011f2c26f1
As usual these patches were extracted and rebased from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
57 lines
2.1 KiB
Diff
57 lines
2.1 KiB
Diff
From 45d87c13cbba1dc247108ef485e4449ba2be1672 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Thu, 21 Jul 2016 13:39:11 -0700
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Subject: [PATCH] drm/vc4: Fix overflow mem unreferencing when the binner runs
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dry.
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Overflow memory handling is tricky: While it's still referenced by the
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BPO registers, we want to keep it from being freed. When we are
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putting a new set of overflow memory in the registers, we need to
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assign the old one to the last rendering job using it.
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We were looking at "what's currently running in the binner", but since
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the bin/render submission split, we may end up with the binner
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completing and having no new job while the renderer is still
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processing. So, if we don't find a bin job at all, look at the
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highest-seqno (last) render job to attach our overflow to.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
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Cc: stable@vger.kernel.org
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---
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drivers/gpu/drm/vc4/vc4_drv.h | 9 +++++++++
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drivers/gpu/drm/vc4/vc4_irq.c | 4 +++-
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2 files changed, 12 insertions(+), 1 deletion(-)
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--- a/drivers/gpu/drm/vc4/vc4_drv.h
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+++ b/drivers/gpu/drm/vc4/vc4_drv.h
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@@ -329,6 +329,15 @@ vc4_first_render_job(struct vc4_dev *vc4
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struct vc4_exec_info, head);
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}
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+static inline struct vc4_exec_info *
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+vc4_last_render_job(struct vc4_dev *vc4)
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+{
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+ if (list_empty(&vc4->render_job_list))
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+ return NULL;
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+ return list_last_entry(&vc4->render_job_list,
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+ struct vc4_exec_info, head);
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+}
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+
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/**
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* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
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* setup parameters.
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--- a/drivers/gpu/drm/vc4/vc4_irq.c
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+++ b/drivers/gpu/drm/vc4/vc4_irq.c
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@@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct
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spin_lock_irqsave(&vc4->job_lock, irqflags);
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current_exec = vc4_first_bin_job(vc4);
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+ if (!current_exec)
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+ current_exec = vc4_last_render_job(vc4);
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if (current_exec) {
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- vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
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+ vc4->overflow_mem->seqno = current_exec->seqno;
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list_add_tail(&vc4->overflow_mem->unref_head,
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¤t_exec->unref_list);
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vc4->overflow_mem = NULL;
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