b3dc9566a4
As usual these patches were extracted from: https://github.com/raspberrypi/linux/commits/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com> SVN-Revision: 48765
333 lines
9.6 KiB
Diff
333 lines
9.6 KiB
Diff
From 26f5cbc4987fd09baddaf390ba9ce63de92481c5 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Fri, 30 Oct 2015 10:09:02 -0700
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Subject: [PATCH 114/156] drm/vc4: Add an interface for capturing the GPU state
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after a hang.
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This can be parsed with vc4-gpu-tools tools for trying to figure out
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what was going on.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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---
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drivers/gpu/drm/vc4/vc4_bo.c | 4 +-
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drivers/gpu/drm/vc4/vc4_drv.c | 1 +
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drivers/gpu/drm/vc4/vc4_drv.h | 4 +
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drivers/gpu/drm/vc4/vc4_gem.c | 185 ++++++++++++++++++++++++++++++++++++++++++
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include/uapi/drm/vc4_drm.h | 45 ++++++++++
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5 files changed, 237 insertions(+), 2 deletions(-)
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--- a/drivers/gpu/drm/vc4/vc4_bo.c
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+++ b/drivers/gpu/drm/vc4/vc4_bo.c
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@@ -415,8 +415,8 @@ int vc4_mmap(struct file *filp, struct v
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gem_obj = vma->vm_private_data;
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bo = to_vc4_bo(gem_obj);
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- if (bo->validated_shader) {
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- DRM_ERROR("mmaping of shader BOs not allowed.\n");
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+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
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+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
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return -EINVAL;
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}
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--- a/drivers/gpu/drm/vc4/vc4_drv.c
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+++ b/drivers/gpu/drm/vc4/vc4_drv.c
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@@ -81,6 +81,7 @@ static const struct drm_ioctl_desc vc4_d
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DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
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DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
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DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
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+ DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY),
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};
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static struct drm_driver vc4_drm_driver = {
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--- a/drivers/gpu/drm/vc4/vc4_drv.h
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+++ b/drivers/gpu/drm/vc4/vc4_drv.h
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@@ -20,6 +20,8 @@ struct vc4_dev {
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struct drm_fbdev_cma *fbdev;
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struct rpi_firmware *firmware;
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+ struct vc4_hang_state *hang_state;
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+
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/* The kernel-space BO cache. Tracks buffers that have been
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* unreferenced by all other users (refcounts of 0!) but not
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* yet freed, so we can do cheap allocations.
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@@ -366,6 +368,8 @@ int vc4_create_shader_bo_ioctl(struct dr
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struct drm_file *file_priv);
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int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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+int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
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+ struct drm_file *file_priv);
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int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
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int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
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void *vc4_prime_vmap(struct drm_gem_object *obj);
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--- a/drivers/gpu/drm/vc4/vc4_gem.c
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+++ b/drivers/gpu/drm/vc4/vc4_gem.c
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@@ -40,6 +40,186 @@ vc4_queue_hangcheck(struct drm_device *d
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round_jiffies_up(jiffies + msecs_to_jiffies(100)));
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}
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+struct vc4_hang_state {
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+ struct drm_vc4_get_hang_state user_state;
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+
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+ u32 bo_count;
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+ struct drm_gem_object **bo;
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+};
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+
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+static void
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+vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
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+{
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+ unsigned int i;
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+
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+ mutex_lock(&dev->struct_mutex);
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+ for (i = 0; i < state->user_state.bo_count; i++) {
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+ drm_gem_object_unreference(state->bo[i]);
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+ }
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+ mutex_unlock(&dev->struct_mutex);
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+
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+ kfree(state);
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+}
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+
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+int
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+vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
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+ struct drm_file *file_priv)
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+{
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+ struct drm_vc4_get_hang_state *get_state = data;
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+ struct drm_vc4_get_hang_state_bo *bo_state;
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+ struct vc4_hang_state *kernel_state;
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+ struct drm_vc4_get_hang_state *state;
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+ struct vc4_dev *vc4 = to_vc4_dev(dev);
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+ unsigned long irqflags;
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+ u32 i;
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+ int ret;
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+
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+ spin_lock_irqsave(&vc4->job_lock, irqflags);
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+ kernel_state = vc4->hang_state;
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+ if (!kernel_state) {
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+ return -ENOENT;
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+ }
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+ state = &kernel_state->user_state;
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+
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+ /* If the user's array isn't big enough, just return the
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+ * required array size.
