
{ (provided, snapshot) => (
<div ref={provided.innerRef}>
{ subListContent }
</div>
) }
</Droppable> : subListContent;
}
else {
var Loader = sdk.getComponent("elements.Spinner");
return (
<div className="mx_RoomSubList">
{ this.props.alwaysShowHeader ? this._getHeaderJsx() : undefined }
{ (this.props.showSpinner && !this.state.hidden) ? <Loader /> : undefined }
</div>
);
}
}
});
module.exports = RoomSubList;