openwrtv4/target/linux/brcm2708/patches-4.4/0484-drm-vc4-Fix-overflow-mem-unreferencing-when-the-binn.patch
Álvaro Fernández Rojas 2b1c6b21b5 brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted and rebased from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y

Also adds support for Raspberry Pi Compute Module 3 (untested).

Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
2016-09-10 14:54:26 +02:00

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2.1 KiB
Diff

From 379b5d818939dc58742278f744b60241a577568d Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Thu, 21 Jul 2016 13:39:11 -0700
Subject: [PATCH] drm/vc4: Fix overflow mem unreferencing when the binner runs
dry.
Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed. When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.
We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing. So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
---
drivers/gpu/drm/vc4/vc4_drv.h | 9 +++++++++
drivers/gpu/drm/vc4/vc4_irq.c | 4 +++-
2 files changed, 12 insertions(+), 1 deletion(-)
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -329,6 +329,15 @@ vc4_first_render_job(struct vc4_dev *vc4
struct vc4_exec_info, head);
}
+static inline struct vc4_exec_info *
+vc4_last_render_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->render_job_list))
+ return NULL;
+ return list_last_entry(&vc4->render_job_list,
+ struct vc4_exec_info, head);
+}
+
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct
spin_lock_irqsave(&vc4->job_lock, irqflags);
current_exec = vc4_first_bin_job(vc4);
+ if (!current_exec)
+ current_exec = vc4_last_render_job(vc4);
if (current_exec) {
- vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+ vc4->overflow_mem->seqno = current_exec->seqno;
list_add_tail(&vc4->overflow_mem->unref_head,
&current_exec->unref_list);
vc4->overflow_mem = NULL;