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+ */
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+ if (get_state->bo_count < state->bo_count) {
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+ get_state->bo_count = state->bo_count;
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+ return 0;
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+ }
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+
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+ vc4->hang_state = NULL;
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+
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+ /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
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+ state->bo = get_state->bo;
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+ memcpy(get_state, state, sizeof(*state));
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+
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+ bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
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+ if (!bo_state) {
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+ ret = -ENOMEM;
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+ goto err_free;
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+ }
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+
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+ for (i = 0; i < state->bo_count; i++) {
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+ struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
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+ u32 handle;
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+ ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
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+ &handle);
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+
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+ if (ret) {
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+ state->bo_count = i - 1;
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+ goto err;
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+ }
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+ bo_state[i].handle = handle;
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+ bo_state[i].paddr = vc4_bo->base.paddr;
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+ bo_state[i].size = vc4_bo->base.base.size;
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+ }
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+
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+ ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
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+ bo_state,
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+ state->bo_count * sizeof(*bo_state));
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+ kfree(bo_state);
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+
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+ err_free:
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+
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+ vc4_free_hang_state(dev, kernel_state);
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+
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+err:
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+ return ret;
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+}
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+
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+static void
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+vc4_save_hang_state(struct drm_device *dev)
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+{
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+ struct vc4_dev *vc4 = to_vc4_dev(dev);
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+ struct drm_vc4_get_hang_state *state;
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+ struct vc4_hang_state *kernel_state;
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+ struct vc4_exec_info *exec;
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+ struct vc4_bo *bo;
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+ unsigned long irqflags;
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+ unsigned int i, unref_list_count;
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+
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+ kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
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+ if (!kernel_state)
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+ return;
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+
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+ state = &kernel_state->user_state;
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+
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+ spin_lock_irqsave(&vc4->job_lock, irqflags);
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+ exec = vc4_first_job(vc4);
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+ if (!exec) {
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+ return;
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+ }
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+
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+ unref_list_count = 0;
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+ list_for_each_entry(bo, &exec->unref_list, unref_head)
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+ unref_list_count++;
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+
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+ state->bo_count = exec->bo_count + unref_list_count;
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+ kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
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+ GFP_ATOMIC);
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+ if (!kernel_state->bo) {
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+ return;
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+ }
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+
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+ for (i = 0; i < exec->bo_count; i++) {
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+ drm_gem_object_reference(&exec->bo[i].bo->base);
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+ kernel_state->bo[i] = &exec->bo[i].bo->base;
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+ }
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+
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+ list_for_each_entry(bo, &exec->unref_list, unref_head) {
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+ drm_gem_object_reference(&bo->base.base);
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+ kernel_state->bo[i] = &bo->base.base;
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+ i++;
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+ }
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+
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+ state->start_bin = exec->ct0ca;
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+ state->start_render = exec->ct1ca;
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+
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+
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+ state->ct0ca = V3D_READ(V3D_CTNCA(0));
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+ state->ct0ea = V3D_READ(V3D_CTNEA(0));
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+
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+ state->ct1ca = V3D_READ(V3D_CTNCA(1));
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+ state->ct1ea = V3D_READ(V3D_CTNEA(1));
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+
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+ state->ct0cs = V3D_READ(V3D_CTNCS(0));
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+ state->ct1cs = V3D_READ(V3D_CTNCS(1));
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+
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+ state->ct0ra0 = V3D_READ(V3D_CT00RA0);
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+ state->ct1ra0 = V3D_READ(V3D_CT01RA0);
