Added udp-broadcast-relay, corrected missing Makefile lines for tinyproxy

SVN-Revision: 3108
This commit is contained in:
Florian Fainelli 2006-02-01 11:57:57 +00:00
parent 03c661a34f
commit d5cba867b5
5 changed files with 56 additions and 0 deletions

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@ -136,8 +136,10 @@ source "package/srelay/Config.in"
source "package/tmsnc/Config.in"
source "package/tcpdump/Config.in"
source "package/tinc/Config.in"
source "package/tinyproxy/Config.in"
source "package/tor/Config.in"
source "package/ttcp/Config.in"
source "package/udp-broadcast-relay/Config.in"
source "package/ulogd/Config.in"
source "package/updatedd/Config.in"
source "package/vgp/Config.in"

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@ -215,9 +215,11 @@ package-$(BR2_PACKAGE_SRELAY) += srelay
package-$(BR2_PACKAGE_STRACE) += strace
package-$(BR2_PACKAGE_TCPDUMP) += tcpdump
package-$(BR2_PACKAGE_TINC) += tinc
package-$(BR2_PACKAGE_TINYPROXY) += tinyproxy
package-$(BR2_PACKAGE_TOR) += tor
package-$(BR2_PACKAGE_TTCP) += ttcp
package-$(BR2_PACKAGE_UCLIBCXX) += uclibc++
package-$(BR2_PACKAGE_UDP_BROADCAST_RELAY) += udp-broadcast-relay
package-$(BR2_PACKAGE_ULOGD) += ulogd
package-$(BR2_PACKAGE_UPDATEDD) += updatedd
package-$(BR2_COMPILE_USBUTILS) += usbutils
@ -266,6 +268,7 @@ $(INSTALL_PACKAGES): base-files-install
amwall-compile: libamsel-compile
arpd-compile: libpcap-compile libdnet-compile libevent-compile
arpwatch-compile: libpcap-compile
atftp-compile: readline-compile
avahi-compile: libdaemon-compile expat-compile libgdbm-compile
bind-compile: openssl-compile
clinkc-compile: expat-compile

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@ -0,0 +1,12 @@
config BR2_PACKAGE_UDP_BROADCAST_RELAY
prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
tristate
default m if CONFIG_DEVEL
help
This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
http://www.joachim-breitner.de/udp-broadcast-relay/

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@ -0,0 +1,35 @@
# $Id: Makefile 1146 2005-06-05 13:32:28Z nbd $
include $(TOPDIR)/rules.mk
PKG_NAME:=udp-broadcast-relay
PKG_VERSION:=0.3
PKG_RELEASE:=1
PKG_MD5SUM:=a32f983b7063d6ac670e6b22be9b9d24
PKG_SOURCE_URL:=http://www.joachim-breitner.de/udp-broadcast-relay/files/
PKG_SOURCE:=$(PKG_NAME)-$(PKG_VERSION).tar.gz
PKG_CAT:=zcat
PKG_BUILD_DIR:=$(BUILD_DIR)/$(PKG_NAME)-$(PKG_VERSION)
include $(TOPDIR)/package/rules.mk
$(eval $(call PKG_template,UDP_BROADCAST_RELAY,udp-broadcast-relay,$(PKG_VERSION)-$(PKG_RELEASE),$(ARCH)))
$(PKG_BUILD_DIR)/.configured:
touch $@
$(PKG_BUILD_DIR)/.built:
$(TARGET_CC) $(PKG_BUILD_DIR)/main.c -o $(PKG_BUILD_DIR)/$(PKG_NAME)
touch $@
$(IPKG_UDP_BROADCAST_RELAY):
mkdir -p $(IDIR_UDP_BROADCAST_RELAY)/usr/sbin
cp $(PKG_BUILD_DIR)/$(PKG_NAME) $(IDIR_UDP_BROADCAST_RELAY)/usr/sbin/
$(STRIP) $(IDIR_UDP_BROADCAST_RELAY)/usr/sbin/*
$(IPKG_BUILD) $(IDIR_UDP_BROADCAST_RELAY) $(PACKAGE_DIR)
mostlyclean:
$(MAKE) -C $(PKG_BUILD_DIR) clean
rm -f $(PKG_BUILD_DIR)/.built

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@ -0,0 +1,4 @@
Package: udp-broadcast-relay
Priority: optional
Section: net
Description: This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.