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+
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+ state->bpca = V3D_READ(V3D_BPCA);
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+ state->bpcs = V3D_READ(V3D_BPCS);
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+ state->bpoa = V3D_READ(V3D_BPOA);
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+ state->bpos = V3D_READ(V3D_BPOS);
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+
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+ state->vpmbase = V3D_READ(V3D_VPMBASE);
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+
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+ state->dbge = V3D_READ(V3D_DBGE);
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+ state->fdbgo = V3D_READ(V3D_FDBGO);
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+ state->fdbgb = V3D_READ(V3D_FDBGB);
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+ state->fdbgr = V3D_READ(V3D_FDBGR);
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+ state->fdbgs = V3D_READ(V3D_FDBGS);
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+ state->errstat = V3D_READ(V3D_ERRSTAT);
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+
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+ spin_lock_irqsave(&vc4->job_lock, irqflags);
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+ if (vc4->hang_state) {
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+ vc4_free_hang_state(dev, kernel_state);
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+ } else {
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+ vc4->hang_state = kernel_state;
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+ }
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+}
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+
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static void
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vc4_reset(struct drm_device *dev)
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{
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@@ -64,6 +244,8 @@ vc4_reset_work(struct work_struct *work)
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struct vc4_dev *vc4 =
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container_of(work, struct vc4_dev, hangcheck.reset_work);
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+ vc4_save_hang_state(vc4->dev);
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+
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vc4_reset(vc4->dev);
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}
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@@ -673,4 +855,7 @@ vc4_gem_destroy(struct drm_device *dev)
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}
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vc4_bo_cache_destroy(dev);
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+
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+ if (vc4->hang_state)
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+ vc4_free_hang_state(dev, vc4->hang_state);
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}
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--- a/include/uapi/drm/vc4_drm.h
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+++ b/include/uapi/drm/vc4_drm.h
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@@ -32,6 +32,7 @@
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#define DRM_VC4_CREATE_BO 0x03
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#define DRM_VC4_MMAP_BO 0x04
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#define DRM_VC4_CREATE_SHADER_BO 0x05
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+#define DRM_VC4_GET_HANG_STATE 0x06
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#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
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#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
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@@ -39,6 +40,7 @@
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#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
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#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
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#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
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+#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
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struct drm_vc4_submit_rcl_surface {
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uint32_t hindex; /* Handle index, or ~0 if not present. */
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@@ -226,4 +228,47 @@ struct drm_vc4_mmap_bo {
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uint64_t offset;
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};
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+struct drm_vc4_get_hang_state_bo {
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+ uint32_t handle;
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+ uint32_t paddr;
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+ uint32_t size;
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+ uint32_t pad;
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+};
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+
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+/**
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+ * struct drm_vc4_hang_state - ioctl argument for collecting state
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+ * from a GPU hang for analysis.
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+*/
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+struct drm_vc4_get_hang_state {
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+ /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
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+ uint64_t bo;
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+ /**
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+ * On input, the size of the bo array. Output is the number
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+ * of bos to be returned.
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+ */
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+ uint32_t bo_count;
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+
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+ uint32_t start_bin, start_render;
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+
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+ uint32_t ct0ca, ct0ea;
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+ uint32_t ct1ca, ct1ea;
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+ uint32_t ct0cs, ct1cs;
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+ uint32_t ct0ra0, ct1ra0;
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+
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+ uint32_t bpca, bpcs;
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+ uint32_t bpoa, bpos;
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+
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+ uint32_t vpmbase;
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+
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+ uint32_t dbge;
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+ uint32_t fdbgo;
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+ uint32_t fdbgb;
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+ uint32_t fdbgr;
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+ uint32_t fdbgs;
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+ uint32_t errstat;
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+
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+ /* Pad that we may save more registers into in the future. */
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+ uint32_t pad[16];
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+};
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+
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#endif /* _UAPI_VC4_DRM_H_ */
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